mirror of
https://github.com/moonlight-stream/moonlight-chrome.git
synced 2025-08-17 00:26:56 +00:00
Fix deadlock on self-initiated connection termination
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parent
f8fb94f5e2
commit
8bac82b694
@ -130,8 +130,8 @@ bool MoonlightInstance::HandleInputEvent(const pp::InputEvent& event) {
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if (m_KeyModifiers == (MODIFIER_ALT | MODIFIER_CTRL | MODIFIER_SHIFT)) {
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if (keyboardEvent.GetKeyCode() == 0x51) { // Q key
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// Call our connection listener to do the cleanup for us
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MoonlightInstance::ClConnectionTerminated(0);
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// Terminate the connection
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StopConnection();
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return true;
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}
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else {
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93
main.cpp
93
main.cpp
@ -6,8 +6,6 @@
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#include "ppapi/cpp/input_event.h"
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static char s_Host[256];
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static STREAM_CONFIGURATION s_StreamConfig;
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// you pair to a target
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#define PAIR_DIRECTIVE "pair:"
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// you need to show the apps of a target
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@ -38,38 +36,81 @@ void MoonlightInstance::OnConnectionStarted(uint32_t unused) {
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}
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void MoonlightInstance::OnConnectionStopped(uint32_t error) {
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// Not running anymore
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g_Instance->m_Running = false;
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// Stop receiving input events
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g_Instance->ClearInputEventRequest(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD);
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// Unlock the mouse
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g_Instance->UnlockMouse();
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// Join threads
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pthread_join(g_Instance->m_ConnectionThread, NULL);
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pthread_join(g_Instance->m_GamepadThread, NULL);
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pp::Var response("Connection terminated");
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g_Instance->PostMessage(response);
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printf("Connection teardown complete\n");
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}
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void MoonlightInstance::StopConnection() {
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pthread_t t;
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// Stopping needs to happen in a separate thread to avoid a potential deadlock
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// caused by us getting a callback to the main thread while inside LiStopConnection.
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pthread_create(&t, NULL, MoonlightInstance::StopThreadFunc, NULL);
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// We'll need to call the listener ourselves since our connection terminated callback
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// won't be invoked for a manually requested termination.
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OnConnectionStopped(0);
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}
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void* MoonlightInstance::StopThreadFunc(void* context) {
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// Stop the connection
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LiStopConnection();
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return NULL;
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}
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void* MoonlightInstance::GamepadThreadFunc(void* context) {
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MoonlightInstance* me = (MoonlightInstance*)context;
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while (me->m_Running) {
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me->PollGamepads();
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// Poll every 10 ms
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usleep(10 * 1000);
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}
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return NULL;
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}
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void* MoonlightInstance::ConnectionThreadFunc(void* context) {
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MoonlightInstance* me = (MoonlightInstance*)context;
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int err;
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err = LiStartConnection(s_Host,
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&s_StreamConfig,
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// Post a status update before we begin
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pp::Var response("Starting connection to " + me->m_Host);
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me->PostMessage(response);
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err = LiStartConnection(me->m_Host.c_str(),
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&me->m_StreamConfig,
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&MoonlightInstance::s_ClCallbacks,
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&MoonlightInstance::s_DrCallbacks,
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&MoonlightInstance::s_ArCallbacks,
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NULL, 0, 4);
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NULL, 0,
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me->m_ServerMajorVersion);
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if (err != 0) {
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pp::Var response("Starting connection failed");
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g_Instance->PostMessage(response);
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me->PostMessage(response);
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return NULL;
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}
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for (;;) {
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me->PollGamepads();
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// Set running state before starting connection-specific threads
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me->m_Running = true;
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// Poll every 10 ms
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usleep(10 * 1000);
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}
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pthread_create(&me->m_GamepadThread, NULL, MoonlightInstance::GamepadThreadFunc, me);
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return NULL;
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}
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@ -110,29 +151,21 @@ void MoonlightInstance::handleShowGames(std::string showGamesMessage) {
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void MoonlightInstance::handleStartStream(std::string startStreamMessage) {
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// Populate the stream configuration
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LiInitializeStreamConfiguration(&s_StreamConfig);
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s_StreamConfig.width = 1280;
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s_StreamConfig.height = 720;
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s_StreamConfig.fps = 60;
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s_StreamConfig.bitrate = 15000; // kilobits per second
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s_StreamConfig.packetSize = 1024;
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s_StreamConfig.streamingRemotely = 0;
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s_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
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m_StreamConfig.width = 1280;
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m_StreamConfig.height = 720;
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m_StreamConfig.fps = 60;
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m_StreamConfig.bitrate = 15000; // kilobits per second
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m_StreamConfig.packetSize = 1024;
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m_StreamConfig.streamingRemotely = 0;
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m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
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m_ServerMajorVersion = 4;
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// Store the host, which is between two colons
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std::string host = startStreamMessage.substr(strlen(START_STREAM_DIRECTIVE), startStreamMessage.substr(strlen(START_STREAM_DIRECTIVE)).find(":"));
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strcpy(s_Host, host.c_str());
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// store the gameID to start, which is after the last colon
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std::string gameID = startStreamMessage.substr(startStreamMessage.find(host) + host.length() + 1); // +1 for the colon delimiter
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// Post a status update before we begin
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pp::Var response("Starting connection to " + host + " to play game ID " + gameID);
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PostMessage(response);
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m_Host = startStreamMessage.substr(strlen(START_STREAM_DIRECTIVE), startStreamMessage.substr(strlen(START_STREAM_DIRECTIVE)).find(":"));
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// Start the worker thread to establish the connection
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pthread_t t;
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pthread_create(&t, NULL, MoonlightInstance::ConnectionThreadFunc, this);
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pthread_create(&m_ConnectionThread, NULL, MoonlightInstance::ConnectionThreadFunc, this);
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}
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void MoonlightInstance::handleStopStream(std::string stopStreamMessage) {
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@ -1 +1 @@
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Subproject commit c680a76289a59bbb8ada33ac348586981f0ebc28
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Subproject commit c9d332089fbd0662afb1386fcb4ae10979dc4f67
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@ -47,6 +47,8 @@ class MoonlightInstance : public pp::Instance, public pp::MouseLock {
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// This function MUST be used otherwise sockets don't work (nacl_io_init() doesn't work!)
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nacl_io_init_ppapi(pp_instance(), pp::Module::Get()->get_browser_interface());
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LiInitializeStreamConfiguration(&m_StreamConfig);
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m_GamepadApi = static_cast<const PPB_Gamepad*>(pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_INTERFACE));
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}
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@ -70,11 +72,14 @@ class MoonlightInstance : public pp::Instance, public pp::MouseLock {
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void OnConnectionStopped(uint32_t unused);
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void OnConnectionStarted(uint32_t error);
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void StopConnection();
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void DidChangeView(const pp::Rect& position,
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const pp::Rect& clip_ignored);
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static void* ConnectionThreadFunc(void* context);
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static void* GamepadThreadFunc(void* context);
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static void* StopThreadFunc(void* context);
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static void ClStageStarting(int stage);
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static void ClStageFailed(int stage, long errorCode);
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@ -104,6 +109,14 @@ class MoonlightInstance : public pp::Instance, public pp::MouseLock {
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static DECODER_RENDERER_CALLBACKS s_DrCallbacks;
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static AUDIO_RENDERER_CALLBACKS s_ArCallbacks;
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std::string m_Host;
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STREAM_CONFIGURATION m_StreamConfig;
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int m_ServerMajorVersion;
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bool m_Running;
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pthread_t m_ConnectionThread;
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pthread_t m_GamepadThread;
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pp::Graphics3D m_Graphics3D;
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pp::VideoDecoder* m_VideoDecoder;
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pp::Size m_ViewSize;
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