added support for failed promises

This commit is contained in:
R. Aidan Campbell 2016-04-16 15:56:11 -04:00
parent 8c258c3eb5
commit 1f3a1cbaa9

View File

@ -47,13 +47,22 @@ function moduleDidLoad() {
storeData('cert', cert, null);
pairingCert = cert;
console.log("Generated new cert.");
}, function (failedCert) {
console.log('ERROR: failed to generate new cert!');
console.log('Returned error was: ' + failedCert);
}).then(function (ret) {
sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]);
}, function (failedInit) {
console.log('ERROR: failed httpInit!');
console.log('Returned error was: ' + failedInit);
});
}
else {
sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function (ret) {
snackbarLog('Initialization complete.');
}, function (failedInit) {
console.log('ERROR: failed httpInit!');
console.log('Returned error was: ' + failedInit);
});
}
}
@ -106,11 +115,15 @@ function pairTo(targetHost) {
api.pair(randomNumber).then(function (paired) {
if (!paired) {
if (api.currentGame != 0) {
snackbarLog(targetHost + ' is already in game. Cannot pair!');
$('#pairButton').html('Pairing Failed');
$('#pairingDialogText').html('Error: ' + targetHost + ' is in app. Cannot pair until the app is stopped.');
} else {
snackbarLog('Pairing failed');
$('#pairButton').html('Pairing Failed');
$('#pairingDialogText').html('Error: Pairing failed');
if (api.currentGame != 0)
snackbarLog(targetHost + ' is already in game. Cannot pair!');
$('#pairingDialogText').html('Error: failed to pair with ' + targetHost + '. failure reason unknown.');
}
return;
}
@ -126,9 +139,12 @@ function pairTo(targetHost) {
var opt = document.createElement('option');
opt.appendChild(document.createTextNode(targetHost));
opt.value = targetHost;
$('#selectHost')[0].appendChild(opt);
$('#selectHost').append(opt);
hosts.push(targetHost);
saveHosts();
}, function (failedPairing) {
snackbarLog('Failed pairing to: ' + targetHost);
console.log('pairing failed, and returned ' + failedPairing);
});
}
@ -147,13 +163,16 @@ function hostChosen() {
var opt = document.createElement('option');
opt.appendChild(document.createTextNode(target));
opt.value = target;
$('#selectHost')[0].appendChild(opt);
$('#selectHost').append(opt);
hosts.push(target);
saveHosts();
$('#GFEHostIPField').val(''); // eat the contents of the textbox
$('#GFEHostIPField').parent().removeClass('is-dirty');
}
showApps();
}, function (failedRefreshInfo) {
snackbarLog('Failed to connect to ' + target + '! Are you sure the host is on?');
console.log('Returned error was: ' + failedRefreshInfo);
});
}
@ -197,6 +216,8 @@ function showApps() {
$('#selectGame').val(api.currentGame);
gameSelectUpdated(); // default the button to 'Resume Game' if one is running.
}, function (failedAppList) {
console.log('Failed to get applist from host: ' + api.address);
});
showAppsMode();
@ -231,10 +252,11 @@ function startSelectedGame() {
// if we need to reconnect to the target, and `target` has been updated, we can pass the appID we listed from the previous target
// then everyone's sad. So we won't do that. Because the only way to see the startGame button is to list the apps for the target anyways.
if(!api || !api.paired) {
console.log('attempted to start a game, but `api` did not initialize properly. Failing!');
return;
}
var appID = $("#selectGame")[0].options[$("#selectGame")[0].selectedIndex].value; // app that the user wants to play
var appID = $("#selectHost").val(); // app that the user wants to play
// refresh the server info, because the user might have quit the game.
api.refreshServerInfo().then(function (ret) {
@ -246,14 +268,16 @@ function startSelectedGame() {
document.getElementById('replaceAppDialogText').innerHTML =
'You wanted to start a new game. ' + currentApp.title + ' is already running. Would you like to stop ' + currentApp.title + ', then start the new game?';
replaceAppDialog.showModal();
console.log('finished getAppById promise. returning.');
return;
}, function (failedCurrentApp) {
console.log('ERROR: failed to get the current running app from host!');
console.log('Returned error was: ' + failedCurrentApp);
return;
});
console.log('finished api being in another game. returning out of startSelectedGame');
return;
}
snackbarLog('Starting app: ' + $("#selectGame")[0].options[$("#selectGame")[0].selectedIndex].innerHTML);
snackbarLog('Starting app: ' + $('#selectGame option:selected').text());
var frameRate = $("#selectFramerate").val();
var streamWidth = $('#selectResolution option:selected').val().split(':')[0];
@ -268,6 +292,10 @@ function startSelectedGame() {
if(api.currentGame == appID) // if user wants to launch the already-running app, then we resume it.
return api.resumeApp(rikey, rikeyid).then(function (ret) {
sendMessage('startRequest', [target, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString()]);
}, function (failedResumeApp) {
console.log('ERROR: failed to resume the app!');
console.log('Returned error was: ' + failedResumeApp);
return;
});
api.launchApp(appID,
@ -278,6 +306,10 @@ function startSelectedGame() {
0x030002 // Surround channel mask << 16 | Surround channel count
).then(function (ret) {
sendMessage('startRequest', [target, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString()]);
}, function (failedLaunchApp) {
console.log('ERROR: failed to launch app with appID: ' + appID);
console.log('Returned error was: ' + failedLaunchApp);
return;
});
});
console.log('finished startSelectedGame.');
@ -337,9 +369,21 @@ function stopGame(callbackFunction) {
api.refreshServerInfo().then(function (ret3) { // refresh to show no app is currently running.
showAppsMode();
if (typeof(callbackFunction) === "function") callbackFunction();
}, function (failedRefreshInfo2) {
console.log('ERROR: failed to refresh server info!');
console.log('Returned error was: ' + failedRefreshInfo2);
});
}, function (failedQuitApp) {
console.log('ERROR: failed to quit app!');
console.log('Returned error was: ' + failedQuitApp);
});
}, function (failedGetApp) {
console.log('ERROR: failed to get app ID!');
console.log('Returned error was: ' + failedRefreshInfo);
});
}, function (failedRefreshInfo) {
console.log('ERROR: failed to refresh server info!');
console.log('Returned error was: ' + failedRefreshInfo);
});
}
@ -410,7 +454,7 @@ function onWindowLoad(){
var opt = document.createElement('option');
opt.appendChild(document.createTextNode(hosts[i]));
opt.value = hosts[i];
$('#selectHost')[0].appendChild(opt);
$('#selectHost').append(opt);
}
});
// load stored bitrate prefs