Cameron Gutman 5f4496036c Don't use GameManager loading flag
This is meant to affect CPU throttling, which we don't need.
2023-07-02 19:08:58 -05:00

262 lines
11 KiB
Java

package com.limelight.utils;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.GameManager;
import android.app.GameState;
import android.app.LocaleManager;
import android.app.UiModeManager;
import android.content.Context;
import android.content.DialogInterface;
import android.content.SharedPreferences;
import android.content.res.Configuration;
import android.graphics.Insets;
import android.os.Build;
import android.os.LocaleList;
import android.view.View;
import android.view.WindowInsets;
import android.view.WindowManager;
import com.limelight.Game;
import com.limelight.R;
import com.limelight.nvstream.http.ComputerDetails;
import com.limelight.preferences.PreferenceConfiguration;
import java.util.Locale;
public class UiHelper {
private static final int TV_VERTICAL_PADDING_DP = 15;
private static final int TV_HORIZONTAL_PADDING_DP = 15;
private static void setGameModeStatus(Context context, boolean streaming, boolean interruptible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
GameManager gameManager = context.getSystemService(GameManager.class);
if (streaming) {
gameManager.setGameState(new GameState(false, interruptible ? GameState.MODE_GAMEPLAY_INTERRUPTIBLE : GameState.MODE_GAMEPLAY_UNINTERRUPTIBLE));
}
else {
gameManager.setGameState(new GameState(false, GameState.MODE_NONE));
}
}
}
public static void notifyStreamConnecting(Context context) {
setGameModeStatus(context, true, true);
}
public static void notifyStreamConnected(Context context) {
setGameModeStatus(context, true, false);
}
public static void notifyStreamEnteringPiP(Context context) {
setGameModeStatus(context, true, true);
}
public static void notifyStreamExitingPiP(Context context) {
setGameModeStatus(context, true, false);
}
public static void notifyStreamEnded(Context context) {
setGameModeStatus(context, false, false);
}
public static void setLocale(Activity activity)
{
String locale = PreferenceConfiguration.readPreferences(activity).language;
if (!locale.equals(PreferenceConfiguration.DEFAULT_LANGUAGE)) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
// On Android 13, migrate this non-default language setting into the OS native API
LocaleManager localeManager = activity.getSystemService(LocaleManager.class);
localeManager.setApplicationLocales(LocaleList.forLanguageTags(locale));
PreferenceConfiguration.completeLanguagePreferenceMigration(activity);
}
else {
Configuration config = new Configuration(activity.getResources().getConfiguration());
// Some locales include both language and country which must be separated
// before calling the Locale constructor.
if (locale.contains("-"))
{
config.locale = new Locale(locale.substring(0, locale.indexOf('-')),
locale.substring(locale.indexOf('-') + 1));
}
else
{
config.locale = new Locale(locale);
}
activity.getResources().updateConfiguration(config, activity.getResources().getDisplayMetrics());
}
}
}
public static void applyStatusBarPadding(View view) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
// This applies the padding that we omitted in notifyNewRootView() on Q
view.setOnApplyWindowInsetsListener(new View.OnApplyWindowInsetsListener() {
@Override
public WindowInsets onApplyWindowInsets(View view, WindowInsets windowInsets) {
view.setPadding(view.getPaddingLeft(),
view.getPaddingTop(),
view.getPaddingRight(),
windowInsets.getTappableElementInsets().bottom);
return windowInsets;
}
});
view.requestApplyInsets();
}
}
public static void notifyNewRootView(final Activity activity)
{
View rootView = activity.findViewById(android.R.id.content);
UiModeManager modeMgr = (UiModeManager) activity.getSystemService(Context.UI_MODE_SERVICE);
// Set GameState.MODE_NONE initially for all activities
setGameModeStatus(activity, false, false);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
// Allow this non-streaming activity to layout under notches.
//
// We should NOT do this for the Game activity unless
// the user specifically opts in, because it can obscure
// parts of the streaming surface.
activity.getWindow().getAttributes().layoutInDisplayCutoutMode =
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
if (modeMgr.getCurrentModeType() == Configuration.UI_MODE_TYPE_TELEVISION) {
// Increase view padding on TVs
float scale = activity.getResources().getDisplayMetrics().density;
int verticalPaddingPixels = (int) (TV_VERTICAL_PADDING_DP*scale + 0.5f);
int horizontalPaddingPixels = (int) (TV_HORIZONTAL_PADDING_DP*scale + 0.5f);
rootView.setPadding(horizontalPaddingPixels, verticalPaddingPixels,
horizontalPaddingPixels, verticalPaddingPixels);
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
// Draw under the status bar on Android Q devices
// Using getDecorView() here breaks the translucent status/navigation bar when gestures are disabled
activity.findViewById(android.R.id.content).setOnApplyWindowInsetsListener(new View.OnApplyWindowInsetsListener() {
@Override
public WindowInsets onApplyWindowInsets(View view, WindowInsets windowInsets) {
// Use the tappable insets so we can draw under the status bar in gesture mode
Insets tappableInsets = windowInsets.getTappableElementInsets();
view.setPadding(tappableInsets.left,
tappableInsets.top,
tappableInsets.right,
0);
// Show a translucent navigation bar if we can't tap there
if (tappableInsets.bottom != 0) {
activity.getWindow().addFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_NAVIGATION);
}
else {
activity.getWindow().clearFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_NAVIGATION);
}
return windowInsets;
}
});
activity.getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION);
}
}
public static void showDecoderCrashDialog(Activity activity) {
final SharedPreferences prefs = activity.getSharedPreferences("DecoderTombstone", 0);
final int crashCount = prefs.getInt("CrashCount", 0);
int lastNotifiedCrashCount = prefs.getInt("LastNotifiedCrashCount", 0);
// Remember the last crash count we notified at, so we don't
// display the crash dialog every time the app is started until
// they stream again
if (crashCount != 0 && crashCount != lastNotifiedCrashCount) {
if (crashCount % 3 == 0) {
// At 3 consecutive crashes, we'll forcefully reset their settings
PreferenceConfiguration.resetStreamingSettings(activity);
Dialog.displayDialog(activity,
activity.getResources().getString(R.string.title_decoding_reset),
activity.getResources().getString(R.string.message_decoding_reset),
new Runnable() {
@Override
public void run() {
// Mark notification as acknowledged on dismissal
prefs.edit().putInt("LastNotifiedCrashCount", crashCount).apply();
}
});
}
else {
Dialog.displayDialog(activity,
activity.getResources().getString(R.string.title_decoding_error),
activity.getResources().getString(R.string.message_decoding_error),
new Runnable() {
@Override
public void run() {
// Mark notification as acknowledged on dismissal
prefs.edit().putInt("LastNotifiedCrashCount", crashCount).apply();
}
});
}
}
}
public static void displayQuitConfirmationDialog(Activity parent, final Runnable onYes, final Runnable onNo) {
DialogInterface.OnClickListener dialogClickListener = new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
switch (which){
case DialogInterface.BUTTON_POSITIVE:
if (onYes != null) {
onYes.run();
}
break;
case DialogInterface.BUTTON_NEGATIVE:
if (onNo != null) {
onNo.run();
}
break;
}
}
};
AlertDialog.Builder builder = new AlertDialog.Builder(parent);
builder.setMessage(parent.getResources().getString(R.string.applist_quit_confirmation))
.setPositiveButton(parent.getResources().getString(R.string.yes), dialogClickListener)
.setNegativeButton(parent.getResources().getString(R.string.no), dialogClickListener)
.show();
}
public static void displayDeletePcConfirmationDialog(Activity parent, ComputerDetails computer, final Runnable onYes, final Runnable onNo) {
DialogInterface.OnClickListener dialogClickListener = new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
switch (which){
case DialogInterface.BUTTON_POSITIVE:
if (onYes != null) {
onYes.run();
}
break;
case DialogInterface.BUTTON_NEGATIVE:
if (onNo != null) {
onNo.run();
}
break;
}
}
};
AlertDialog.Builder builder = new AlertDialog.Builder(parent);
builder.setMessage(parent.getResources().getString(R.string.delete_pc_msg))
.setTitle(computer.name)
.setPositiveButton(parent.getResources().getString(R.string.yes), dialogClickListener)
.setNegativeButton(parent.getResources().getString(R.string.no), dialogClickListener)
.show();
}
}