fixed nacl plugin not responding

This commit is contained in:
Aidan Campbell 2016-02-16 15:00:53 -05:00
parent f96bd0546f
commit 9ee00e7db0
2 changed files with 6 additions and 7 deletions

View File

@ -60,9 +60,8 @@
<button id="quitGameButton">Quit Current Game</button>
</div>
<!-- The NaCl plugin will be embedded inside the element with id "listener".
See common.js. -->
<div id="listener"></div>
<div id="listener">
</div>
</main>
</div>
<script defer src="static/js/jquery-2.2.0.min.js"></script>

View File

@ -7,7 +7,6 @@ function attachListeners() {
}
function moduleDidLoad() {
common.naclModule = document.getElementById('nacl_module');
var logEl = document.getElementById('logField');
logEl.innerHTML = "module loaded";
}
@ -19,7 +18,7 @@ function hideAllWorkflowDivs() {
document.getElementById('streamSettings').style.display = 'inline-block';
document.getElementById('hostSettings').style.display = 'inline-block';
document.getElementById('gameSelection').style.display = 'none';
document.getElementById('listener').style.display = 'none';
common.hideModule(); // do NOT hide the nacl module. you can't interact with it then
}
// pair button was pushed. pass what the user entered into the GFEHostIPField.
@ -46,7 +45,7 @@ function showAppsMode() {
document.getElementById('streamSettings').style.display = 'none';
document.getElementById('hostSettings').style.display = 'none'
document.getElementById('gameSelection').style.display = 'inline-block'
document.getElementById('listener').style.display = 'none'
common.hideModule(); // do NOT hide the nacl module. you can't interact with it then
}
// user wants to start a stream. We need the host, game ID, and video settings(?)
@ -59,6 +58,7 @@ function startPushed() {
}
var gameIDDropdown = document.getElementById("selectGame");
var gameID = gameIDDropdown[gameIDDropdown.selectedIndex].value;
console.log(common.naclModule);
common.naclModule.postMessage('setGFEHostIPField:' + target + ":" + gameID);
// we just finished the gameSelection section. only expose the NaCl section
playGameMode();
@ -66,7 +66,7 @@ function startPushed() {
function playGameMode() {
$("body").children().not("#listener").hide();
$("body").addClass("fullscreen");
$("body").addClass("fullscreen")
}
// user pushed the stop button. we should stop.