moonlight-android/moonlight-common
Aaron Neyer e188e1dd04 Merge branch 'master' of github.com:limelight-stream/limelight-common into logs
* 'master' of github.com:limelight-stream/limelight-common:
  Revert "Lower queued decode unit limit to resync faster if the renderers get behind. Lower the audio receive buffer size since it was unneccessarily large."
  Update README.md
  Revert the DU_LIMIT changes due to variance in platform audio rendering speed
  Lower queued decode unit limit to resync faster if the renderers get behind. Lower the audio receive buffer size since it was unneccessarily large.
  Drop code compliance to Java 1.5. Minor annotation changes for 1.5 compliance.
  Remove depacketizer thread
  add gpl
2014-02-02 20:24:50 -05:00
..
2013-12-05 12:54:41 -05:00
2014-01-14 10:03:07 -05:00
2014-01-24 13:25:03 -05:00

#Limelight

Limelight-common contains common code between limelight-android and limelight-pc.

It implements the actual GameStream protocol.