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https://github.com/moonlight-stream/moonlight-chrome.git
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Fix adding PCs that are already paired
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parent
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commit
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@ -339,20 +339,30 @@ function addHost() {
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var inputHost = $('#dialogInputHost').val();
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var inputHost = $('#dialogInputHost').val();
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var _nvhttpHost = new NvHTTP(inputHost, myUniqueid, inputHost);
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var _nvhttpHost = new NvHTTP(inputHost, myUniqueid, inputHost);
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pairTo(_nvhttpHost, function() {
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_nvhttpHost.refreshServerInfoAtAddress(inputHost).then(function(success) {
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// Check if we already have record of this host
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if (hosts[_nvhttpHost.serverUid] != null) {
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if (hosts[_nvhttpHost.serverUid] != null) {
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// Just update the addresses
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_nvhttpHost.ppkstr = hosts[_nvhttpHost.serverUid].ppkstr;
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hosts[_nvhttpHost.serverUid].address = _nvhttpHost.address;
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hosts[_nvhttpHost.serverUid].userEnteredAddress = _nvhttpHost.userEnteredAddress;
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} else {
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// Host must be in the grid before starting background polling
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addHostToGrid(_nvhttpHost);
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beginBackgroundPollingOfHost(_nvhttpHost);
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}
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}
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saveHosts();
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});
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modal.close();
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modal.close();
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pairTo(_nvhttpHost, function() {
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// Check if we already have record of this host
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if (hosts[_nvhttpHost.serverUid] != null) {
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// Just update the addresses
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hosts[_nvhttpHost.serverUid].address = _nvhttpHost.address;
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hosts[_nvhttpHost.serverUid].userEnteredAddress = _nvhttpHost.userEnteredAddress;
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} else {
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// Host must be in the grid before starting background polling
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addHostToGrid(_nvhttpHost);
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beginBackgroundPollingOfHost(_nvhttpHost);
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}
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saveHosts();
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});
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}.bind(this),
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function(failure) {
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snackbarLog('Failed to connect to ' + _nvhttpHost.hostname + '! Ensure that GameStream is enabled in GeForce Experience.');
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}.bind(this));
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});
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});
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}
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}
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