mirror of
https://github.com/moonlight-stream/moonlight-chrome.git
synced 2025-08-17 16:46:31 +00:00
commit
3f7e3aa10b
@ -317,7 +317,7 @@ var common = (function() {
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function updateStatus(opt_message) {
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if (opt_message) {
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statusText = opt_message;
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console.log('common.js: ' + statusText);
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console.log('%c[updateStatus, common.js]', 'color: gray;', statusText);
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}
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var statusField = document.getElementById('statusField');
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if (statusField) {
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|
@ -157,13 +157,13 @@ function beginBackgroundPollingOfHost(host) {
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}
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function stopBackgroundPollingOfHost(host) {
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console.log('stopping background polling of server: ' + host.toString());
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window.clearInterval(activePolls[host.serverUid]);
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delete activePolls[host.serverUid];
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console.log('%c[index.js, backgroundPolling]', 'color: green;', 'Stopping background polling of host ' + host.serverUid + '\n', host, host.toString()); //Logging both object (for console) and toString-ed object (for text logs)
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window.clearInterval(activePolls[host.serverUid]);
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delete activePolls[host.serverUid];
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}
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function snackbarLog(givenMessage) {
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console.log(givenMessage);
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console.log('%c[index.js, snackbarLog]', 'color: green;', givenMessage);
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var data = {
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message: givenMessage,
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timeout: 2000
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@ -172,7 +172,7 @@ function snackbarLog(givenMessage) {
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}
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function snackbarLogLong(givenMessage) {
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console.log(givenMessage);
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console.log('%c[index.js, snackbarLog]', 'color: green;', givenMessage);
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var data = {
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message: givenMessage,
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timeout: 5000
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@ -187,26 +187,24 @@ function updateBitrateField() {
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function moduleDidLoad() {
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if(!myUniqueid) {
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console.log("Failed to get uniqueId. We should have already generated one. Regenerating...");
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myUniqueid = uniqueid();
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storeData('uniqueid', myUniqueid, null);
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console.warn('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed to get uniqueId. We should have already generated one. Regenerating...');
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myUniqueid = uniqueid();
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storeData('uniqueid', myUniqueid, null);
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}
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if(!pairingCert) { // we couldn't load a cert. Make one.
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console.log("Failed to load local cert. Generating new one");
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console.warn('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed to load local cert. Generating new one');
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sendMessage('makeCert', []).then(function (cert) {
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storeData('cert', cert, null);
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pairingCert = cert;
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console.log("Generated new cert.");
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console.info('%c[index.js, moduleDidLoad]', 'color: green;', 'Generated new cert:', cert);
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}, function (failedCert) {
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console.log('ERROR: failed to generate new cert!');
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console.log('Returned error was: ' + failedCert);
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console.error('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed to generate new cert! Returned error was: \n', failedCert);
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}).then(function (ret) {
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sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function (ret) {
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restoreUiAfterNaClLoad();
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}, function (failedInit) {
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console.log('ERROR: failed httpInit!');
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console.log('Returned error was: ' + failedInit);
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console.error('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed httpInit! Returned error was: ', failedInit);
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});
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});
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}
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@ -214,8 +212,7 @@ function moduleDidLoad() {
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sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function (ret) {
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restoreUiAfterNaClLoad();
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}, function (failedInit) {
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console.log('ERROR: failed httpInit!');
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console.log('Returned error was: ' + failedInit);
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console.error('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed httpInit! Returned error was: ', failedInit);
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});
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}
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}
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@ -224,7 +221,7 @@ function moduleDidLoad() {
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function pairTo(nvhttpHost, onSuccess, onFailure) {
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if(!pairingCert) {
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snackbarLog('ERROR: cert has not been generated yet. Is NaCl initialized?');
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console.log("User wants to pair, and we still have no cert. Problem = very yes.");
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console.warn('%c[index.js]', 'color: green;', 'User wants to pair, and we still have no cert. Problem = very yes.');
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onFailure();
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return;
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}
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@ -232,7 +229,7 @@ function pairTo(nvhttpHost, onSuccess, onFailure) {
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nvhttpHost.pollServer(function (ret) {
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if (!nvhttpHost.online) {
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snackbarLog('Failed to connect to ' + nvhttpHost.hostname + '! Are you sure the host is on?');
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console.log(nvhttpHost.toString());
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console.error('%c[index.js]', 'color: green;', 'Host declared as offline:', nvhttpHost, nvhttpHost.toString()); //Logging both the object and the toString version for text logs
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onFailure();
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return;
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}
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@ -252,7 +249,7 @@ function pairTo(nvhttpHost, onSuccess, onFailure) {
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pairingDialog.close();
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});
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console.log('sending pairing request to ' + nvhttpHost.hostname + ' with random number ' + randomNumber);
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console.log('%c[index.js]', 'color: green;', 'Sending pairing request to ' + nvhttpHost.hostname + ' with random number' + randomNumber);
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nvhttpHost.pair(randomNumber).then(function (paired) {
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if (!paired) {
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if (nvhttpHost.currentGame != 0) {
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@ -260,8 +257,7 @@ function pairTo(nvhttpHost, onSuccess, onFailure) {
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} else {
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$('#pairingDialogText').html('Error: failed to pair with ' + nvhttpHost.hostname + '.');
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}
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console.log('failed API object: ');
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console.log(nvhttpHost.toString());
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console.log('%c[index.js]', 'color: green;', 'Failed API object:', nvhttpHost, nvhttpHost.toString()); //Logging both the object and the toString version for text logs
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onFailure();
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return;
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}
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@ -271,9 +267,8 @@ function pairTo(nvhttpHost, onSuccess, onFailure) {
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onSuccess();
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}, function (failedPairing) {
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snackbarLog('Failed pairing to: ' + nvhttpHost.hostname);
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console.log('pairing failed, and returned ' + failedPairing);
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console.log('failed API object: ');
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console.log(nvhttpHost.toString());
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console.error('%c[index.js]', 'color: green;', 'Pairing failed, and returned:', failedPairing);
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console.error('%c[index.js]', 'color: green;', 'Failed API object:', nvhttpHost, nvhttpHost.toString()); //Logging both the object and the toString version for text logs
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onFailure();
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});
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});
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@ -417,10 +412,10 @@ function stylizeBoxArt(freshApi, appIdToStylize) {
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// show the app list
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function showApps(host) {
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if(!host || !host.paired) { // safety checking. shouldn't happen.
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console.log('Moved into showApps, but `host` did not initialize properly! Failing.');
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return;
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console.log('%c[index.js, showApps]', 'color: green;', 'Moved into showApps, but `host` did not initialize properly! Failing.');
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return;
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}
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console.log(host);
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console.log('%c[index.js, showApps]', 'color: green;', 'Current host object:', host, host.toString()); //Logging both object (for console) and toString-ed object (for text logs)
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$('#quitCurrentApp').show();
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$("#gameList .game-container").remove();
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@ -464,9 +459,7 @@ function showApps(host) {
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}
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}, function (failedPromise) {
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console.log('Error! Failed to retrieve box art for app ID: ' + app.id + '. Returned value was: ' + failedPromise)
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console.log('failed host object: ');
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console.log(host.toString());
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console.log('%c[index.js, showApps]', 'color: green;', 'Error! Failed to retrieve box art for app ID: ' + app.id + '. Returned value was: ' + failedPromise, '\n Host object:', host, host.toString());
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if ($('#game-' + app.id).length === 0) {
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// double clicking the button will cause multiple box arts to appear.
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@ -489,9 +482,7 @@ function showApps(host) {
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}, function (failedAppList) {
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$('#naclSpinner').hide();
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console.log('Failed to get applist from host: ' + host.hostname);
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console.log('failed host object: ');
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console.log(host.toString());
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console.log('%c[index.js, showApps]', 'color: green;', 'Failed to get applist from host: ' + host.hostname, '\n Host object:', host, host.toString());
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});
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showAppsMode();
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@ -499,7 +490,7 @@ function showApps(host) {
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// set the layout to the initial mode you see when you open moonlight
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function showHostsAndSettingsMode() {
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console.log('entering show hosts and settings mode.');
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console.log('%c[index.js]', 'color: green;', 'Entering "Show apps and hosts" mode');
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$("#main-navigation").show();
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$(".nav-menu-parent").show();
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$("#externalAudioBtn").show();
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@ -514,7 +505,7 @@ function showHostsAndSettingsMode() {
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}
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function showAppsMode() {
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console.log("entering show apps mode.");
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console.log('%c[index.js]', 'color: green;', 'Entrering "Show apps" mode');
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$('#backIcon').show();
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$("#main-navigation").show();
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$("#main-content").children().not("#listener, #loadingSpinner, #naclSpinner").show();
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@ -537,8 +528,8 @@ function showAppsMode() {
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// if the given app is already running, just resume it.
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function startGame(host, appID) {
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if(!host || !host.paired) {
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console.log('attempted to start a game, but `host` did not initialize properly. Failing!');
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return;
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console.error('%c[index.js, startGame]', 'color: green;', 'Attempted to start a game, but `host` did not initialize properly. Host object: ', host);
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return;
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}
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// refresh the server info, because the user might have quit the game.
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@ -555,11 +546,11 @@ function startGame(host, appID) {
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$('#cancelQuitApp').off('click');
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$('#cancelQuitApp').on('click', function () {
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quitAppDialog.close();
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console.log('closing app dialog, and returning');
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console.log('[index.js, startGame]','color: green;', 'Closing app dialog, and returning');
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});
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$('#continueQuitApp').off('click');
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$('#continueQuitApp').on('click', function () {
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console.log('stopping game, and closing app dialog, and returning');
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console.log('[index.js, startGame]','color: green;', 'Stopping game, and closing app dialog, and returning');
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stopGame(host, function () {
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// please oh please don't infinite loop with recursion
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startGame(host, appID);
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@ -569,10 +560,7 @@ function startGame(host, appID) {
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return;
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}, function (failedCurrentApp) {
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console.log('ERROR: failed to get the current running app from host!');
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console.log('Returned error was: ' + failedCurrentApp);
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console.log('failed host object: ');
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console.log(host.toString());
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console.error('[index.js, startGame]','color: green;', 'Failed to get the current running app from host! Returned error was:' + failedCurrentApp, '\n Host object:', host, host.toString());
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return;
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});
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return;
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@ -583,7 +571,7 @@ function startGame(host, appID) {
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var streamHeight = $('#selectResolution').data('value').split(':')[1];
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// we told the user it was in Mbps. We're dirty liars and use Kbps behind their back.
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var bitrate = parseInt($("#bitrateSlider").val()) * 1000;
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console.log('startRequest:' + host.address + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
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console.log('%c[index.js, startGame]','color:green;', 'startRequest:' + host.address + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
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var rikey = generateRemoteInputKey();
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var rikeyid = generateRemoteInputKeyId();
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@ -596,8 +584,7 @@ function startGame(host, appID) {
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sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
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bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
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}, function (failedResumeApp) {
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console.log('ERROR: failed to resume the app!');
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console.log('Returned error was: ' + failedResumeApp);
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console.eror('%c[index.js, startGame]', 'color:green;', 'Failed to resume the app! Returned error was' + failedResumeApp);
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return;
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});
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}
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@ -614,8 +601,7 @@ function startGame(host, appID) {
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sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
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bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
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}, function (failedLaunchApp) {
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console.log('ERROR: failed to launch app with appID: ' + appID);
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console.log('Returned error was: ' + failedLaunchApp);
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console.error('%c[index.js, launchApp]','color: green;','Failed to launch app width id: ' + appID + '\nReturned error was: ' + failedLaunchApp);
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return;
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});
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@ -624,7 +610,7 @@ function startGame(host, appID) {
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}
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function playGameMode() {
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console.log("entering play game mode");
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console.log('%c[index.js, playGameMode]', 'color:green;', 'Entering play game mode');
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isInGame = true;
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$("#main-navigation").hide();
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@ -667,12 +653,12 @@ function stopGameWithConfirmation() {
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quitAppDialog.showModal();
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$('#cancelQuitApp').off('click');
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$('#cancelQuitApp').on('click', function () {
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console.log('closing app dialog, and returning');
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console.log('%c[index.js, stopGameWithConfirmation]', 'color:green;', 'Closing app dialog, and returning');
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quitAppDialog.close();
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});
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$('#continueQuitApp').off('click');
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$('#continueQuitApp').on('click', function () {
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console.log('stopping game, and closing app dialog, and returning');
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console.log('%c[index.js, stopGameWithConfirmation]', 'color:green;', 'Stopping game, and closing app dialog, and returning');
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stopGame(api);
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quitAppDialog.close();
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});
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@ -702,21 +688,16 @@ function stopGame(host, callbackFunction) {
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stylizeBoxArt(host, runningApp.id);
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if (typeof(callbackFunction) === "function") callbackFunction();
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}, function (failedRefreshInfo2) {
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console.log('ERROR: failed to refresh server info!');
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console.log('Returned error was: ' + failedRefreshInfo2);
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console.log('failed server was: ' + host.toString());
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console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to refresh server info! Returned error was:' + failedRefreshInfo + ' and failed server was:', host, host.toString());
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});
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}, function (failedQuitApp) {
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console.log('ERROR: failed to quit app!');
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console.log('Returned error was: ' + failedQuitApp);
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console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to quit app! Returned error was:' + failedQuitApp);
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});
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}, function (failedGetApp) {
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console.log('ERROR: failed to get app ID!');
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console.log('Returned error was: ' + failedRefreshInfo);
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console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to get app ID! Returned error was:' + failedRefreshInfo);
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});
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}, function (failedRefreshInfo) {
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console.log('ERROR: failed to refresh server info!');
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console.log('Returned error was: ' + failedRefreshInfo);
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console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to refresh server info! Returned error was:' + failedRefreshInfo);
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});
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}
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@ -761,7 +742,7 @@ function saveRemoteAudio() {
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// checking the new state
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setTimeout(function() {
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var remoteAudioState = $("#remoteAudioEnabledSwitch").parent().hasClass('is-checked');
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console.log('saving remote audio state : ' + remoteAudioState);
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console.log('%c[index.js, saveRemoteAudio]', 'color: green;', 'Saving remote audio state : ' + remoteAudioState);
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storeData('remoteAudio', remoteAudioState, null);
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}, 100);
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}
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@ -797,7 +778,7 @@ function updateDefaultBitrate() {
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}
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function onWindowLoad(){
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console.log('Window loaded.');
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console.log('%c[index.js]', 'color: green;', 'Moonlight\'s main window loaded');
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// don't show the game selection div
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$('#gameSelection').css('display', 'none');
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@ -869,7 +850,7 @@ function onWindowLoad(){
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revivedHost.hostname = hosts[hostUID].hostname;
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addHostToGrid(revivedHost);
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}
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console.log('Loaded previously connected hosts.');
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console.log('%c[index.js]', 'color: green;', 'Loaded previously connected hosts');
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||||
});
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||||
}
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||||
}
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|
@ -1,11 +1,18 @@
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var callbacks = {}
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var callbacks_ids = 1;
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/**
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* var sendMessage - Sends a message with arguments to the NaCl module
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*
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* @param {String} method A named method
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* @param {(String|Array)} params An array of options or a signle string
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* @return {void} The NaCl module calls back trought the handleMessage method
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*/
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var sendMessage = function(method, params) {
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return new Promise(function(resolve, reject) {
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var id = callbacks_ids++;
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callbacks[id] = {'resolve': resolve, 'reject': reject};
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common.naclModule.postMessage({
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'callbackId': id,
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'method': method,
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@ -14,14 +21,20 @@ var sendMessage = function(method, params) {
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});
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}
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/**
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* handleMessage - Handles messages from the NaCl module
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*
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* @param {Object} msg An object given by the NaCl module
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* @return {void}
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*/
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function handleMessage(msg) {
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if (msg.data.callbackId && callbacks[msg.data.callbackId]) { // if it's a callback, treat it as such
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callbacks[msg.data.callbackId][msg.data.type](msg.data.ret);
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delete callbacks[msg.data.callbackId]
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} else { // else, it's just info, or an event
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console.log(msg.data);
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console.log('%c[messages.js, handleMessage]', 'color:gray;', 'Message data: ', msg.data)
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if(msg.data === 'streamTerminated') { // if it's a recognized event, notify the appropriate function
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$('#loadingSpinner').css('display', 'none'); // This is a fallback for RTSP handshake failing, which immediately terminates the stream.
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$('#loadingSpinner').css('display', 'none'); // This is a fallback for RTSP handshake failing, which immediately terminates the stream.
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$('body').css('backgroundColor', '#282C38');
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||||
|
||||
api.refreshServerInfo().then(function (ret) { // refresh the serverinfo to acknowledge the currently running app
|
||||
|
@ -32,7 +32,7 @@ String.prototype.toHex = function() {
|
||||
}
|
||||
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||||
function NvHTTP(address, clientUid, userEnteredAddress = '') {
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console.log(this);
|
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console.log('%c[utils.js, NvHTTP Object]', 'color: gray;', this);
|
||||
this.address = address;
|
||||
this.paired = false;
|
||||
this.currentGame = 0;
|
||||
@ -95,7 +95,7 @@ NvHTTP.prototype = {
|
||||
// try HTTPS first
|
||||
return sendMessage('openUrl', [ 'https://' + givenAddress + ':47984' + '/serverinfo?' + this._buildUidStr(), false]).then(function(ret) {
|
||||
if (!this._parseServerInfo(ret)) { // if that fails
|
||||
console.log('Failed to parse serverinfo from HTTPS, falling back to HTTP');
|
||||
console.log('%c[utils.js, utils.js, refreshServerInfoAtAddress]', 'color: gray;', 'Failed to parse serverinfo from HTTPS, falling back to HTTP');
|
||||
// try HTTP as a failover. Useful to clients who aren't paired yet
|
||||
return sendMessage('openUrl', [ 'http://' + givenAddress + ':47989' + '/serverinfo?' + this._buildUidStr(), false]).then(function(retHttp) {
|
||||
return this._parseServerInfo(retHttp);
|
||||
@ -165,7 +165,7 @@ NvHTTP.prototype = {
|
||||
this.refreshServerInfoAtAddress(this.userEnteredAddress).then(function(successUserEntered) {
|
||||
onSuccess(this.userEnteredAddress);
|
||||
}.bind(this), function(failureUserEntered) {
|
||||
console.log('WARN! Failed to contact host: ' + this.hostname + '\r\n' + this.toString());
|
||||
console.warn('%c[utils.js, utils.js, selectServerAddress]', 'color: gray;', 'Failed to contact host ' + this.hostname, this);
|
||||
onFailure();
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
@ -194,7 +194,7 @@ NvHTTP.prototype = {
|
||||
_prepareForStorage: function() {
|
||||
this._memCachedBoxArtArray = {};
|
||||
},
|
||||
|
||||
|
||||
_parseServerInfo: function(xmlStr) {
|
||||
$xml = this._parseXML(xmlStr);
|
||||
$root = $xml.find('root');
|
||||
@ -207,9 +207,8 @@ NvHTTP.prototype = {
|
||||
// if we received a UID that isn't the one we expected, fail.
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log('parsing server info: ');
|
||||
console.log($root);
|
||||
|
||||
console.log('%c[utils.js, _parseServerInfo]', 'color:gray;', 'Parsing server info:', $root);
|
||||
|
||||
this.paired = $root.find("PairStatus").text().trim() == 1;
|
||||
this.currentGame = parseInt($root.find("currentgame").text().trim(), 10);
|
||||
@ -245,44 +244,44 @@ NvHTTP.prototype = {
|
||||
if ($root.find("state").text().trim().endsWith("_SERVER_AVAILABLE")) {
|
||||
this.currentGame = 0;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
},
|
||||
|
||||
|
||||
getAppById: function (appId) {
|
||||
return this.getAppList().then(function (list) {
|
||||
var retApp = null;
|
||||
|
||||
|
||||
list.some(function (app) {
|
||||
if (app.id == appId) {
|
||||
retApp = app;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
|
||||
return retApp;
|
||||
});
|
||||
},
|
||||
|
||||
|
||||
getAppByName: function (appName) {
|
||||
return this.getAppList().then(function (list) {
|
||||
var retApp = null;
|
||||
|
||||
|
||||
list.some(function (app) {
|
||||
if (app.title == appName) {
|
||||
retApp = app;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
|
||||
return retApp;
|
||||
});
|
||||
},
|
||||
|
||||
|
||||
getAppListWithCacheFlush: function () {
|
||||
return sendMessage('openUrl', [this._baseUrlHttps + '/applist?' + this._buildUidStr(), false]).then(function (ret) {
|
||||
$xml = this._parseXML(ret);
|
||||
@ -290,14 +289,14 @@ NvHTTP.prototype = {
|
||||
|
||||
if ($root.attr("status_code") != 200) {
|
||||
// TODO: Bubble up an error here
|
||||
console.log('applist request failed: ' + $root.attr("status_code"));
|
||||
console.error('%c[utils.js, utils.js, getAppListWithCacheFlush]', 'color: gray;', 'Applist request failed', $root.attr("status_code"));
|
||||
return [];
|
||||
}
|
||||
|
||||
|
||||
var rootElement = $xml.find("root")[0];
|
||||
var appElements = rootElement.getElementsByTagName("App");
|
||||
var appList = [];
|
||||
|
||||
|
||||
for (var i = 0, len = appElements.length; i < len; i++) {
|
||||
appList.push({
|
||||
title: appElements[i].getElementsByTagName("AppTitle")[0].innerHTML.trim(),
|
||||
@ -306,7 +305,7 @@ NvHTTP.prototype = {
|
||||
}
|
||||
|
||||
this._memCachedApplist = appList;
|
||||
|
||||
|
||||
return appList;
|
||||
}.bind(this));
|
||||
},
|
||||
@ -314,7 +313,7 @@ NvHTTP.prototype = {
|
||||
getAppList: function () {
|
||||
if (this._memCachedApplist) {
|
||||
return new Promise(function (resolve, reject) {
|
||||
console.log('returning memory cached app list');
|
||||
console.log('%c[utils.js, utils.js]', 'color: gray;', 'Returning memory-cached apps list');
|
||||
resolve(this._memCachedApplist);
|
||||
return;
|
||||
}.bind(this));
|
||||
@ -327,12 +326,12 @@ NvHTTP.prototype = {
|
||||
// this is inefficient, but works well.
|
||||
warmBoxArtCache: function () {
|
||||
if (!this.paired) {
|
||||
console.log('not warming box art cache from unpaired host.');
|
||||
return;
|
||||
console.log('%c[utils.js, warmBoxArtCache]', 'color: grey;', 'Not warming box art cache for unpaired host');
|
||||
return;
|
||||
}
|
||||
if (Object.keys(this._memCachedBoxArtArray).length != 0) {
|
||||
console.log('box art cache already warmed.');
|
||||
return;
|
||||
console.log('%c[utils.js, warmBoxArtCache]', 'color: grey;', 'Box art cache already warmed');
|
||||
return;
|
||||
}
|
||||
if (chrome.storage) {
|
||||
chrome.storage.local.get('boxArtCache', function(JSONCachedBoxArtArray) {
|
||||
@ -343,15 +342,15 @@ NvHTTP.prototype = {
|
||||
for (var key in storedBoxArtArray) {
|
||||
this._memCachedBoxArtArray[key] = _base64ToArrayBuffer(storedBoxArtArray[key]);
|
||||
}
|
||||
console.log('box art cache warmed.');
|
||||
console.log('%c[utils.js, warmBoxArtCache]', 'color: grey;', 'Box art cache warmed');
|
||||
} else {
|
||||
console.log('WARN: no box art found in storage. Cannot warm cache!');
|
||||
return;
|
||||
console.warn('%c[utils.js, warmBoxArtCache]', 'color: grey;', 'No box art found in storage. Cannot warm cache!');
|
||||
return;
|
||||
}
|
||||
}.bind(this));
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
// returns the box art of the given appID.
|
||||
// three layers of response time are possible: memory cached (in javascript), storage cached (in chrome.storage.local), and streamed (host sends binary over the network)
|
||||
getBoxArt: function (appId) {
|
||||
@ -361,13 +360,13 @@ NvHTTP.prototype = {
|
||||
if (this._memCachedBoxArtArray[appId] === null) {
|
||||
// This means a previous box art request failed, don't try again
|
||||
return new Promise(function (resolve, reject) {
|
||||
console.log('returning cached box art failure result');
|
||||
reject(null);
|
||||
return;
|
||||
console.error('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Returning cached box-art failure result')
|
||||
reject(null);
|
||||
return;
|
||||
}.bind(this));
|
||||
} else if (this._memCachedBoxArtArray[appId] !== undefined) {
|
||||
return new Promise(function (resolve, reject) {
|
||||
console.log('returning memory cached box art');
|
||||
console.log('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Returning memory-cached box-art');
|
||||
resolve(this._memCachedBoxArtArray[appId]);
|
||||
return;
|
||||
}.bind(this));
|
||||
@ -392,7 +391,7 @@ NvHTTP.prototype = {
|
||||
|
||||
// if we already have it, load it.
|
||||
if (storedBoxArtArray[appId] !== undefined && Object.keys(storedBoxArtArray).length !== 0 && storedBoxArtArray[appId].constructor !== Object) {
|
||||
console.log('returning storage cached box art');
|
||||
console.log('%c[utils.js, getBoxArt]', 'color: gray;', 'Returning strage-cached box art for app: ', appId);
|
||||
resolve(storedBoxArtArray[appId]);
|
||||
return;
|
||||
}
|
||||
@ -401,7 +400,7 @@ NvHTTP.prototype = {
|
||||
sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
'/appasset?'+this._buildUidStr() +
|
||||
'&appid=' + appId +
|
||||
'&appid=' + appId +
|
||||
'&AssetType=2&AssetIdx=0',
|
||||
true
|
||||
]).then(function(streamedBoxArt) {
|
||||
@ -416,13 +415,13 @@ NvHTTP.prototype = {
|
||||
|
||||
obj['boxArtCache'] = arrayToStore; // storage is in JSON format. JSON does not support binary data.
|
||||
chrome.storage.local.set(obj, function(onSuccess) {});
|
||||
console.log('returning streamed box art');
|
||||
console.log('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Returning streamed box art');
|
||||
resolve(streamedBoxArt);
|
||||
return;
|
||||
}.bind(this), function(error) {
|
||||
// Cache the failure but not persistently
|
||||
this._memCachedBoxArtArray[appId] = null;
|
||||
console.log('box art request failed');
|
||||
console.error('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Box-art request failed!', error);
|
||||
reject(error);
|
||||
return;
|
||||
}.bind(this));
|
||||
@ -430,17 +429,17 @@ NvHTTP.prototype = {
|
||||
}.bind(this));
|
||||
|
||||
} else { // shouldn't run because we always have chrome.storage, but I'm not going to antagonize other browsers
|
||||
console.log('WARN: Chrome.storage not detected! Box art will not be saved!');
|
||||
console.warn('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'chrome.storage not detected! Box art will not be saved!');
|
||||
return sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
'/appasset?'+this._buildUidStr() +
|
||||
'&appid=' + appId +
|
||||
'&appid=' + appId +
|
||||
'&AssetType=2&AssetIdx=0',
|
||||
true
|
||||
]);
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
launchApp: function (appId, mode, sops, rikey, rikeyid, localAudio, surroundAudioInfo) {
|
||||
return sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
@ -457,7 +456,7 @@ NvHTTP.prototype = {
|
||||
return true;
|
||||
});
|
||||
},
|
||||
|
||||
|
||||
resumeApp: function (rikey, rikeyid) {
|
||||
return sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
@ -469,7 +468,7 @@ NvHTTP.prototype = {
|
||||
return true;
|
||||
});
|
||||
},
|
||||
|
||||
|
||||
quitApp: function () {
|
||||
return sendMessage('openUrl', [this._baseUrlHttps + '/cancel?' + this._buildUidStr(), false])
|
||||
// Refresh server info after quitting because it may silently fail if the
|
||||
@ -477,15 +476,15 @@ NvHTTP.prototype = {
|
||||
// TODO: We should probably bubble this up to our caller.
|
||||
.then(this.refreshServerInfo());
|
||||
},
|
||||
|
||||
|
||||
pair: function(randomNumber) {
|
||||
return this.refreshServerInfo().then(function () {
|
||||
if (this.paired)
|
||||
return true;
|
||||
|
||||
|
||||
if (this.currentGame != 0)
|
||||
return false;
|
||||
|
||||
|
||||
return sendMessage('pair', [this.serverMajorVersion.toString(), this.address, randomNumber]).then(function (pairStatus) {
|
||||
return sendMessage('openUrl', [this._baseUrlHttps + '/pair?uniqueid=' + this.clientUid + '&devicename=roth&updateState=1&phrase=pairchallenge', false]).then(function (ret) {
|
||||
$xml = this._parseXML(ret);
|
||||
@ -495,11 +494,11 @@ NvHTTP.prototype = {
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
|
||||
_buildUidStr: function () {
|
||||
return 'uniqueid=' + this.clientUid + '&uuid=' + guuid();
|
||||
},
|
||||
|
||||
|
||||
_parseXML: function (xmlData) {
|
||||
return $($.parseXML(xmlData.toString()));
|
||||
},
|
||||
|
Loading…
x
Reference in New Issue
Block a user