Force hardware acceleration for video decoding so we can see clearly when it's not working

This commit is contained in:
Cameron Gutman 2016-02-20 22:54:16 -05:00
parent 88dc8623cd
commit 83ba8a10bb

View File

@ -147,7 +147,7 @@ void MoonlightInstance::VidDecSetup(int width, int height, int redrawRate, void*
g_Instance->m_VideoDecoder->Initialize(g_Instance->m_Graphics3D,
PP_VIDEOPROFILE_H264HIGH,
PP_HARDWAREACCELERATION_WITHFALLBACK,
PP_HARDWAREACCELERATION_ONLY,
0,
pp::BlockUntilComplete());