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Quick fix: Updated the remote audio storage log & launch app
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@ -601,8 +601,7 @@ function startGame(host, appID) {
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sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
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bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
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}, function (failedLaunchApp) {
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console.log('ERROR: failed to launch app with appID: ' + appID);
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console.log('Returned error was: ' + failedLaunchApp);
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console.error('%c[index.js, launchApp]','color: green;','Failed to launch app width id: ' + appID + '\nReturned error was: ' + failedLaunchApp);
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return;
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});
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@ -748,7 +747,7 @@ function saveRemoteAudio() {
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// checking the new state
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setTimeout(function() {
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var remoteAudioState = $("#remoteAudioEnabledSwitch").parent().hasClass('is-checked');
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console.log('saving remote audio state : ' + remoteAudioState);
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console.log('%c[index.js, saveRemoteAudio]', 'color: green;', 'Saving remote audio state : ' + remoteAudioState);
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storeData('remoteAudio', remoteAudioState, null);
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}, 100);
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}
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