diff --git a/README.md b/README.md index 23adfa2..21e5920 100644 --- a/README.md +++ b/README.md @@ -4,8 +4,6 @@ Moonlight for ChromeOS allows you to stream your full collection of games from your powerful desktop to another PC or laptop running ChromeOS. -For Windows, Mac, and Linux, we recommend running the [new PC port](https://github.com/moonlight-stream/moonlight-qt) for maximum performance. - Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS/tvOS](https://github.com/moonlight-stream/moonlight-ios). Check out [the Moonlight wiki](https://github.com/moonlight-stream/moonlight-docs/wiki) for more detailed project information, setup guide, or troubleshooting steps. @@ -14,6 +12,14 @@ Check out [the Moonlight wiki](https://github.com/moonlight-stream/moonlight-doc [![Moonlight for ChromeOS](https://moonlight-stream.org/images/chrome_webstore.png)](https://chrome.google.com/webstore/detail/moonlight-game-streaming/gemamigbbenahjlfnmlfdjhdnkpbkfjj) +## Deprecation + +Moonlight for ChromeOS is a legacy client that depends on the [deprecated NaCl runtime](https://blog.chromium.org/2021/10/extending-chrome-app-support-on-chrome.html). It is receiving only basic bugfixes and little/no feature work. + +For ChromeOS systems, we recommend migrating to the [Android](https://github.com/moonlight-stream/moonlight-android) app for additional features, functionality, and active support. Please reach out in the [GitHub tracker](https://github.com/moonlight-stream/moonlight-android) if there are any functionality or performance regressions when moving to the Android client on ChromeOS systems. + +For Windows, Mac, and Linux clients, we recommend running the [native PC port](https://github.com/moonlight-stream/moonlight-qt). + ## Building 1. Install the Chrome Native Client SDK and download the current Pepper SDK 2. Set the `NACL_SDK_ROOT` environment variable to your Pepper SDK folder. If you need more detailed instructions, see [here](https://github.com/google/pepper.js/wiki/Getting-Started)