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Multiply bitrate by 1000 rather than 1024 to match other GameStream clients
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@ -287,7 +287,7 @@ function startSelectedGame() {
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var streamWidth = $('#selectResolution option:selected').val().split(':')[0];
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var streamHeight = $('#selectResolution option:selected').val().split(':')[1];
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// we told the user it was in Mbps. We're dirty liars and use Kbps behind their back.
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var bitrate = parseInt($("#bitrateSlider").val()) * 1024;
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var bitrate = parseInt($("#bitrateSlider").val()) * 1000;
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console.log('startRequest:' + host + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
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var rikey = '00000000000000000000000000000000';
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