Add audio decoding support

This commit is contained in:
Cameron Gutman 2016-02-14 00:35:39 -05:00
parent 8d02bd8dc0
commit c9e65715cb
4 changed files with 158 additions and 2 deletions

View File

@ -28,6 +28,7 @@ SOURCES = \
gamepad.cpp \
connectionlistener.cpp \
viddec.cpp \
auddec.cpp \
# Build rules generated by macros from common.mk:

143
auddec.cpp Normal file
View File

@ -0,0 +1,143 @@
#include "moonlight.hpp"
#define MAX_CHANNEL_COUNT 6
#define FRAME_SIZE 240
typedef struct decoded_sample_entry {
struct decoded_sample_entry *next;
int sampleLength;
short sampleBuffer[1];
} decoded_sample_entry_t;
#define MAX_QUEUE_LENGTH 14
#define QUEUE_PRUNING_LENGTH 7
static int s_OpusChannelCount;
static decoded_sample_entry_t* s_SampleQueueHead;
static decoded_sample_entry_t* s_SampleQueueTail;
static int s_SampleQueueLength;
static pthread_mutex_t s_SampleQueueLock;
static void ReapSampleQueue() {
decoded_sample_entry_t *entry;
while (s_SampleQueueHead) {
entry = s_SampleQueueHead->next;
free(s_SampleQueueHead);
s_SampleQueueHead = entry;
}
s_SampleQueueTail = NULL;
s_SampleQueueLength = 0;
}
static void AudioPlayerSampleCallback(void* samples, uint32_t buffer_size, void* data) {
unsigned char* buffer = (unsigned char *)samples;
int offset = 0;
pthread_mutex_lock(&s_SampleQueueLock);
while (s_SampleQueueHead && s_SampleQueueHead->sampleLength <= buffer_size - offset) {
decoded_sample_entry_t* lastEnt;
memcpy(&buffer[offset], s_SampleQueueHead->sampleBuffer, s_SampleQueueHead->sampleLength);
offset += s_SampleQueueHead->sampleLength;
lastEnt = s_SampleQueueHead;
s_SampleQueueHead = s_SampleQueueHead->next;
free(lastEnt);
s_SampleQueueLength--;
// Remove another sample if we're in pruning mode
if (s_SampleQueueLength > QUEUE_PRUNING_LENGTH) {
lastEnt = s_SampleQueueHead;
s_SampleQueueHead = s_SampleQueueHead->next;
free(lastEnt);
s_SampleQueueLength--;
}
}
if (!s_SampleQueueHead) {
s_SampleQueueTail = NULL;
}
pthread_mutex_unlock(&s_SampleQueueLock);
// Zero the remaining portion of the sample buffer to reduce noise when underflowing
if (buffer_size != offset) {
memset(&buffer[offset], 0, buffer_size - offset);
}
}
void MoonlightInstance::AudDecInit(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION opusConfig) {
int rc;
pthread_mutex_init(&s_SampleQueueLock, NULL);
s_OpusChannelCount = opusConfig->channelCount;
g_Instance->m_OpusDecoder = opus_multistream_decoder_create(opusConfig->sampleRate,
opusConfig->channelCount,
opusConfig->streams,
opusConfig->coupledStreams,
opusConfig->mapping,
&rc);
pp::AudioConfig audioConfig = pp::AudioConfig(g_Instance, PP_AUDIOSAMPLERATE_48000, FRAME_SIZE * 3);
g_Instance->m_AudioPlayer = pp::Audio(g_Instance, audioConfig, AudioPlayerSampleCallback, NULL);
// Start playback now
g_Instance->m_AudioPlayer.StartPlayback();
}
void MoonlightInstance::AudDecCleanup(void) {
pthread_mutex_destroy(&s_SampleQueueLock);
if (g_Instance->m_OpusDecoder) {
opus_multistream_decoder_destroy(g_Instance->m_OpusDecoder);
}
ReapSampleQueue();
}
void MoonlightInstance::AudDecDecodeAndPlaySample(char* sampleData, int sampleLength) {
decoded_sample_entry_t* entry = (decoded_sample_entry_t*)malloc(sizeof(decoded_sample_entry_t) +
(s_OpusChannelCount * FRAME_SIZE * sizeof(short)));
if (entry) {
int decodeLen = opus_multistream_decode(g_Instance->m_OpusDecoder, (unsigned char *)sampleData, sampleLength,
entry->sampleBuffer, FRAME_SIZE, 0);
if (decodeLen > 0) {
entry->sampleLength = decodeLen * s_OpusChannelCount * sizeof(short);
entry->next = NULL;
pthread_mutex_lock(&s_SampleQueueLock);
if (s_SampleQueueLength == MAX_QUEUE_LENGTH) {
printf("Reaped sample queue\n");
ReapSampleQueue();
}
if (!s_SampleQueueTail) {
s_SampleQueueHead = s_SampleQueueTail = entry;
}
else {
s_SampleQueueTail->next = entry;
s_SampleQueueTail = entry;
}
s_SampleQueueLength++;
pthread_mutex_unlock(&s_SampleQueueLock);
}
else {
free(entry);
}
}
}
AUDIO_RENDERER_CALLBACKS MoonlightInstance::s_ArCallbacks = {
MoonlightInstance::AudDecInit,
MoonlightInstance::AudDecCleanup,
MoonlightInstance::AudDecDecodeAndPlaySample
};

View File

@ -53,7 +53,7 @@ void* MoonlightInstance::ConnectionThreadFunc(void* context) {
&s_StreamConfig,
&MoonlightInstance::s_ClCallbacks,
&MoonlightInstance::s_DrCallbacks,
NULL,
&MoonlightInstance::s_ArCallbacks,
NULL, 0, 4);
if (err != 0) {
pp::Var response("Starting connection failed");

View File

@ -4,6 +4,7 @@
#include "ppapi/cpp/mouse_lock.h"
#include "ppapi/cpp/graphics_3d.h"
#include "ppapi/cpp/video_decoder.h"
#include "ppapi/cpp/audio.h"
#include "ppapi/c/ppb_gamepad.h"
#include "ppapi/c/pp_input_event.h"
@ -22,6 +23,8 @@
#include <Limelight.h>
#include <opus_multistream.h>
struct Shader {
Shader() : program(0), texcoord_scale_location(0) {}
~Shader() {}
@ -36,6 +39,7 @@ class MoonlightInstance : public pp::Instance, public pp::MouseLock {
pp::Instance(instance),
pp::MouseLock(this),
m_IsPainting(false),
m_OpusDecoder(NULL),
m_CallbackFactory(this),
m_MouseLocked(false),
m_KeyModifiers(0) {
@ -90,9 +94,14 @@ class MoonlightInstance : public pp::Instance, public pp::MouseLock {
static void VidDecCleanup(void);
static int VidDecSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
static void AudDecInit(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION opusConfig);
static void AudDecCleanup(void);
static void AudDecDecodeAndPlaySample(char* sampleData, int sampleLength);
private:
static CONNECTION_LISTENER_CALLBACKS s_ClCallbacks;
static DECODER_RENDERER_CALLBACKS s_DrCallbacks;
static AUDIO_RENDERER_CALLBACKS s_ArCallbacks;
pp::Graphics3D m_Graphics3D;
pp::VideoDecoder* m_VideoDecoder;
@ -103,6 +112,9 @@ class MoonlightInstance : public pp::Instance, public pp::MouseLock {
std::queue<PP_VideoPicture> m_PendingPictureQueue;
bool m_IsPainting;
OpusMSDecoder* m_OpusDecoder;
pp::Audio m_AudioPlayer;
double m_LastPadTimestamps[4];
const PPB_Gamepad* m_GamepadApi;
pp::CompletionCallbackFactory<MoonlightInstance> m_CallbackFactory;