changed app to open in windowed mode, but stream in fullscreen

- this closes #45
- changed references of 'target' into 'host' as per #41
This commit is contained in:
R. Aidan Campbell 2016-05-05 17:35:45 -04:00
parent d22495955c
commit 35fb2c45ec
3 changed files with 44 additions and 40 deletions

View File

@ -1,6 +1,6 @@
// just start the app in fullscreen
chrome.app.runtime.onLaunched.addListener(function() {
chrome.app.window.create('index.html', {
state: "fullscreen",
state: "normal",
});
});

View File

@ -1,4 +1,4 @@
var target = "";
var host = "";
var hosts = [];
var pairingCert;
var myUniqueid;
@ -67,15 +67,15 @@ function moduleDidLoad() {
}
}
// because the user can change the target host at any time, we continually have to check
function updateTarget() {
target = $('#GFEHostIPField').val();
if (target == null || target == "") {
target = $("#selectHost option:selected").val();
// because the user can change the host at any time, we continually have to check
function updateHost() {
host = $('#GFEHostIPField').val();
if (host == null || host == "") {
host = $("#selectHost option:selected").val();
}
if(api && api.address != target) {
api = new NvHTTP(target, myUniqueid);
if(api && api.address != host) {
api = new NvHTTP(host, myUniqueid);
}
}
@ -90,7 +90,7 @@ function hideAllWorkflowDivs() {
}
// pair to the given hostname or IP. Returns whether pairing was successful.
function pairTo(targetHost) {
function pairTo(host) {
if(!pairingCert) {
snackbarLog('ERROR: cert has not been generated yet. Is NaCL initialized?');
console.log("User wants to pair, and we still have no cert. Problem = very yes.");
@ -98,7 +98,7 @@ function pairTo(targetHost) {
}
if(!api) {
api = new NvHTTP(targetHost, myUniqueid);
api = new NvHTTP(host, myUniqueid);
}
if(api.paired) {
@ -106,23 +106,23 @@ function pairTo(targetHost) {
}
$('#pairButton').html('Pairing...');
snackbarLog('Attempting pair to: ' + targetHost);
snackbarLog('Attempting pair to: ' + host);
var randomNumber = String("0000" + (Math.random()*10000|0)).slice(-4);
var pairingDialog = document.querySelector('#pairingDialog');
$('#pairingDialogText').html('Please enter the number ' + randomNumber + ' on the GFE dialog on the computer. This dialog will be dismissed once complete');
pairingDialog.showModal();
console.log('sending pairing request to ' + targetHost + ' with random number ' + randomNumber);
console.log('sending pairing request to ' + host + ' with random number ' + randomNumber);
api.pair(randomNumber).then(function (paired) {
if (!paired) {
if (api.currentGame != 0) {
snackbarLog(targetHost + ' is already in game. Cannot pair!');
snackbarLog(host + ' is already in app. Cannot pair!');
$('#pairButton').html('Pairing Failed');
$('#pairingDialogText').html('Error: ' + targetHost + ' is in app. Cannot pair until the app is stopped.');
$('#pairingDialogText').html('Error: ' + host + ' is in app. Cannot pair until the app is stopped.');
} else {
snackbarLog('Pairing failed');
$('#pairButton').html('Pairing Failed');
$('#pairingDialogText').html('Error: failed to pair with ' + targetHost + '. failure reason unknown.');
$('#pairingDialogText').html('Error: failed to pair with ' + host + '. failure reason unknown.');
}
return false;
}
@ -133,47 +133,47 @@ function pairTo(targetHost) {
var hostSelect = $('#selectHost')[0];
for(var i = 0; i < hostSelect.length; i++) { // check if we already have the host.
if (hostSelect.options[i].value == targetHost) return true;
if (hostSelect.options[i].value == host) return true;
}
var opt = document.createElement('option');
opt.appendChild(document.createTextNode(targetHost));
opt.value = targetHost;
opt.appendChild(document.createTextNode(host));
opt.value = host;
$('#selectHost').append(opt);
hosts.push(targetHost);
hosts.push(host);
saveHosts();
return true;
}, function (failedPairing) {
snackbarLog('Failed pairing to: ' + targetHost);
snackbarLog('Failed pairing to: ' + host);
console.log('pairing failed, and returned ' + failedPairing);
return false;
});
}
function hostChosen() {
updateTarget();
updateHost();
if(!api || api.address != target) {
api = new NvHTTP(target, myUniqueid);
if(!api || api.address != host) {
api = new NvHTTP(host, myUniqueid);
}
api.refreshServerInfo().then(function (ret) {
if(!api.paired) {
pairTo(target);
pairTo(host);
}
if(hosts.indexOf(target) < 0) { // we don't have this host in our list. add it, and save it.
if(hosts.indexOf(host) < 0) { // we don't have this host in our list. add it, and save it.
var opt = document.createElement('option');
opt.appendChild(document.createTextNode(target));
opt.value = target;
opt.appendChild(document.createTextNode(host));
opt.value = host;
$('#selectHost').append(opt);
hosts.push(target);
hosts.push(host);
saveHosts();
$('#GFEHostIPField').val(''); // eat the contents of the textbox
$('#GFEHostIPField').parent().removeClass('is-dirty');
}
showApps();
}, function (failedRefreshInfo) {
snackbarLog('Failed to connect to ' + target + '! Are you sure the host is on?');
snackbarLog('Failed to connect to ' + host + '! Are you sure the host is on?');
console.log('Returned error was: ' + failedRefreshInfo);
});
}
@ -182,9 +182,9 @@ function hostChosen() {
// note: this does not make the host forget the pairing to us.
// this means we can re-add the host, and will still be paired.
function forgetHost() {
updateTarget();
updateHost();
$("#selectHost option:selected").remove();
hosts.splice(hosts.indexOf(target), 1); // remove the host from the array;
hosts.splice(hosts.indexOf(host), 1); // remove the host from the array;
saveHosts();
}
@ -249,10 +249,10 @@ function gameSelectUpdated() {
}
function startSelectedGame() {
// do NOT update the target.
// do NOT update the host.
// we're just grabbing the currently selected option from #selectGame, and feeding it into NvHTTP
// if we need to reconnect to the target, and `target` has been updated, we can pass the appID we listed from the previous target
// then everyone's sad. So we won't do that. Because the only way to see the startGame button is to list the apps for the target anyways.
// if we need to reconnect to the host, and `host` has been updated, we can pass the appID we listed from the previous host
// then everyone's sad. So we won't do that. Because the only way to see the startGame button is to list the apps for the host anyways.
if(!api || !api.paired) {
console.log('attempted to start a game, but `api` did not initialize properly. Failing!');
return;
@ -264,7 +264,7 @@ function startSelectedGame() {
api.refreshServerInfo().then(function (ret) {
if(api.currentGame != 0 && api.currentGame != appID) {
api.getAppById(api.currentGame).then(function (currentApp) {
snackbarLog('Error: ' + target + ' is already in app: ' + currentApp.title);
snackbarLog('Error: ' + host + ' is already in app: ' + currentApp.title);
var replaceAppDialog = document.querySelector('#replaceAppDialog');
document.getElementById('replaceAppDialogText').innerHTML =
@ -286,14 +286,14 @@ function startSelectedGame() {
var streamHeight = $('#selectResolution option:selected').val().split(':')[1];
// we told the user it was in Mbps. We're dirty liars and use Kbps behind their back.
var bitrate = parseInt($("#bitrateSlider").val()) * 1024;
console.log('startRequest:' + target + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
console.log('startRequest:' + host + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
var rikey = '00000000000000000000000000000000';
var rikeyid = 0;
if(api.currentGame == appID) // if user wants to launch the already-running app, then we resume it.
return api.resumeApp(rikey, rikeyid).then(function (ret) {
sendMessage('startRequest', [target, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString()]);
sendMessage('startRequest', [host, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString()]);
}, function (failedResumeApp) {
console.log('ERROR: failed to resume the app!');
console.log('Returned error was: ' + failedResumeApp);
@ -307,7 +307,7 @@ function startSelectedGame() {
0, // Play audio locally too
0x030002 // Surround channel mask << 16 | Surround channel count
).then(function (ret) {
sendMessage('startRequest', [target, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString()]);
sendMessage('startRequest', [host, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString()]);
}, function (failedLaunchApp) {
console.log('ERROR: failed to launch app with appID: ' + appID);
console.log('Returned error was: ' + failedLaunchApp);
@ -338,6 +338,8 @@ function playGameMode() {
$("#listener").addClass("fullscreen");
fullscreenNaclModule();
$("body").css('backgroundColor', 'black');
chrome.app.window.current().fullscreen();
}
// Maximize the size of the nacl module by scaling and resizing appropriately
@ -359,6 +361,7 @@ function fullscreenNaclModule() {
}
function stopGame(callbackFunction) {
api.refreshServerInfo().then(function (ret) {
api.getAppById(api.currentGame).then(function (runningApp) {
if (!runningApp) {
@ -490,7 +493,7 @@ function onWindowLoad(){
if (finder.byService_['_nvstream._tcp'][ip]) {
$('#GFEHostIPField').val(ip);
$('#GFEHostIPField').parent().addClass('is-dirty'); // mark it as dirty to float the textfield label
updateTarget();
updateHost();
}
}
});

View File

@ -23,6 +23,7 @@ function handleMessage(msg) {
if(msg.data === 'streamTerminated') { // if it's a recognized event, notify the appropriate function
api.refreshServerInfo().then(function (ret) {
showAppsMode();
chrome.app.window.current().restore();
});
}
}