mirror of
https://github.com/moonlight-stream/moonlight-chrome.git
synced 2025-08-17 16:46:31 +00:00
Fixed indentation usign atom-beautify
This commit is contained in:
parent
49bdfcc33d
commit
28a76fa965
@ -1,33 +1,35 @@
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function createWindow(state) {
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chrome.app.window.create('index.html', {
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state: state,
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bounds: {
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width: 960,
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height: 540
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}
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}, function(window) {
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// workaround:
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// state = 'normal' in some cases not work (e.g. starting app from 'chrome://extensions' always open window in fullscreen mode)
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// it requires manually restoring window state to 'normal'
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if (state == 'normal') {
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setTimeout(function() { window.restore(); }, 1000);
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}
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});
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chrome.app.window.create('index.html', {
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state: state,
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bounds: {
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width: 960,
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height: 540
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}
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}, function(window) {
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// workaround:
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// state = 'normal' in some cases not work (e.g. starting app from 'chrome://extensions' always open window in fullscreen mode)
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// it requires manually restoring window state to 'normal'
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if (state == 'normal') {
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setTimeout(function() {
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window.restore();
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}, 1000);
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}
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});
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}
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chrome.app.runtime.onLaunched.addListener(function() {
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console.log('Chrome app runtime launched.');
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var windowState = 'normal';
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console.log('Chrome app runtime launched.');
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var windowState = 'normal';
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if (chrome.storage) {
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// load stored window state
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chrome.storage.sync.get('windowState', function(item) {
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windowState = (item && item.windowState)
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? item.windowState
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: windowState;
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createWindow(windowState);
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});
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} else {
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createWindow(windowState);
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}
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if (chrome.storage) {
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// load stored window state
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chrome.storage.sync.get('windowState', function(item) {
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windowState = (item && item.windowState) ?
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item.windowState :
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windowState;
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createWindow(windowState);
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});
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} else {
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createWindow(windowState);
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}
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});
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@ -35,7 +35,7 @@ var common = (function() {
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} else if (tool == 'pnacl') {
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mimetype = 'application/x-pnacl';
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}
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console.log('%c[updateStatus, common.js]', 'color: gray;', 'mimetype: ' + mimetype);
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console.log('%c[updateStatus, common.js]', 'color: gray;', 'mimetype: ' + mimetype);
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return mimetype;
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}
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@ -72,7 +72,7 @@ var common = (function() {
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*/
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function createNaClModule(name, tool, path, width, height, attrs) {
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console.log('%c[createNaClModule, common.js]', 'color: gray;', "name: " + name + ", tool: " + tool + ", path: " + path + ", width: " + width +
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", height: " + height + ", attrs: " + JSON.stringify(attrs));
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", height: " + height + ", attrs: " + JSON.stringify(attrs));
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var moduleEl = document.createElement('embed');
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moduleEl.setAttribute('name', 'nacl_module');
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moduleEl.setAttribute('id', 'nacl_module');
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@ -115,7 +115,7 @@ var common = (function() {
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moduleEl.readyState = 4;
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moduleEl.dispatchEvent(new CustomEvent('load'));
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moduleEl.dispatchEvent(new CustomEvent('loadend'));
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}, 100); // 100 ms
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}, 100); // 100 ms
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}
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}
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@ -158,7 +158,7 @@ var common = (function() {
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* This event listener is registered in attachDefaultListeners above.
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*/
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function handleCrash(event) {
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console.log('%c[handleCrash, common.js]', 'color: red;', event);
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console.log('%c[handleCrash, common.js]', 'color: red;', event);
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if (common.naclModule.exitStatus == -1) {
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updateStatus('CRASHED');
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} else {
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@ -373,7 +373,7 @@ document.addEventListener('DOMContentLoaded', function() {
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for (var key_ix = 0; key_ix < pairs.length; key_ix++) {
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var keyValue = pairs[key_ix].split('=');
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searchVars[unescape(keyValue[0])] =
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keyValue.length > 1 ? unescape(keyValue[1]) : '';
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keyValue.length > 1 ? unescape(keyValue[1]) : '';
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}
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}
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@ -393,7 +393,7 @@ document.addEventListener('DOMContentLoaded', function() {
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}
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var tc = toolchains.indexOf(searchVars.tc) !== -1 ?
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searchVars.tc : toolchains[0];
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searchVars.tc : toolchains[0];
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// If the config value is included in the search vars, use that.
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// Otherwise default to Release if it is valid, or the first value if
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@ -411,7 +411,7 @@ document.addEventListener('DOMContentLoaded', function() {
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isRelease = path.toLowerCase().indexOf('release') != -1;
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loadFunction(body.dataset.name, tc, path, body.dataset.width,
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body.dataset.height, attrs);
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body.dataset.height, attrs);
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}
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}
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});
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1349
static/js/index.js
1349
static/js/index.js
File diff suppressed because it is too large
Load Diff
@ -9,66 +9,69 @@ var callbacks_ids = 1;
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* @return {void} The NaCl module calls back trought the handleMessage method
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*/
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var sendMessage = function(method, params) {
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return new Promise(function(resolve, reject) {
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var id = callbacks_ids++;
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callbacks[id] = {'resolve': resolve, 'reject': reject};
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return new Promise(function(resolve, reject) {
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var id = callbacks_ids++;
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callbacks[id] = {
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'resolve': resolve,
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'reject': reject
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};
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common.naclModule.postMessage({
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'callbackId': id,
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'method': method,
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'params': params
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});
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common.naclModule.postMessage({
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'callbackId': id,
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'method': method,
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'params': params
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});
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});
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}
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/**
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* handleMessage - Handles messages from the NaCl module
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*
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* @param {Object} msg An object given by the NaCl module
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* @param {Object} msg An object given by the NaCl module
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* @return {void}
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*/
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function handleMessage(msg) {
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if (msg.data.callbackId && callbacks[msg.data.callbackId]) { // if it's a callback, treat it as such
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callbacks[msg.data.callbackId][msg.data.type](msg.data.ret);
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delete callbacks[msg.data.callbackId]
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} else { // else, it's just info, or an event
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console.log('%c[messages.js, handleMessage]', 'color:gray;', 'Message data: ', msg.data)
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if(msg.data === 'streamTerminated') { // if it's a recognized event, notify the appropriate function
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$('#loadingSpinner').css('display', 'none'); // This is a fallback for RTSP handshake failing, which immediately terminates the stream.
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$('body').css('backgroundColor', '#282C38');
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if (msg.data.callbackId && callbacks[msg.data.callbackId]) { // if it's a callback, treat it as such
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callbacks[msg.data.callbackId][msg.data.type](msg.data.ret);
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delete callbacks[msg.data.callbackId]
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} else { // else, it's just info, or an event
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console.log('%c[messages.js, handleMessage]', 'color:gray;', 'Message data: ', msg.data)
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if (msg.data === 'streamTerminated') { // if it's a recognized event, notify the appropriate function
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$('#loadingSpinner').css('display', 'none'); // This is a fallback for RTSP handshake failing, which immediately terminates the stream.
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$('body').css('backgroundColor', '#282C38');
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// Release our keep awake request
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chrome.power.releaseKeepAwake();
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// Release our keep awake request
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chrome.power.releaseKeepAwake();
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api.refreshServerInfo().then(function (ret) { // refresh the serverinfo to acknowledge the currently running app
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api.getAppList().then(function (appList) {
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appList.forEach(function (app) {
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stylizeBoxArt(api, app.id); // and reapply stylization to indicate what's currently running
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});
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});
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showApps(api);
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api.refreshServerInfo().then(function(ret) { // refresh the serverinfo to acknowledge the currently running app
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api.getAppList().then(function(appList) {
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appList.forEach(function(app) {
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stylizeBoxArt(api, app.id); // and reapply stylization to indicate what's currently running
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});
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});
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showApps(api);
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isInGame = false;
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isInGame = false;
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// restore main window from 'fullscreen' to 'normal' mode (if required)
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(windowState == 'normal') && chrome.app.window.current().restore();
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});
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// restore main window from 'fullscreen' to 'normal' mode (if required)
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(windowState == 'normal') && chrome.app.window.current().restore();
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});
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} else if(msg.data === 'Connection Established') {
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$('#loadingSpinner').css('display', 'none');
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$('body').css('backgroundColor', 'black');
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} else if (msg.data === 'Connection Established') {
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$('#loadingSpinner').css('display', 'none');
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$('body').css('backgroundColor', 'black');
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// Keep the display awake while streaming
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chrome.power.requestKeepAwake("display");
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} else if(msg.data.indexOf('ProgressMsg: ') === 0) {
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$('#loadingMessage').text(msg.data.replace('ProgressMsg: ', ''));
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} else if(msg.data.indexOf('TransientMsg: ') === 0) {
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snackbarLog(msg.data.replace('TransientMsg: ', ''));
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} else if(msg.data.indexOf('DialogMsg: ') === 0) {
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// FIXME: Really use a dialog
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snackbarLogLong(msg.data.replace('DialogMsg: ', ''));
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} else if(msg.data === 'displayVideo') {
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$("#listener").addClass("fullscreen");
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}
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// Keep the display awake while streaming
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chrome.power.requestKeepAwake("display");
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} else if (msg.data.indexOf('ProgressMsg: ') === 0) {
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$('#loadingMessage').text(msg.data.replace('ProgressMsg: ', ''));
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} else if (msg.data.indexOf('TransientMsg: ') === 0) {
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snackbarLog(msg.data.replace('TransientMsg: ', ''));
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} else if (msg.data.indexOf('DialogMsg: ') === 0) {
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// FIXME: Really use a dialog
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snackbarLogLong(msg.data.replace('DialogMsg: ', ''));
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} else if (msg.data === 'displayVideo') {
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$("#listener").addClass("fullscreen");
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}
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}
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}
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@ -1,468 +1,471 @@
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function guuid() {
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return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
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var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
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return v.toString(16);
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});
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return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
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var r = Math.random() * 16 | 0,
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v = c == 'x' ? r : (r & 0x3 | 0x8);
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return v.toString(16);
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});
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}
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function uniqueid() {
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return 'xxxxxxxxxxxxxxxx'.replace(/[x]/g, function(c) {
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var r = Math.random()*16|0;
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return r.toString(16);
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});
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return 'xxxxxxxxxxxxxxxx'.replace(/[x]/g, function(c) {
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var r = Math.random() * 16 | 0;
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return r.toString(16);
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});
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}
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function generateRemoteInputKey() {
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return 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.replace(/[x]/g, function(c) {
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var r = Math.random()*16|0;
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return r.toString(16);
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});
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return 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.replace(/[x]/g, function(c) {
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var r = Math.random() * 16 | 0;
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return r.toString(16);
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});
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}
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function generateRemoteInputKeyId() {
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return ((Math.random()-0.5) * 0x7FFFFFFF)|0;
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return ((Math.random() - 0.5) * 0x7FFFFFFF) | 0;
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}
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function getConnectedGamepadMask() {
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var count = 0;
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var mask = 0;
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var gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
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var count = 0;
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var mask = 0;
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var gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
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for (var i = 0; i < gamepads.length; i++) {
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var gamepad = gamepads[i];
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if (gamepad) {
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// See logic in gamepad.cpp
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// These must stay in sync!
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for (var i = 0; i < gamepads.length; i++) {
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var gamepad = gamepads[i];
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if (gamepad) {
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// See logic in gamepad.cpp
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// These must stay in sync!
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if (!gamepad.connected) {
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// Not connected
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continue;
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}
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if (!gamepad.connected) {
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// Not connected
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continue;
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}
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if (gamepad.timestamp == 0) {
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// On some platforms, Chrome returns "connected" pads that
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// really aren't, so timestamp stays at zero. To work around this,
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// we'll only count gamepads that have a non-zero timestamp in our
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// controller index.
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continue;
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}
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if (gamepad.timestamp == 0) {
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// On some platforms, Chrome returns "connected" pads that
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// really aren't, so timestamp stays at zero. To work around this,
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// we'll only count gamepads that have a non-zero timestamp in our
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// controller index.
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continue;
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}
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mask |= 1 << count++;
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}
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mask |= 1 << count++;
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}
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}
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console.log('%c[utils.js, getConnectedGamepadMask]', 'color:gray;', 'Detected '+count+' gamepads');
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return mask;
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console.log('%c[utils.js, getConnectedGamepadMask]', 'color:gray;', 'Detected ' + count + ' gamepads');
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return mask;
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}
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String.prototype.toHex = function() {
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var hex = '';
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for(var i = 0; i < this.length; i++) {
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hex += '' + this.charCodeAt(i).toString(16);
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}
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return hex;
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var hex = '';
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for (var i = 0; i < this.length; i++) {
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hex += '' + this.charCodeAt(i).toString(16);
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}
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return hex;
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}
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function NvHTTP(address, clientUid, userEnteredAddress = '') {
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console.log('%c[utils.js, NvHTTP Object]', 'color: gray;', this);
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this.address = address;
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this.paired = false;
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this.currentGame = 0;
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this.serverMajorVersion = 0;
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this.appVersion = '';
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this.clientUid = clientUid;
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this._pollCount = 0;
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this._consecutivePollFailures = 0;
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this.online = false;
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console.log('%c[utils.js, NvHTTP Object]', 'color: gray;', this);
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this.address = address;
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this.paired = false;
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this.currentGame = 0;
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this.serverMajorVersion = 0;
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this.appVersion = '';
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this.clientUid = clientUid;
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this._pollCount = 0;
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this._consecutivePollFailures = 0;
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this.online = false;
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this.userEnteredAddress = userEnteredAddress; // if the user entered an address, we keep it on hand to try when polling
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this.serverUid = '';
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this.GfeVersion = '';
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this.supportedDisplayModes = {}; // key: y-resolution:x-resolution, value: array of supported framerates (only ever seen 30 or 60, here)
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this.gputype = '';
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this.numofapps = 0;
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this.hostname = address;
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this.externalIP = '';
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this._pollCompletionCallbacks = [];
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this.userEnteredAddress = userEnteredAddress; // if the user entered an address, we keep it on hand to try when polling
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this.serverUid = '';
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this.GfeVersion = '';
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this.supportedDisplayModes = {}; // key: y-resolution:x-resolution, value: array of supported framerates (only ever seen 30 or 60, here)
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this.gputype = '';
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this.numofapps = 0;
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this.hostname = address;
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this.externalIP = '';
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this._pollCompletionCallbacks = [];
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_self = this;
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_self = this;
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};
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function _arrayBufferToBase64( buffer ) {
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var binary = '';
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var bytes = new Uint8Array( buffer );
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var len = bytes.byteLength;
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for (var i = 0; i < len; i++) {
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binary += String.fromCharCode( bytes[ i ] );
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}
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return window.btoa( binary );
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function _arrayBufferToBase64(buffer) {
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var binary = '';
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var bytes = new Uint8Array(buffer);
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var len = bytes.byteLength;
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for (var i = 0; i < len; i++) {
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binary += String.fromCharCode(bytes[i]);
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}
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return window.btoa(binary);
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}
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function _base64ToArrayBuffer(base64) {
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var binary_string = window.atob(base64);
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var len = binary_string.length;
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var bytes = new Uint8Array( len );
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for (var i = 0; i < len; i++) {
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bytes[i] = binary_string.charCodeAt(i);
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}
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return bytes.buffer;
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var binary_string = window.atob(base64);
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var len = binary_string.length;
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var bytes = new Uint8Array(len);
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for (var i = 0; i < len; i++) {
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bytes[i] = binary_string.charCodeAt(i);
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}
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return bytes.buffer;
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}
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NvHTTP.prototype = {
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refreshServerInfo: function () {
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// try HTTPS first
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return sendMessage('openUrl', [ this._baseUrlHttps + '/serverinfo?' + this._buildUidStr(), false]).then(function(ret) {
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if (!this._parseServerInfo(ret)) { // if that fails
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// try HTTP as a failover. Useful to clients who aren't paired yet
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return sendMessage('openUrl', [ this._baseUrlHttp + '/serverinfo?' + this._buildUidStr(), false]).then(function(retHttp) {
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this._parseServerInfo(retHttp);
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}.bind(this));
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}
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refreshServerInfo: function() {
|
||||
// try HTTPS first
|
||||
return sendMessage('openUrl', [this._baseUrlHttps + '/serverinfo?' + this._buildUidStr(), false]).then(function(ret) {
|
||||
if (!this._parseServerInfo(ret)) { // if that fails
|
||||
// try HTTP as a failover. Useful to clients who aren't paired yet
|
||||
return sendMessage('openUrl', [this._baseUrlHttp + '/serverinfo?' + this._buildUidStr(), false]).then(function(retHttp) {
|
||||
this._parseServerInfo(retHttp);
|
||||
}.bind(this));
|
||||
},
|
||||
}
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
// refreshes the server info using a given address. This is useful for testing whether we can successfully ping a host at a given address
|
||||
refreshServerInfoAtAddress: function(givenAddress) {
|
||||
// try HTTPS first
|
||||
return sendMessage('openUrl', [ 'https://' + givenAddress + ':47984' + '/serverinfo?' + this._buildUidStr(), false]).then(function(ret) {
|
||||
if (!this._parseServerInfo(ret)) { // if that fails
|
||||
console.log('%c[utils.js, utils.js, refreshServerInfoAtAddress]', 'color: gray;', 'Failed to parse serverinfo from HTTPS, falling back to HTTP');
|
||||
// try HTTP as a failover. Useful to clients who aren't paired yet
|
||||
return sendMessage('openUrl', [ 'http://' + givenAddress + ':47989' + '/serverinfo?' + this._buildUidStr(), false]).then(function(retHttp) {
|
||||
return this._parseServerInfo(retHttp);
|
||||
}.bind(this));
|
||||
}
|
||||
// refreshes the server info using a given address. This is useful for testing whether we can successfully ping a host at a given address
|
||||
refreshServerInfoAtAddress: function(givenAddress) {
|
||||
// try HTTPS first
|
||||
return sendMessage('openUrl', ['https://' + givenAddress + ':47984' + '/serverinfo?' + this._buildUidStr(), false]).then(function(ret) {
|
||||
if (!this._parseServerInfo(ret)) { // if that fails
|
||||
console.log('%c[utils.js, utils.js, refreshServerInfoAtAddress]', 'color: gray;', 'Failed to parse serverinfo from HTTPS, falling back to HTTP');
|
||||
// try HTTP as a failover. Useful to clients who aren't paired yet
|
||||
return sendMessage('openUrl', ['http://' + givenAddress + ':47989' + '/serverinfo?' + this._buildUidStr(), false]).then(function(retHttp) {
|
||||
return this._parseServerInfo(retHttp);
|
||||
}.bind(this));
|
||||
},
|
||||
}
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
// called every few seconds to poll the server for updated info
|
||||
pollServer: function(onComplete) {
|
||||
// Pend this callback on completion
|
||||
this._pollCompletionCallbacks.push(onComplete);
|
||||
// called every few seconds to poll the server for updated info
|
||||
pollServer: function(onComplete) {
|
||||
// Pend this callback on completion
|
||||
this._pollCompletionCallbacks.push(onComplete);
|
||||
|
||||
// Check if a poll was already in progress
|
||||
if (this._pollCompletionCallbacks.length > 1) {
|
||||
// Don't start another. The one in progress will
|
||||
// alert our caller too.
|
||||
// Check if a poll was already in progress
|
||||
if (this._pollCompletionCallbacks.length > 1) {
|
||||
// Don't start another. The one in progress will
|
||||
// alert our caller too.
|
||||
return;
|
||||
}
|
||||
|
||||
this.selectServerAddress(function(successfulAddress) {
|
||||
// Successfully determined server address. Update base URL.
|
||||
this.address = successfulAddress;
|
||||
this._baseUrlHttps = 'https://' + successfulAddress + ':47984';
|
||||
this._baseUrlHttp = 'http://' + successfulAddress + ':47989';
|
||||
|
||||
// Poll for the app list every 10 successful serverinfo polls.
|
||||
// Not including the first one to avoid PCs taking a while to show
|
||||
// as online initially
|
||||
if (this._pollCount++ % 10 == 1) {
|
||||
this.getAppListWithCacheFlush();
|
||||
}
|
||||
|
||||
this._consecutivePollFailures = 0;
|
||||
this.online = true;
|
||||
|
||||
// Call all pending completion callbacks
|
||||
var completion;
|
||||
while ((completion = this._pollCompletionCallbacks.pop())) {
|
||||
completion(this);
|
||||
}
|
||||
}.bind(this), function() {
|
||||
if (++this._consecutivePollFailures >= 2) {
|
||||
this.online = false;
|
||||
}
|
||||
|
||||
// Call all pending completion callbacks
|
||||
var completion;
|
||||
while ((completion = this._pollCompletionCallbacks.pop())) {
|
||||
completion(this);
|
||||
}
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
// initially pings the server to try and figure out if it's routable by any means.
|
||||
selectServerAddress: function(onSuccess, onFailure) {
|
||||
// TODO: Deduplicate the addresses
|
||||
this.refreshServerInfoAtAddress(this.address).then(function(successPrevAddr) {
|
||||
onSuccess(this.address);
|
||||
}.bind(this), function(successPrevAddr) {
|
||||
this.refreshServerInfoAtAddress(this.hostname + '.local').then(function(successLocal) {
|
||||
onSuccess(this.hostname + '.local');
|
||||
}.bind(this), function(failureLocal) {
|
||||
this.refreshServerInfoAtAddress(this.externalIP).then(function(successExternal) {
|
||||
onSuccess(this.externalIP);
|
||||
}.bind(this), function(failureExternal) {
|
||||
this.refreshServerInfoAtAddress(this.userEnteredAddress).then(function(successUserEntered) {
|
||||
onSuccess(this.userEnteredAddress);
|
||||
}.bind(this), function(failureUserEntered) {
|
||||
console.warn('%c[utils.js, utils.js, selectServerAddress]', 'color: gray;', 'Failed to contact host ' + this.hostname, this);
|
||||
onFailure();
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
toString: function() {
|
||||
var string = '';
|
||||
string += 'server address: ' + this.address + '\r\n';
|
||||
string += 'server UID: ' + this.serverUid + '\r\n';
|
||||
string += 'is paired: ' + this.paired + '\r\n';
|
||||
string += 'current game: ' + this.currentGame + '\r\n';
|
||||
string += 'server major version: ' + this.serverMajorVersion + '\r\n';
|
||||
string += 'appversion: ' + this.appVersion + '\r\n';
|
||||
string += 'GFE version: ' + this.GfeVersion + '\r\n';
|
||||
string += 'gpu type: ' + this.gputype + '\r\n';
|
||||
string += 'number of apps: ' + this.numofapps + '\r\n';
|
||||
string += 'supported display modes: ' + '\r\n';
|
||||
for (var displayMode in this.supportedDisplayModes) {
|
||||
string += '\t' + displayMode + ': ' + this.supportedDisplayModes[displayMode] + '\r\n';
|
||||
}
|
||||
return string;
|
||||
},
|
||||
|
||||
_parseServerInfo: function(xmlStr) {
|
||||
$xml = this._parseXML(xmlStr);
|
||||
$root = $xml.find('root');
|
||||
|
||||
if ($root.attr("status_code") != 200) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.serverUid != $root.find('uniqueid').text().trim() && this.serverUid != "") {
|
||||
// if we received a UID that isn't the one we expected, fail.
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log('%c[utils.js, _parseServerInfo]', 'color:gray;', 'Parsing server info:', $root);
|
||||
|
||||
this.paired = $root.find("PairStatus").text().trim() == 1;
|
||||
this.currentGame = parseInt($root.find("currentgame").text().trim(), 10);
|
||||
this.appVersion = $root.find("appversion").text().trim();
|
||||
this.serverMajorVersion = parseInt(this.appVersion.substring(0, 1), 10);
|
||||
this.serverUid = $root.find('uniqueid').text().trim();
|
||||
this.hostname = $root.find('hostname').text().trim();
|
||||
this.externalIP = $root.find('ExternalIP').text().trim();
|
||||
try { // these aren't critical for functionality, and don't necessarily exist in older GFE versions.
|
||||
this.GfeVersion = $root.find('GfeVersion').text().trim();
|
||||
this.gputype = $root.find('gputype').text().trim();
|
||||
this.numofapps = $root.find('numofapps').text().trim();
|
||||
// now for the hard part: parsing the supported streaming
|
||||
$root.find('DisplayMode').each(function(index, value) { // for each resolution:FPS object
|
||||
var yres = parseInt($(value).find('Height').text());
|
||||
var xres = parseInt($(value).find('Width').text());
|
||||
var fps = parseInt($(value).find('RefreshRate').text());
|
||||
if (!this.supportedDisplayModes[yres + ':' + xres]) {
|
||||
this.supportedDisplayModes[yres + ':' + xres] = [];
|
||||
}
|
||||
if (!this.supportedDisplayModes[yres + ':' + xres].includes(fps)) {
|
||||
this.supportedDisplayModes[yres + ':' + xres].push(fps);
|
||||
}
|
||||
}.bind(this));
|
||||
} catch (err) {
|
||||
// we don't need this data, so no error handling necessary
|
||||
}
|
||||
|
||||
|
||||
// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
|
||||
// has the semantics that its name would indicate. To contain the effects of this change as much
|
||||
// as possible, we'll force the current game to zero if the server isn't in a streaming session.
|
||||
if (!$root.find("state").text().trim().endsWith("_SERVER_BUSY")) {
|
||||
this.currentGame = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
},
|
||||
|
||||
getAppById: function(appId) {
|
||||
return this.getAppList().then(function(list) {
|
||||
var retApp = null;
|
||||
|
||||
list.some(function(app) {
|
||||
if (app.id == appId) {
|
||||
retApp = app;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
return retApp;
|
||||
});
|
||||
},
|
||||
|
||||
getAppByName: function(appName) {
|
||||
return this.getAppList().then(function(list) {
|
||||
var retApp = null;
|
||||
|
||||
list.some(function(app) {
|
||||
if (app.title == appName) {
|
||||
retApp = app;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
return retApp;
|
||||
});
|
||||
},
|
||||
|
||||
getAppListWithCacheFlush: function() {
|
||||
return sendMessage('openUrl', [this._baseUrlHttps + '/applist?' + this._buildUidStr(), false]).then(function(ret) {
|
||||
$xml = this._parseXML(ret);
|
||||
$root = $xml.find("root");
|
||||
|
||||
if ($root.attr("status_code") != 200) {
|
||||
// TODO: Bubble up an error here
|
||||
console.error('%c[utils.js, utils.js, getAppListWithCacheFlush]', 'color: gray;', 'Applist request failed', $root.attr("status_code"));
|
||||
return [];
|
||||
}
|
||||
|
||||
var rootElement = $xml.find("root")[0];
|
||||
var appElements = rootElement.getElementsByTagName("App");
|
||||
var appList = [];
|
||||
|
||||
for (var i = 0, len = appElements.length; i < len; i++) {
|
||||
appList.push({
|
||||
title: appElements[i].getElementsByTagName("AppTitle")[0].innerHTML.trim(),
|
||||
id: parseInt(appElements[i].getElementsByTagName("ID")[0].innerHTML.trim(), 10)
|
||||
});
|
||||
}
|
||||
|
||||
this._memCachedApplist = appList;
|
||||
|
||||
return appList;
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
getAppList: function() {
|
||||
if (this._memCachedApplist) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
console.log('%c[utils.js, utils.js]', 'color: gray;', 'Returning memory-cached apps list');
|
||||
resolve(this._memCachedApplist);
|
||||
return;
|
||||
}.bind(this));
|
||||
}
|
||||
|
||||
return this.getAppListWithCacheFlush();
|
||||
},
|
||||
|
||||
// returns the box art of the given appID.
|
||||
// three layers of response time are possible: memory cached (in javascript), storage cached (in chrome.storage.local), and streamed (host sends binary over the network)
|
||||
getBoxArt: function(appId) {
|
||||
if (chrome.storage) {
|
||||
// This may be bad practice to push/pull this much data through local storage?
|
||||
return new Promise(function(resolve, reject) {
|
||||
chrome.storage.local.get('boxart-' + appId, function(storageData) {
|
||||
// if we already have it, load it.
|
||||
if (storageData !== undefined && Object.keys(storageData).length !== 0 && storageData['boxart-' + appId].constructor !== Object) {
|
||||
console.log('%c[utils.js, getBoxArt]', 'color: gray;', 'Returning storage-cached box art for app: ', appId);
|
||||
resolve(storageData['boxart-' + appId]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
this.selectServerAddress(function(successfulAddress) {
|
||||
// Successfully determined server address. Update base URL.
|
||||
this.address = successfulAddress;
|
||||
this._baseUrlHttps = 'https://' + successfulAddress + ':47984';
|
||||
this._baseUrlHttp = 'http://' + successfulAddress + ':47989';
|
||||
|
||||
// Poll for the app list every 10 successful serverinfo polls.
|
||||
// Not including the first one to avoid PCs taking a while to show
|
||||
// as online initially
|
||||
if (this._pollCount++ % 10 == 1) {
|
||||
this.getAppListWithCacheFlush();
|
||||
}
|
||||
|
||||
this._consecutivePollFailures = 0;
|
||||
this.online = true;
|
||||
|
||||
// Call all pending completion callbacks
|
||||
var completion;
|
||||
while ((completion = this._pollCompletionCallbacks.pop())) {
|
||||
completion(this);
|
||||
}
|
||||
}.bind(this), function() {
|
||||
if (++this._consecutivePollFailures >= 2) {
|
||||
this.online = false;
|
||||
}
|
||||
|
||||
// Call all pending completion callbacks
|
||||
var completion;
|
||||
while ((completion = this._pollCompletionCallbacks.pop())) {
|
||||
completion(this);
|
||||
}
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
// initially pings the server to try and figure out if it's routable by any means.
|
||||
selectServerAddress: function(onSuccess, onFailure) {
|
||||
// TODO: Deduplicate the addresses
|
||||
this.refreshServerInfoAtAddress(this.address).then(function(successPrevAddr) {
|
||||
onSuccess(this.address);
|
||||
}.bind(this), function(successPrevAddr) {
|
||||
this.refreshServerInfoAtAddress(this.hostname + '.local').then(function(successLocal) {
|
||||
onSuccess(this.hostname + '.local');
|
||||
}.bind(this), function(failureLocal) {
|
||||
this.refreshServerInfoAtAddress(this.externalIP).then(function(successExternal) {
|
||||
onSuccess(this.externalIP);
|
||||
}.bind(this), function(failureExternal) {
|
||||
this.refreshServerInfoAtAddress(this.userEnteredAddress).then(function(successUserEntered) {
|
||||
onSuccess(this.userEnteredAddress);
|
||||
}.bind(this), function(failureUserEntered) {
|
||||
console.warn('%c[utils.js, utils.js, selectServerAddress]', 'color: gray;', 'Failed to contact host ' + this.hostname, this);
|
||||
onFailure();
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
toString: function() {
|
||||
var string = '';
|
||||
string += 'server address: ' + this.address + '\r\n';
|
||||
string += 'server UID: ' + this.serverUid + '\r\n';
|
||||
string += 'is paired: ' + this.paired + '\r\n';
|
||||
string += 'current game: ' + this.currentGame + '\r\n';
|
||||
string += 'server major version: ' + this.serverMajorVersion + '\r\n';
|
||||
string += 'appversion: ' + this.appVersion + '\r\n';
|
||||
string += 'GFE version: ' + this.GfeVersion + '\r\n';
|
||||
string += 'gpu type: ' + this.gputype + '\r\n';
|
||||
string += 'number of apps: ' + this.numofapps + '\r\n';
|
||||
string += 'supported display modes: ' + '\r\n';
|
||||
for(var displayMode in this.supportedDisplayModes) {
|
||||
string += '\t' + displayMode + ': ' + this.supportedDisplayModes[displayMode] + '\r\n';
|
||||
}
|
||||
return string;
|
||||
},
|
||||
|
||||
_parseServerInfo: function(xmlStr) {
|
||||
$xml = this._parseXML(xmlStr);
|
||||
$root = $xml.find('root');
|
||||
|
||||
if($root.attr("status_code") != 200) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(this.serverUid != $root.find('uniqueid').text().trim() && this.serverUid != "") {
|
||||
// if we received a UID that isn't the one we expected, fail.
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log('%c[utils.js, _parseServerInfo]', 'color:gray;', 'Parsing server info:', $root);
|
||||
|
||||
this.paired = $root.find("PairStatus").text().trim() == 1;
|
||||
this.currentGame = parseInt($root.find("currentgame").text().trim(), 10);
|
||||
this.appVersion = $root.find("appversion").text().trim();
|
||||
this.serverMajorVersion = parseInt(this.appVersion.substring(0, 1), 10);
|
||||
this.serverUid = $root.find('uniqueid').text().trim();
|
||||
this.hostname = $root.find('hostname').text().trim();
|
||||
this.externalIP = $root.find('ExternalIP').text().trim();
|
||||
try { // these aren't critical for functionality, and don't necessarily exist in older GFE versions.
|
||||
this.GfeVersion = $root.find('GfeVersion').text().trim();
|
||||
this.gputype = $root.find('gputype').text().trim();
|
||||
this.numofapps = $root.find('numofapps').text().trim();
|
||||
// now for the hard part: parsing the supported streaming
|
||||
$root.find('DisplayMode').each(function(index, value) { // for each resolution:FPS object
|
||||
var yres = parseInt($(value).find('Height').text());
|
||||
var xres = parseInt($(value).find('Width').text());
|
||||
var fps = parseInt($(value).find('RefreshRate').text());
|
||||
if(!this.supportedDisplayModes[yres + ':' + xres]) {
|
||||
this.supportedDisplayModes[yres + ':' + xres] = [];
|
||||
}
|
||||
if(!this.supportedDisplayModes[yres + ':' + xres].includes(fps)) {
|
||||
this.supportedDisplayModes[yres + ':' + xres].push(fps);
|
||||
}
|
||||
}.bind(this));
|
||||
} catch (err) {
|
||||
// we don't need this data, so no error handling necessary
|
||||
}
|
||||
|
||||
|
||||
// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
|
||||
// has the semantics that its name would indicate. To contain the effects of this change as much
|
||||
// as possible, we'll force the current game to zero if the server isn't in a streaming session.
|
||||
if (!$root.find("state").text().trim().endsWith("_SERVER_BUSY")) {
|
||||
this.currentGame = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
},
|
||||
|
||||
getAppById: function (appId) {
|
||||
return this.getAppList().then(function (list) {
|
||||
var retApp = null;
|
||||
|
||||
list.some(function (app) {
|
||||
if (app.id == appId) {
|
||||
retApp = app;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
return retApp;
|
||||
});
|
||||
},
|
||||
|
||||
getAppByName: function (appName) {
|
||||
return this.getAppList().then(function (list) {
|
||||
var retApp = null;
|
||||
|
||||
list.some(function (app) {
|
||||
if (app.title == appName) {
|
||||
retApp = app;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
return retApp;
|
||||
});
|
||||
},
|
||||
|
||||
getAppListWithCacheFlush: function () {
|
||||
return sendMessage('openUrl', [this._baseUrlHttps + '/applist?' + this._buildUidStr(), false]).then(function (ret) {
|
||||
$xml = this._parseXML(ret);
|
||||
$root = $xml.find("root");
|
||||
|
||||
if ($root.attr("status_code") != 200) {
|
||||
// TODO: Bubble up an error here
|
||||
console.error('%c[utils.js, utils.js, getAppListWithCacheFlush]', 'color: gray;', 'Applist request failed', $root.attr("status_code"));
|
||||
return [];
|
||||
}
|
||||
|
||||
var rootElement = $xml.find("root")[0];
|
||||
var appElements = rootElement.getElementsByTagName("App");
|
||||
var appList = [];
|
||||
|
||||
for (var i = 0, len = appElements.length; i < len; i++) {
|
||||
appList.push({
|
||||
title: appElements[i].getElementsByTagName("AppTitle")[0].innerHTML.trim(),
|
||||
id: parseInt(appElements[i].getElementsByTagName("ID")[0].innerHTML.trim(), 10)
|
||||
});
|
||||
}
|
||||
|
||||
this._memCachedApplist = appList;
|
||||
|
||||
return appList;
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
getAppList: function () {
|
||||
if (this._memCachedApplist) {
|
||||
return new Promise(function (resolve, reject) {
|
||||
console.log('%c[utils.js, utils.js]', 'color: gray;', 'Returning memory-cached apps list');
|
||||
resolve(this._memCachedApplist);
|
||||
return;
|
||||
}.bind(this));
|
||||
}
|
||||
|
||||
return this.getAppListWithCacheFlush();
|
||||
},
|
||||
|
||||
// returns the box art of the given appID.
|
||||
// three layers of response time are possible: memory cached (in javascript), storage cached (in chrome.storage.local), and streamed (host sends binary over the network)
|
||||
getBoxArt: function (appId) {
|
||||
if (chrome.storage) {
|
||||
// This may be bad practice to push/pull this much data through local storage?
|
||||
return new Promise(function (resolve, reject) {
|
||||
chrome.storage.local.get('boxart-'+appId, function(storageData) {
|
||||
// if we already have it, load it.
|
||||
if (storageData !== undefined && Object.keys(storageData).length !== 0 && storageData['boxart-'+appId].constructor !== Object) {
|
||||
console.log('%c[utils.js, getBoxArt]', 'color: gray;', 'Returning storage-cached box art for app: ', appId);
|
||||
resolve(storageData['boxart-'+appId]);
|
||||
return;
|
||||
}
|
||||
|
||||
// otherwise, put it in our cache, then return it
|
||||
sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
'/appasset?'+this._buildUidStr() +
|
||||
'&appid=' + appId +
|
||||
'&AssetType=2&AssetIdx=0',
|
||||
true
|
||||
]).then(function(boxArtBuffer) {
|
||||
var reader = new FileReader();
|
||||
reader.onloadend = function() {
|
||||
var obj = {};
|
||||
obj['boxart-'+appId] = this.result;
|
||||
chrome.storage.local.set(obj, function(onSuccess) {});
|
||||
console.log('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Returning network-fetched box art');
|
||||
resolve(this.result);
|
||||
}
|
||||
reader.readAsDataURL(new Blob([boxArtBuffer], {type: "image/png"}));
|
||||
}.bind(this), function(error) {
|
||||
console.error('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Box-art request failed!', error);
|
||||
reject(error);
|
||||
return;
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
|
||||
} else { // shouldn't run because we always have chrome.storage, but I'm not going to antagonize other browsers
|
||||
console.warn('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'chrome.storage not detected! Box art will not be saved!');
|
||||
return sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
'/appasset?'+this._buildUidStr() +
|
||||
'&appid=' + appId +
|
||||
'&AssetType=2&AssetIdx=0',
|
||||
true
|
||||
]);
|
||||
}
|
||||
},
|
||||
|
||||
launchApp: function (appId, mode, sops, rikey, rikeyid, localAudio, surroundAudioInfo, gamepadMask) {
|
||||
return sendMessage('openUrl', [
|
||||
// otherwise, put it in our cache, then return it
|
||||
sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
'/launch?' + this._buildUidStr() +
|
||||
'/appasset?' + this._buildUidStr() +
|
||||
'&appid=' + appId +
|
||||
'&mode=' + mode +
|
||||
'&additionalStates=1&sops=' + sops +
|
||||
'&rikey=' + rikey +
|
||||
'&rikeyid=' + rikeyid +
|
||||
'&localAudioPlayMode=' + localAudio +
|
||||
'&surroundAudioInfo=' + surroundAudioInfo +
|
||||
'&remoteControllersBitmap=' + gamepadMask +
|
||||
'&gcmap=' + gamepadMask,
|
||||
false
|
||||
]).then(function (ret) {
|
||||
return true;
|
||||
});
|
||||
},
|
||||
|
||||
resumeApp: function (rikey, rikeyid, surroundAudioInfo) {
|
||||
return sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
'/resume?' + this._buildUidStr() +
|
||||
'&rikey=' + rikey +
|
||||
'&rikeyid=' + rikeyid +
|
||||
'&surroundAudioInfo=' + surroundAudioInfo,
|
||||
false
|
||||
]).then(function (ret) {
|
||||
return true;
|
||||
});
|
||||
},
|
||||
|
||||
quitApp: function () {
|
||||
return sendMessage('openUrl', [this._baseUrlHttps + '/cancel?' + this._buildUidStr(), false])
|
||||
// Refresh server info after quitting because it may silently fail if the
|
||||
// session belongs to a different client.
|
||||
// TODO: We should probably bubble this up to our caller.
|
||||
.then(this.refreshServerInfo());
|
||||
},
|
||||
|
||||
pair: function(randomNumber) {
|
||||
return this.refreshServerInfo().then(function () {
|
||||
if (this.paired)
|
||||
return true;
|
||||
|
||||
if (this.currentGame != 0)
|
||||
return false;
|
||||
|
||||
return sendMessage('pair', [this.serverMajorVersion.toString(), this.address, randomNumber]).then(function (pairStatus) {
|
||||
return sendMessage('openUrl', [this._baseUrlHttps + '/pair?uniqueid=' + this.clientUid + '&devicename=roth&updateState=1&phrase=pairchallenge', false]).then(function (ret) {
|
||||
$xml = this._parseXML(ret);
|
||||
this.paired = $xml.find('paired').html() == "1";
|
||||
return this.paired;
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
'&AssetType=2&AssetIdx=0',
|
||||
true
|
||||
]).then(function(boxArtBuffer) {
|
||||
var reader = new FileReader();
|
||||
reader.onloadend = function() {
|
||||
var obj = {};
|
||||
obj['boxart-' + appId] = this.result;
|
||||
chrome.storage.local.set(obj, function(onSuccess) {});
|
||||
console.log('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Returning network-fetched box art');
|
||||
resolve(this.result);
|
||||
}
|
||||
reader.readAsDataURL(new Blob([boxArtBuffer], {
|
||||
type: "image/png"
|
||||
}));
|
||||
}.bind(this), function(error) {
|
||||
console.error('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Box-art request failed!', error);
|
||||
reject(error);
|
||||
return;
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
},
|
||||
}.bind(this));
|
||||
|
||||
_buildUidStr: function () {
|
||||
return 'uniqueid=' + this.clientUid + '&uuid=' + guuid();
|
||||
},
|
||||
} else { // shouldn't run because we always have chrome.storage, but I'm not going to antagonize other browsers
|
||||
console.warn('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'chrome.storage not detected! Box art will not be saved!');
|
||||
return sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
'/appasset?' + this._buildUidStr() +
|
||||
'&appid=' + appId +
|
||||
'&AssetType=2&AssetIdx=0',
|
||||
true
|
||||
]);
|
||||
}
|
||||
},
|
||||
|
||||
_parseXML: function (xmlData) {
|
||||
return $($.parseXML(xmlData.toString()));
|
||||
},
|
||||
launchApp: function(appId, mode, sops, rikey, rikeyid, localAudio, surroundAudioInfo, gamepadMask) {
|
||||
return sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
'/launch?' + this._buildUidStr() +
|
||||
'&appid=' + appId +
|
||||
'&mode=' + mode +
|
||||
'&additionalStates=1&sops=' + sops +
|
||||
'&rikey=' + rikey +
|
||||
'&rikeyid=' + rikeyid +
|
||||
'&localAudioPlayMode=' + localAudio +
|
||||
'&surroundAudioInfo=' + surroundAudioInfo +
|
||||
'&remoteControllersBitmap=' + gamepadMask +
|
||||
'&gcmap=' + gamepadMask,
|
||||
false
|
||||
]).then(function(ret) {
|
||||
return true;
|
||||
});
|
||||
},
|
||||
|
||||
resumeApp: function(rikey, rikeyid, surroundAudioInfo) {
|
||||
return sendMessage('openUrl', [
|
||||
this._baseUrlHttps +
|
||||
'/resume?' + this._buildUidStr() +
|
||||
'&rikey=' + rikey +
|
||||
'&rikeyid=' + rikeyid +
|
||||
'&surroundAudioInfo=' + surroundAudioInfo,
|
||||
false
|
||||
]).then(function(ret) {
|
||||
return true;
|
||||
});
|
||||
},
|
||||
|
||||
quitApp: function() {
|
||||
return sendMessage('openUrl', [this._baseUrlHttps + '/cancel?' + this._buildUidStr(), false])
|
||||
// Refresh server info after quitting because it may silently fail if the
|
||||
// session belongs to a different client.
|
||||
// TODO: We should probably bubble this up to our caller.
|
||||
.then(this.refreshServerInfo());
|
||||
},
|
||||
|
||||
pair: function(randomNumber) {
|
||||
return this.refreshServerInfo().then(function() {
|
||||
if (this.paired)
|
||||
return true;
|
||||
|
||||
if (this.currentGame != 0)
|
||||
return false;
|
||||
|
||||
return sendMessage('pair', [this.serverMajorVersion.toString(), this.address, randomNumber]).then(function(pairStatus) {
|
||||
return sendMessage('openUrl', [this._baseUrlHttps + '/pair?uniqueid=' + this.clientUid + '&devicename=roth&updateState=1&phrase=pairchallenge', false]).then(function(ret) {
|
||||
$xml = this._parseXML(ret);
|
||||
this.paired = $xml.find('paired').html() == "1";
|
||||
return this.paired;
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
_buildUidStr: function() {
|
||||
return 'uniqueid=' + this.clientUid + '&uuid=' + guuid();
|
||||
},
|
||||
|
||||
_parseXML: function(xmlData) {
|
||||
return $($.parseXML(xmlData.toString()));
|
||||
},
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user