Added better console logs

This commit is contained in:
Paulin Jorys
2017-07-11 13:20:01 +02:00
parent 2dfdf703fd
commit 4108d696e4
4 changed files with 77 additions and 83 deletions

View File

@@ -32,7 +32,7 @@ String.prototype.toHex = function() {
}
function NvHTTP(address, clientUid, userEnteredAddress = '') {
console.log(this);
console.log('%c[NvHTTP Object]', 'color: gray;', this);
this.address = address;
this.paired = false;
this.currentGame = 0;
@@ -95,7 +95,7 @@ NvHTTP.prototype = {
// try HTTPS first
return sendMessage('openUrl', [ 'https://' + givenAddress + ':47984' + '/serverinfo?' + this._buildUidStr(), false]).then(function(ret) {
if (!this._parseServerInfo(ret)) { // if that fails
console.log('Failed to parse serverinfo from HTTPS, falling back to HTTP');
console.log('%c[utils.js, refreshServerInfoAtAddress]', 'color: gray;', 'Failed to parse serverinfo from HTTPS, falling back to HTTP');
// try HTTP as a failover. Useful to clients who aren't paired yet
return sendMessage('openUrl', [ 'http://' + givenAddress + ':47989' + '/serverinfo?' + this._buildUidStr(), false]).then(function(retHttp) {
return this._parseServerInfo(retHttp);
@@ -165,7 +165,7 @@ NvHTTP.prototype = {
this.refreshServerInfoAtAddress(this.userEnteredAddress).then(function(successUserEntered) {
onSuccess(this.userEnteredAddress);
}.bind(this), function(failureUserEntered) {
console.log('WARN! Failed to contact host: ' + this.hostname + '\r\n' + this.toString());
console.warn('%c[utils.js, selectServerAddress]', 'color: gray;', 'Failed to contact host ' + this.hostname, this);
onFailure();
}.bind(this));
}.bind(this));
@@ -194,7 +194,7 @@ NvHTTP.prototype = {
_prepareForStorage: function() {
this._memCachedBoxArtArray = {};
},
_parseServerInfo: function(xmlStr) {
$xml = this._parseXML(xmlStr);
$root = $xml.find('root');
@@ -207,9 +207,8 @@ NvHTTP.prototype = {
// if we received a UID that isn't the one we expected, fail.
return false;
}
console.log('parsing server info: ');
console.log($root);
console.log('%c[_parseServerInfo]', 'color:gray;', 'Parsing server info:', $root);
this.paired = $root.find("PairStatus").text().trim() == 1;
this.currentGame = parseInt($root.find("currentgame").text().trim(), 10);
@@ -245,44 +244,44 @@ NvHTTP.prototype = {
if ($root.find("state").text().trim().endsWith("_SERVER_AVAILABLE")) {
this.currentGame = 0;
}
return true;
},
getAppById: function (appId) {
return this.getAppList().then(function (list) {
var retApp = null;
list.some(function (app) {
if (app.id == appId) {
retApp = app;
return true;
}
return false;
});
return retApp;
});
},
getAppByName: function (appName) {
return this.getAppList().then(function (list) {
var retApp = null;
list.some(function (app) {
if (app.title == appName) {
retApp = app;
return true;
}
return false;
});
return retApp;
});
},
getAppListWithCacheFlush: function () {
return sendMessage('openUrl', [this._baseUrlHttps + '/applist?' + this._buildUidStr(), false]).then(function (ret) {
$xml = this._parseXML(ret);
@@ -290,14 +289,14 @@ NvHTTP.prototype = {
if ($root.attr("status_code") != 200) {
// TODO: Bubble up an error here
console.log('applist request failed: ' + $root.attr("status_code"));
console.error('%c[utils.js, getAppListWithCacheFlush]', 'color: gray;', 'Applist request failed', $root.attr("status_code"));
return [];
}
var rootElement = $xml.find("root")[0];
var appElements = rootElement.getElementsByTagName("App");
var appList = [];
for (var i = 0, len = appElements.length; i < len; i++) {
appList.push({
title: appElements[i].getElementsByTagName("AppTitle")[0].innerHTML.trim(),
@@ -306,7 +305,7 @@ NvHTTP.prototype = {
}
this._memCachedApplist = appList;
return appList;
}.bind(this));
},
@@ -314,7 +313,7 @@ NvHTTP.prototype = {
getAppList: function () {
if (this._memCachedApplist) {
return new Promise(function (resolve, reject) {
console.log('returning memory cached app list');
console.log('%c[Moonlight GUI]', 'color: green;', 'Returning memory-cached apps list');
resolve(this._memCachedApplist);
return;
}.bind(this));
@@ -327,12 +326,12 @@ NvHTTP.prototype = {
// this is inefficient, but works well.
warmBoxArtCache: function () {
if (!this.paired) {
console.log('not warming box art cache from unpaired host.');
return;
console.log('%c[warmBoxArtCache, utils.js]', 'color: grey;', 'Not warming box art cache for unpaired host');
return;
}
if (Object.keys(this._memCachedBoxArtArray).length != 0) {
console.log('box art cache already warmed.');
return;
console.log('%c[warmBoxArtCache, utils.js]', 'color: grey;', 'Box art cache already warmed');
return;
}
if (chrome.storage) {
chrome.storage.local.get('boxArtCache', function(JSONCachedBoxArtArray) {
@@ -343,15 +342,15 @@ NvHTTP.prototype = {
for (var key in storedBoxArtArray) {
this._memCachedBoxArtArray[key] = _base64ToArrayBuffer(storedBoxArtArray[key]);
}
console.log('box art cache warmed.');
console.log('%c[warmBoxArtCache, utils.js]', 'color: grey;', 'Box art cache warmed');
} else {
console.log('WARN: no box art found in storage. Cannot warm cache!');
return;
console.warn('%c[warmBoxArtCache, utils.js]', 'color: grey;', 'No box art found in storage. Cannot warm cache!');
return;
}
}.bind(this));
}
},
// returns the box art of the given appID.
// three layers of response time are possible: memory cached (in javascript), storage cached (in chrome.storage.local), and streamed (host sends binary over the network)
getBoxArt: function (appId) {
@@ -361,13 +360,13 @@ NvHTTP.prototype = {
if (this._memCachedBoxArtArray[appId] === null) {
// This means a previous box art request failed, don't try again
return new Promise(function (resolve, reject) {
console.log('returning cached box art failure result');
reject(null);
return;
console.error('%c[utils.js, getBoxArt]', 'color: gray;', 'Returning cached box-art failure result')
reject(null);
return;
}.bind(this));
} else if (this._memCachedBoxArtArray[appId] !== undefined) {
return new Promise(function (resolve, reject) {
console.log('returning memory cached box art');
console.log('%c[utils.js, getBoxArt]', 'color: gray;', 'Returning memory-cached box-art');
resolve(this._memCachedBoxArtArray[appId]);
return;
}.bind(this));
@@ -392,7 +391,7 @@ NvHTTP.prototype = {
// if we already have it, load it.
if (storedBoxArtArray[appId] !== undefined && Object.keys(storedBoxArtArray).length !== 0 && storedBoxArtArray[appId].constructor !== Object) {
console.log('returning storage cached box art');
console.log('%c[getBoxArt, utils.js]', 'color: gray;', 'Returning strage-cached box art for app: ', appId);
resolve(storedBoxArtArray[appId]);
return;
}
@@ -401,7 +400,7 @@ NvHTTP.prototype = {
sendMessage('openUrl', [
this._baseUrlHttps +
'/appasset?'+this._buildUidStr() +
'&appid=' + appId +
'&appid=' + appId +
'&AssetType=2&AssetIdx=0',
true
]).then(function(streamedBoxArt) {
@@ -416,13 +415,13 @@ NvHTTP.prototype = {
obj['boxArtCache'] = arrayToStore; // storage is in JSON format. JSON does not support binary data.
chrome.storage.local.set(obj, function(onSuccess) {});
console.log('returning streamed box art');
console.log('%c[utils.js, getBoxArt]', 'color: gray;', 'Returning streamed box art');
resolve(streamedBoxArt);
return;
}.bind(this), function(error) {
// Cache the failure but not persistently
this._memCachedBoxArtArray[appId] = null;
console.log('box art request failed');
console.error('%c[utils.js, getBoxArt]', 'color: gray;', 'Box-art request failed!', error);
reject(error);
return;
}.bind(this));
@@ -430,17 +429,17 @@ NvHTTP.prototype = {
}.bind(this));
} else { // shouldn't run because we always have chrome.storage, but I'm not going to antagonize other browsers
console.log('WARN: Chrome.storage not detected! Box art will not be saved!');
console.warn('%c[utils.js, getBoxArt]', 'color: gray;', 'chrome.storage not detected! Box art will not be saved!');
return sendMessage('openUrl', [
this._baseUrlHttps +
'/appasset?'+this._buildUidStr() +
'&appid=' + appId +
'&appid=' + appId +
'&AssetType=2&AssetIdx=0',
true
]);
}
},
launchApp: function (appId, mode, sops, rikey, rikeyid, localAudio, surroundAudioInfo) {
return sendMessage('openUrl', [
this._baseUrlHttps +
@@ -457,7 +456,7 @@ NvHTTP.prototype = {
return true;
});
},
resumeApp: function (rikey, rikeyid) {
return sendMessage('openUrl', [
this._baseUrlHttps +
@@ -469,7 +468,7 @@ NvHTTP.prototype = {
return true;
});
},
quitApp: function () {
return sendMessage('openUrl', [this._baseUrlHttps + '/cancel?' + this._buildUidStr(), false])
// Refresh server info after quitting because it may silently fail if the
@@ -477,15 +476,15 @@ NvHTTP.prototype = {
// TODO: We should probably bubble this up to our caller.
.then(this.refreshServerInfo());
},
pair: function(randomNumber) {
return this.refreshServerInfo().then(function () {
if (this.paired)
return true;
if (this.currentGame != 0)
return false;
return sendMessage('pair', [this.serverMajorVersion.toString(), this.address, randomNumber]).then(function (pairStatus) {
return sendMessage('openUrl', [this._baseUrlHttps + '/pair?uniqueid=' + this.clientUid + '&devicename=roth&updateState=1&phrase=pairchallenge', false]).then(function (ret) {
$xml = this._parseXML(ret);
@@ -495,11 +494,11 @@ NvHTTP.prototype = {
}.bind(this));
}.bind(this));
},
_buildUidStr: function () {
return 'uniqueid=' + this.clientUid + '&uuid=' + guuid();
},
_parseXML: function (xmlData) {
return $($.parseXML(xmlData.toString()));
},