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Add a progress message with the indeterminate loading bar
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@ -6,7 +6,7 @@
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#include "ppapi/cpp/mouse_lock.h"
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void MoonlightInstance::ClStageStarting(int stage) {
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pp::Var response(std::string("Starting ") + std::string(LiGetStageName(stage)) + std::string("..."));
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pp::Var response(std::string("ProgressMsg: Starting ") + std::string(LiGetStageName(stage)) + std::string("..."));
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g_Instance->PostMessage(response);
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}
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@ -67,7 +67,9 @@
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<div id="listener"></div> <!-- NaCl module placeholder. NaCl gets thrown into here -->
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<div id="loadingSpinner" class="mdl-progress mdl-js-progress mdl-progress__indeterminate"></div>
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<div id="loadingSpinner" class="mdl-progress mdl-js-progress mdl-progress__indeterminate">
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<h5 id="loadingMessage"></h5>
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</div>
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</main>
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</div>
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<script defer src="static/js/jquery-2.2.0.min.js"></script>
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@ -26,6 +26,8 @@
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bottom: 50%;
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transform: translate(-50%, -50%);
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margin: 0 auto;
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color: white;
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text-align: center;
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}
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main {
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padding: 50px 100px;
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@ -293,6 +293,7 @@ function startSelectedGame() {
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var rikey = '00000000000000000000000000000000';
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var rikeyid = 0;
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$('#loadingMessage').text('Starting ' + $("#selectGame option:selected").text() + '...');
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playGameMode();
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if(api.currentGame == appID) // if user wants to launch the already-running app, then we resume it.
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@ -28,6 +28,8 @@ function handleMessage(msg) {
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});
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} else if(msg.data === 'Connection Established') {
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$('#loadingSpinner').css('display', 'none');
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} else if(msg.data.indexOf('ProgressMsg: ') === 0) {
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$('#loadingMessage').text(msg.data.replace('ProgressMsg: ', ''));
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}
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}
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}
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