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Add connection termination message for unexpected terminations
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parent
b48cb3d069
commit
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8
main.cpp
8
main.cpp
@ -18,7 +18,7 @@
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// Requests the NaCl module stop streaming
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#define MSG_STOP_REQUEST "stopRequest"
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// Sent by the NaCl module when the stream has stopped whether user-requested or not
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#define MSG_STREAM_TERMINATED "streamTerminated"
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#define MSG_STREAM_TERMINATED "streamTerminated: "
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#define MSG_OPENURL "openUrl"
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@ -59,7 +59,7 @@ void MoonlightInstance::OnConnectionStopped(uint32_t error) {
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UnlockMouse();
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// Notify the JS code that the stream has ended
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pp::Var response(MSG_STREAM_TERMINATED);
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pp::Var response(std::string(MSG_STREAM_TERMINATED) + std::to_string((int)error));
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PostMessage(response);
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}
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@ -137,7 +137,9 @@ void* MoonlightInstance::ConnectionThreadFunc(void* context) {
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NULL, 0);
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if (err != 0) {
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// Notify the JS code that the stream has ended
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pp::Var response(MSG_STREAM_TERMINATED);
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// NB: We pass error code 0 here to avoid triggering a "Connection terminated"
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// warning message.
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pp::Var response(MSG_STREAM_TERMINATED + std::to_string(0));
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me->PostMessage(response);
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return NULL;
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}
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@ -36,10 +36,16 @@ function handleMessage(msg) {
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delete callbacks[msg.data.callbackId]
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} else { // else, it's just info, or an event
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console.log('%c[messages.js, handleMessage]', 'color:gray;', 'Message data: ', msg.data)
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if (msg.data === 'streamTerminated') { // if it's a recognized event, notify the appropriate function
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if (msg.data.indexOf('streamTerminated: ') === 0) { // if it's a recognized event, notify the appropriate function
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// Release our keep awake request
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chrome.power.releaseKeepAwake();
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// Show a termination snackbar message if the termination was unexpected
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var errorCode = parseInt(msg.data.replace('streamTerminated: ', ''));
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if (errorCode !== 0) {
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snackbarLogLong("Connection terminated");
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}
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api.refreshServerInfo().then(function(ret) {
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// Return to app list with new currentgame
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showApps(api);
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