From 33a19a52f4298d7c25249f5300cab1f4284bfcb8 Mon Sep 17 00:00:00 2001 From: Cameron Gutman Date: Thu, 5 May 2016 17:03:05 -0400 Subject: [PATCH] Use the same context attributes as the video_decode sample --- viddec.cpp | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/viddec.cpp b/viddec.cpp index 294ed78..41471eb 100644 --- a/viddec.cpp +++ b/viddec.cpp @@ -66,11 +66,16 @@ void MoonlightInstance::InitializeRenderingSurface(int width, int height) { } int32_t contextAttributes[] = { - PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, - PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, - PP_GRAPHICS3DATTRIB_RED_SIZE, 8, - PP_GRAPHICS3DATTRIB_WIDTH, width, - PP_GRAPHICS3DATTRIB_HEIGHT, height, + PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, + PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, + PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, + PP_GRAPHICS3DATTRIB_RED_SIZE, 8, + PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0, + PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0, + PP_GRAPHICS3DATTRIB_SAMPLES, 0, + PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, + PP_GRAPHICS3DATTRIB_WIDTH, width, + PP_GRAPHICS3DATTRIB_HEIGHT, height, PP_GRAPHICS3DATTRIB_NONE }; g_Instance->m_Graphics3D = pp::Graphics3D(this, contextAttributes);