mirror of
https://github.com/moonlight-stream/moonlight-chrome.git
synced 2025-08-17 16:46:31 +00:00
removed testing UI, added ability to resume app
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028156609b
commit
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@ -60,11 +60,6 @@
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</div>
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</div>
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</div>
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</div>
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<div id="testingDiv">
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<button id="startButton" class="mdl-button mdl-js-button mdl-button--raised mdl-button--colored">Start Testing Stuff</button>
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<button id="stopButton" class="mdl-button mdl-js-button mdl-button--raised mdl-button--accent">Stop Testing Stuff</button>
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</div>
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<div id="gameSelection" class="mdl-select">
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<div id="gameSelection" class="mdl-select">
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<p>Select a game to run</p>
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<p>Select a game to run</p>
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<select id="selectGame"> </select>
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<select id="selectGame"> </select>
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@ -63,22 +63,12 @@ main {
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margin-top: 10px;
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margin-top: 10px;
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margin-bottom: 10px;
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margin-bottom: 10px;
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}
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}
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#testingDiv {
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border: 1px dashed;
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padding: 10px;
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}
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#pairButton {
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#pairButton {
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margin: 3px;
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margin: 3px;
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}
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}
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#showAppsButton {
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#showAppsButton {
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margin: 3px;
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margin: 3px;
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}
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}
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#startButton {
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margin: 3px;
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}
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#stopButton {
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margin: 3px;
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}
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#listener {
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#listener {
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overflow: hidden;
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overflow: hidden;
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margin-top: 20px;
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margin-top: 20px;
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@ -6,8 +6,6 @@ var api;
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// Called by the common.js module.
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// Called by the common.js module.
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function attachListeners() {
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function attachListeners() {
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$('#startButton').on('click', startPushed);
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$('#stopButton').on('click', stopPushed);
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$('#pairButton').on('click', pairPushed);
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$('#pairButton').on('click', pairPushed);
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$('#showAppsButton').on('click', showAppsPushed);
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$('#showAppsButton').on('click', showAppsPushed);
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$('#selectResolution').on('change', saveResolution);
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$('#selectResolution').on('change', saveResolution);
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@ -157,46 +155,6 @@ function showAppsMode() {
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$("body").css('backgroundColor', 'white');
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$("body").css('backgroundColor', 'white');
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}
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}
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// user wants to start a stream. We need the host, game ID, and video settings(?)
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function startPushed() {
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updateTarget();
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var frameRate = $("#selectFramerate").val();
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var streamWidth = $('#selectResolution option:selected').val().split(':')[0];
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var streamHeight = $('#selectResolution option:selected').val().split(':')[1];
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// we told the user it was in Mbps. We're dirty liars and use Kbps behind their back.
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var bitrate = parseInt($("#bitrateSlider").val()) * 1024;
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console.log('startRequest:' + target + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
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var rikey = '00000000000000000000000000000000';
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var rikeyid = 0;
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api = new NvHTTP(target, myUniqueid);
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api.refreshServerInfo().then(function (ret) {
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if (api.currentGame == 0) {
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api.getAppByName("Steam").then(function (app) {
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api.launchApp(app.id,
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streamWidth + "x" + streamHeight + "x" + frameRate,
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1, // Allow GFE to optimize game settings
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rikey, rikeyid,
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0, // Play audio locally too
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0x030002 // Surround channel mask << 16 | Surround channel count
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).then(function (ret) {
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sendMessage('startRequest', [target, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString()]);
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});
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});
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} else {
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api.resumeApp(rikey, rikeyid).then(function (ret) {
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sendMessage('startRequest', [target, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString()]);
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});
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}
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});
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// we just finished the gameSelection section. only expose the NaCl section
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playGameMode();
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}
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function startSelectedGame() {
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function startSelectedGame() {
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// do NOT update the target.
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// do NOT update the target.
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// we're just grabbing the currently selected option from #selectGame, and feeding it into NvHTTP
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// we're just grabbing the currently selected option from #selectGame, and feeding it into NvHTTP
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@ -205,17 +163,17 @@ function startSelectedGame() {
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if(!api || !api.paired) {
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if(!api || !api.paired) {
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api = new NvHTTP(target, myUniqueid);
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api = new NvHTTP(target, myUniqueid);
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}
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}
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var appID = $("#selectGame")[0].options[$("#selectGame")[0].selectedIndex].value;
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// refresh the server info, because the user might have quit the game.
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// refresh the server info, because the user might have quit the game.
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api.refreshServerInfo().then(function (ret) {
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api.refreshServerInfo().then(function (ret) {
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if(api.currentGame != 0) {
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if(api.currentGame != 0 && api.currentGame != appID) {
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api.getAppById(api.currentGame).then(function (currentApp) {
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api.getAppById(api.currentGame).then(function (currentApp) {
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snackbarLog('Error: ' + target + ' is already in app: ' + currentApp.title);
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snackbarLog('Error: ' + target + ' is already in app: ' + currentApp.title);
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});
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});
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console.log('ERROR! host is already in an app.');
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console.log('ERROR! host is already in an app.');
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return;
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return;
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}
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}
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var appID = $("#selectGame")[0].options[$("#selectGame")[0].selectedIndex].value;
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var frameRate = $("#selectFramerate").val();
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var frameRate = $("#selectFramerate").val();
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var streamWidth = $('#selectResolution option:selected').val().split(':')[0];
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var streamWidth = $('#selectResolution option:selected').val().split(':')[0];
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var streamHeight = $('#selectResolution option:selected').val().split(':')[1];
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var streamHeight = $('#selectResolution option:selected').val().split(':')[1];
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@ -225,6 +183,12 @@ function startSelectedGame() {
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var rikey = '00000000000000000000000000000000';
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var rikey = '00000000000000000000000000000000';
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var rikeyid = 0;
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var rikeyid = 0;
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if(api.currentGame == appID) // if user wants to launch the already-running app, then we resume it.
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return api.resumeApp().then(function (ret) {
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sendMessage('startRequest', [target, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString()]);
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});
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api.launchApp(appID,
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api.launchApp(appID,
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streamWidth + "x" + streamHeight + "x" + frameRate,
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streamWidth + "x" + streamHeight + "x" + frameRate,
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1, // Allow GFE to optimize game settings
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1, // Allow GFE to optimize game settings
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@ -264,13 +228,6 @@ function fullscreenNaclModule() {
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module.style.paddingTop = ((screenHeight - module.height) / 2) + "px";
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module.style.paddingTop = ((screenHeight - module.height) / 2) + "px";
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}
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}
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// user pushed the stop button. we should stop.
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function stopPushed() {
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sendMessage('stopRequested');
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snackbarLog('stopRequested');
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stopGame();
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}
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function stopGame() {
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function stopGame() {
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if(!api || !api.paired) {
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if(!api || !api.paired) {
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api = new NvHTTP(target, myUniqueid);
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api = new NvHTTP(target, myUniqueid);
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@ -278,6 +235,7 @@ function stopGame() {
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api.refreshServerInfo().then(function (ret) {
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api.refreshServerInfo().then(function (ret) {
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return api.quitApp();
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return api.quitApp();
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});
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});
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showAppsMode();
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}
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}
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function storeData(key, data, callbackFunction) {
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function storeData(key, data, callbackFunction) {
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