Merge pull request #454 from Jorys-Paulin/develop

Changes and improvements
This commit is contained in:
Cameron Gutman 2018-06-12 19:33:29 -07:00 committed by GitHub
commit 47cfbf3d9f
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 1363 additions and 1302 deletions

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@ -28,8 +28,7 @@
</button>
</div>
<ul class="resolutionMenu mdl-menu mdl-menu--bottom-right mdl-js-menu mdl-js-ripple-effect"
for="selectResolution">
<ul class="resolutionMenu mdl-menu mdl-menu--bottom-right mdl-js-menu mdl-js-ripple-effect" for="selectResolution">
<li class="mdl-menu__item" data-value="1280:720">720p</li>
<li class="mdl-menu__item" data-value="1920:1080">1080p</li>
<li class="mdl-menu__item" data-value="3840:2160">4K</li>
@ -46,8 +45,7 @@
</button>
</div>
<ul class="framerateMenu mdl-menu mdl-menu--bottom-right mdl-js-menu mdl-js-ripple-effect"
for="selectFramerate">
<ul class="framerateMenu mdl-menu mdl-menu--bottom-right mdl-js-menu mdl-js-ripple-effect" for="selectFramerate">
<li class="mdl-menu__item" data-value="30">30 FPS</li>
<li class="mdl-menu__item" data-value="60">60 FPS</li>
</ul>
@ -77,7 +75,7 @@
<i class="mdl-icon-toggle__label material-icons">volume_up</i>
</label>
<div id="externalAudioTooltip" class="mdl-tooltip" for="externalAudioBtn">
Play audio on the host PC speakers
Play audio on the host
</div>
</div>
@ -87,7 +85,7 @@
<i class="mdl-icon-toggle__label material-icons">timeline</i>
</label>
<div id="optimizeGamesTooltip" class="mdl-tooltip" for="optimizeGamesBtn">
Allow GeForce Experience to optimize game settings for streaming
Allow game optimisations
</div>
</div>
@ -100,16 +98,13 @@
</header>
<main id="main-content" class="mdl-layout__content">
<div id="host-grid">
<div class="page-title">Your PCs</div>
<div class="add-host-card mdl-card mdl-shadow--4dp" id="addHostCell">
<div class="mdl-card__title mdl-card--expand" id="addHostIcon" role="link" tabindex="0" aria-label="Add Host">
<h2 class="mdl-card__title-text">Add Host</h2>
</div>
</div>
</div>
<div id="game-grid">
<div class="page-title">Your Games</div>
</div>
<div id="game-grid"></div>
<div id="listener"></div>
<!-- NaCl module placeholder. NaCl gets thrown into here -->
<div id="loadingSpinner" class="mdl-progress mdl-js-progress mdl-progress__indeterminate">
@ -178,7 +173,8 @@
</dialog>
<div id="snackbar" class="mdl-snackbar mdl-js-snackbar">
<div class="mdl-snackbar__text"></div>
<button id="snackButton" class="mdl-snackbar__action" type="button"></button> <!-- this button exists to suppress the snackbar warning. we're really using a toast. -->
<button id="snackButton" class="mdl-snackbar__action" type="button"></button>
<!-- this button exists to suppress the snackbar warning. we're really using a toast. -->
</div>
</body>
</html>

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@ -72,6 +72,7 @@ main {
.nav-menu-parent {
position: relative;
margin: 0 4px;
}
.mdl-menu__outline {
background-color: #333846;
@ -177,7 +178,7 @@ main {
}
#game-grid .mdl-card {
position: relative;
background: transparent;
background: url('../res/placeholder_game.svg') rgba(29, 29, 29, 1) center/cover no-repeat;
}
#host-grid .mdl-card, #game-grid .mdl-card {
text-align: center;
@ -187,9 +188,11 @@ main {
margin: 15px;
cursor: pointer;
transition: all .2s ease-in-out;
will-change: transform;
}
#host-grid .mdl-card:hover, #host-grid .mdl-card:focus, #host-grid .mdl-card:active, #game-grid .mdl-card:hover, #game-grid .mdl-card:focus, #game-grid .mdl-card:active {
#host-grid .mdl-card:hover, #host-grid .mdl-card:focus, #host-grid .mdl-card:active, #game-grid .mdl-card:focus, #game-grid .mdl-card:active {
transform: scale(1.1);
outline-color: #00A3C6;
}
#host-grid .mdl-card__title {
padding: 0;
@ -203,6 +206,12 @@ main {
#game-grid .mdl-card img {
height: 100%;
width: 100%;
opacity: 0;
transition: opacity .3s;
z-index: -1;
}
#game-grid .mdl-card img.fade-in {
opacity: 1;
}
#game-grid .game-title {
position: absolute;
@ -290,10 +299,10 @@ main {
border: none !important;
}
.current-game {
border: 2px solid #00A3C6;
outline: auto #8BC34A;
}
.host-cell-inactive {
border: 3px solid #8e0000;
outline: auto #F44336;
}
.host-cell:hover {
cursor: pointer;

View File

@ -10,7 +10,9 @@ function createWindow(state) {
// state = 'normal' in some cases not work (e.g. starting app from 'chrome://extensions' always open window in fullscreen mode)
// it requires manually restoring window state to 'normal'
if (state == 'normal') {
setTimeout(function() { window.restore(); }, 1000);
setTimeout(function() {
window.restore();
}, 1000);
}
});
}
@ -22,9 +24,9 @@ chrome.app.runtime.onLaunched.addListener(function() {
if (chrome.storage) {
// load stored window state
chrome.storage.sync.get('windowState', function(item) {
windowState = (item && item.windowState)
? item.windowState
: windowState;
windowState = (item && item.windowState) ?
item.windowState :
windowState;
createWindow(windowState);
});
} else {

View File

@ -35,13 +35,15 @@ function fullscreenChromeWindow() {
}
function loadWindowState() {
if (!chrome.storage) { return; }
if (!chrome.storage) {
return;
}
chrome.storage.sync.get('windowState', function(item) {
// load stored window state
windowState = (item && item.windowState)
? item.windowState
: windowState;
windowState = (item && item.windowState) ?
item.windowState :
windowState;
// subscribe to chrome's windowState events
chrome.app.window.current().onFullscreened.addListener(onFullscreened);
@ -117,27 +119,28 @@ function restoreUiAfterNaClLoad() {
}
function beginBackgroundPollingOfHost(host) {
var el = document.querySelector('#hostgrid-' + host.serverUid)
if (host.online) {
$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
el.classList.remove('host-cell-inactive')
// The host was already online. Just start polling in the background now.
activePolls[host.serverUid] = window.setInterval(function() {
// every 5 seconds, poll at the address we know it was live at
host.pollServer(function() {
if (host.online) {
$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
el.classList.remove('host-cell-inactive')
} else {
$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
el.classList.add('host-cell-inactive')
}
});
}, 5000);
} else {
$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
el.classList.add('host-cell-inactive')
// The host was offline, so poll immediately.
host.pollServer(function() {
if (host.online) {
$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
el.classList.remove('host-cell-inactive')
} else {
$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
el.classList.add('host-cell-inactive')
}
// Now start background polling
@ -145,9 +148,9 @@ function beginBackgroundPollingOfHost(host) {
// every 5 seconds, poll at the address we know it was live at
host.pollServer(function() {
if (host.online) {
$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
el.classList.remove('host-cell-inactive')
} else {
$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
el.classList.add('host-cell-inactive')
}
});
}, 5000);
@ -214,8 +217,7 @@ function moduleDidLoad() {
console.error('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed httpInit! Returned error was: ', failedInit);
});
});
}
else {
} else {
sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function(ret) {
restoreUiAfterNaClLoad();
}, function(failedInit) {
@ -345,8 +347,7 @@ function addHost() {
// Just update the addresses
hosts[_nvhttpHost.serverUid].address = _nvhttpHost.address;
hosts[_nvhttpHost.serverUid].userEnteredAddress = _nvhttpHost.userEnteredAddress;
}
else {
} else {
beginBackgroundPollingOfHost(_nvhttpHost);
addHostToGrid(_nvhttpHost);
}
@ -362,10 +363,28 @@ function addHost() {
// host is an NvHTTP object
function addHostToGrid(host, ismDNSDiscovered) {
var outerDiv = $("<div>", {class: 'host-container mdl-card mdl-shadow--4dp', id: 'host-container-' + host.serverUid, role: 'link', tabindex: 0, 'aria-label': host.hostname });
var cell = $("<div>", {class: 'mdl-card__title mdl-card--expand', id: 'hostgrid-' + host.serverUid });
$(cell).prepend($("<h2>", {class: "mdl-card__title-text", html: host.hostname}));
var removalButton = $("<div>", {class: "remove-host", id: "removeHostButton-" + host.serverUid, role: 'button', tabindex: 0, 'aria-label': 'Remove host ' + host.hostname});
var outerDiv = $("<div>", {
class: 'host-container mdl-card mdl-shadow--4dp',
id: 'host-container-' + host.serverUid,
role: 'link',
tabindex: 0,
'aria-label': host.hostname
});
var cell = $("<div>", {
class: 'mdl-card__title mdl-card--expand',
id: 'hostgrid-' + host.serverUid
});
$(cell).prepend($("<h2>", {
class: "mdl-card__title-text",
html: host.hostname
}));
var removalButton = $("<div>", {
class: "remove-host",
id: "removeHostButton-" + host.serverUid,
role: 'button',
tabindex: 0,
'aria-label': 'Remove host ' + host.hostname
});
removalButton.off('click');
removalButton.click(function() {
removeClicked(host);
@ -418,16 +437,14 @@ function removeClicked(host) {
// the function was made like this so that we can remove duplicated code, but
// not do N*N stylizations of the box art, or make the code not flow very well
function stylizeBoxArt(freshApi, appIdToStylize) {
if (freshApi.currentGame === appIdToStylize){ // stylize the currently running game
// destylize it, if it has the not-current-game style
if ($('#game-'+ appIdToStylize).hasClass("not-current-game")) $('#game-'+ appIdToStylize).removeClass("not-current-game");
// add the current-game style
$('#game-'+ appIdToStylize).addClass("current-game");
// If the running game is the good one then style it
var el = document.querySelector("#game-" + appIdToStylize);
if(freshApi.currentGame === appIdToStylize) {
el.classList.add('current-game')
el.title += ' (Running)'
} else {
// destylize it, if it has the current-game style
if ($('#game-'+ appIdToStylize).hasClass("current-game")) $('#game-'+ appIdToStylize).removeClass("current-game");
// add the not-current-game style
$('#game-'+ appIdToStylize).addClass('not-current-game');
el.classList.remove('current-game')
el.title.replace(' (Running)', '') // TODO: Replace with localized string so make it e.title = game_title
}
}
@ -438,16 +455,25 @@ function sortTitles(list, sortOrder) {
// A - Z
if (sortOrder === 'ASC') {
if (titleA < titleB) { return -1; }
if (titleA > titleB) { return 1; }
if (titleA < titleB) {
return -1;
}
if (titleA > titleB) {
return 1;
}
return 0;
}
// Z - A
if (sortOrder === 'DESC') {
if (titleA < titleB) { return 1; }
if (titleA > titleB) { return -1; }
return 0; }
if (titleA < titleB) {
return 1;
}
if (titleA > titleB) {
return -1;
}
return 0;
}
});
}
@ -465,65 +491,81 @@ function showApps(host) {
$('#naclSpinnerMessage').text('Loading apps...');
$('#naclSpinner').css('display', 'inline-block');
host.getAppList().then(function (appList) {
// if game grid is populated, empty it
$("div.game-container").remove();
host.getAppList().then(function(appList) {
$('#naclSpinner').hide();
$("#game-grid").show();
if(appList.length == 0) {
console.error('%c[index.js, showApps]', 'User\'s applist is empty')
var img = new Image()
img.src = 'static/res/applist_empty.svg'
$('#game-grid').html(img)
snackbarLog('Your game list is empty')
return; // We stop the function right here
}
// if game grid is populated, empty it
const sortedAppList = sortTitles(appList, 'ASC');
sortedAppList.forEach(function(app) {
host.getBoxArt(app.id).then(function (resolvedPromise) {
// put the box art into the image holder
if ($('#game-' + app.id).length === 0) {
// double clicking the button will cause multiple box arts to appear.
// to mitigate this we ensure we don't add a duplicate.
// This isn't perfect: there's lots of RTTs before the logic prevents anything
var outerDiv = $("<div>", {class: 'game-container mdl-card mdl-shadow--4dp', id: 'game-'+app.id, backgroundImage: resolvedPromise, role: 'link', tabindex: 0, title: app.title, 'aria-label': app.title });
$(outerDiv).append($("<img \>", {src: resolvedPromise, id: 'game-'+app.id, name: app.title }));
$(outerDiv).append($("<div>", {class: "game-title", html: $("<span>", {html: app.title} )}));
$("#game-grid").append(outerDiv);
var gameCard = document.createElement('div')
gameCard.id = 'game-' + app.id
gameCard.className = 'game-container mdl-card mdl-shadow--4dp'
gameCard.setAttribute('role', 'link')
gameCard.tabIndex = 0
gameCard.title = app.title
$('#game-'+app.id).on('click', function () {
startGame(host, app.id);
gameCard.innerHTML = `<div class="game-title">${app.title}</div>`
gameCard.addEventListener('click', e => {
startGame(host, app.id)
})
gameCard.addEventListener('mouseover', e => {
gameCard.focus();
});
$('#game-'+app.id).keypress(function(e){
if(e.keyCode == 13) {
gameCard.addEventListener('keydown', e => {
if(e.key == "Enter") {
startGame(host, app.id);
}
});
if(e.key == "ArrowLeft") {
let prev = gameCard.previousSibling
if(prev !== null)
gameCard.previousSibling.focus()
// TODO: Add a sound when limit reached
}
if(e.key == "ArrowRight") {
let next = gameCard.nextSibling
if(next !== null)
gameCard.nextSibling.focus()
// TODO: Add a sound when limit reached
}
})
document.querySelector('#game-grid').appendChild(gameCard);
// apply CSS stylization to indicate whether the app is active
stylizeBoxArt(host, app.id);
}
var img = new Image();
host.getBoxArt(app.id).then(function(resolvedPromise) {
img.src = resolvedPromise;
}, function(failedPromise) {
console.log('%c[index.js, showApps]', 'color: green;', 'Error! Failed to retrieve box art for app ID: ' + app.id + '. Returned value was: ' + failedPromise, '\n Host object:', host, host.toString());
if ($('#game-' + app.id).length === 0) {
// double clicking the button will cause multiple box arts to appear.
// to mitigate this we ensure we don't add a duplicate.
// This isn't perfect: there's lots of RTTs before the logic prevents anything
var outerDiv = $("<div>", {class: 'game-container mdl-card mdl-shadow--4dp', id: 'game-'+app.id, backgroundImage: "static/res/no_app_image.png" });
$(outerDiv).append($("<img \>", {src: "static/res/no_app_image.png", id: 'game-'+app.id, name: app.title }));
$(outerDiv).append($("<div>", {class: "game-title", html: $("<span>", {html: app.title} )}));
$("#game-grid").append(outerDiv);
$('#game-'+app.id).on('click', function () {
startGame(host, app.id);
});
// apply CSS stylization to indicate whether the app is active
stylizeBoxArt(host, app.id);
}
img.src = 'static/res/placeholder_error.svg'
});
img.onload = e => img.classList.add('fade-in');
$(gameCard).append(img);
});
}, function(failedAppList) {
$('#naclSpinner').hide();
console.log('%c[index.js, showApps]', 'color: green;', 'Failed to get applist from host: ' + host.hostname, '\n Host object:', host, host.toString());
var img = new Image();
img.src = 'static/res/applist_error.svg'
$("#game-grid").html(img)
snackbarLog('Unable to get your games')
console.error('%c[index.js, showApps]', 'Failed to get applist from host: ' + host.hostname, '\n Host object:', host, host.toString());
});
showAppsMode();
@ -627,7 +669,8 @@ function startGame(host, appID) {
rikey, rikeyid, 0x030002 // Surround channel mask << 16 | Surround channel count
).then(function(ret) {
sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
bitrate.toString(), rikey, rikeyid.toString(), host.appVersion
]);
}, function(failedResumeApp) {
console.eror('%c[index.js, startGame]', 'color:green;', 'Failed to resume the app! Returned error was' + failedResumeApp);
return;
@ -645,7 +688,8 @@ function startGame(host, appID) {
gamepadMask
).then(function(ret) {
sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
bitrate.toString(), rikey, rikeyid.toString(), host.appVersion
]);
}, function(failedLaunchApp) {
console.error('%c[index.js, launchApp]', 'color: green;', 'Failed to launch app width id: ' + appID + '\nReturned error was: ' + failedLaunchApp);
return;

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@ -11,7 +11,10 @@ var callbacks_ids = 1;
var sendMessage = function(method, params) {
return new Promise(function(resolve, reject) {
var id = callbacks_ids++;
callbacks[id] = {'resolve': resolve, 'reject': reject};
callbacks[id] = {
'resolve': resolve,
'reject': reject
};
common.naclModule.postMessage({
'callbackId': id,

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@ -1,6 +1,7 @@
function guuid() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
var r = Math.random() * 16 | 0,
v = c == 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
}
@ -379,7 +380,9 @@ NvHTTP.prototype = {
console.log('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Returning network-fetched box art');
resolve(this.result);
}
reader.readAsDataURL(new Blob([boxArtBuffer], {type: "image/png"}));
reader.readAsDataURL(new Blob([boxArtBuffer], {
type: "image/png"
}));
}.bind(this), function(error) {
console.error('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Box-art request failed!', error);
reject(error);

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@ -0,0 +1 @@
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