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moonlight-android/moonlight-common
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Cameron Gutman c18b6ec00b Revert "Lower queued decode unit limit to resync faster if the renderers get behind. Lower the audio receive buffer size since it was unneccessarily large."
This reverts commit 255d65b148c21d1f4e9415922013f6ff91f5236a.
2014-01-24 15:33:18 -05:00
..
.settings
Drop code compliance to Java 1.5. Minor annotation changes for 1.5 compliance.
2014-01-22 13:38:24 -05:00
libs
Commit of common limelight core with bindings based on HEAD of RenderScript-Renderer
2013-12-05 12:57:49 -05:00
src/com/limelight/nvstream
Revert "Lower queued decode unit limit to resync faster if the renderers get behind. Lower the audio receive buffer size since it was unneccessarily large."
2014-01-24 15:33:18 -05:00
.classpath
Commit of common limelight core with bindings based on HEAD of RenderScript-Renderer
2013-12-05 12:57:49 -05:00
.gitignore
Create .gitignore
2013-12-05 12:54:41 -05:00
.project
Commit of common limelight core with bindings based on HEAD of RenderScript-Renderer
2013-12-05 12:57:49 -05:00
LICENSE.txt
add gpl
2014-01-14 10:03:07 -05:00
README.md
Update README.md
2014-01-24 13:25:03 -05:00

README.md

#Limelight

Limelight-common contains common code between limelight-android and limelight-pc.

It implements the actual GameStream protocol.

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