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Force hardware acceleration for video decoding so we can see clearly when it's not working
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@ -147,7 +147,7 @@ void MoonlightInstance::VidDecSetup(int width, int height, int redrawRate, void*
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g_Instance->m_VideoDecoder->Initialize(g_Instance->m_Graphics3D,
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g_Instance->m_VideoDecoder->Initialize(g_Instance->m_Graphics3D,
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PP_VIDEOPROFILE_H264HIGH,
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PP_VIDEOPROFILE_H264HIGH,
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PP_HARDWAREACCELERATION_WITHFALLBACK,
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PP_HARDWAREACCELERATION_ONLY,
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0,
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0,
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pp::BlockUntilComplete());
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pp::BlockUntilComplete());
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