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b3503cdedeec54e24bb082e6c468fa2ee5ae53ae
moonlight-android/moonlight-common
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Cameron Gutman b3503cdede Reduce GCs and CPU usage by avoiding HashSet and LinkedList usage in the depacketizer. Also avoid atomic ref count operations for direct submit decoders.
2015-03-25 00:14:48 -04:00
..
.settings
Build with Java 1.6
2014-11-11 12:59:20 -08:00
libs
Update XPP3 and OkHttp libraries
2014-11-23 23:26:12 -08:00
patches
Add mDNS support with a patched version of jmDNS 3.4.1
2014-06-29 23:48:03 -07:00
src/com/limelight
Reduce GCs and CPU usage by avoiding HashSet and LinkedList usage in the depacketizer. Also avoid atomic ref count operations for direct submit decoders.
2015-03-25 00:14:48 -04:00
.classpath
Update XPP3 and OkHttp libraries
2014-11-23 23:26:12 -08:00
.gitignore
Merge with upstream
2014-06-22 00:37:32 -03:00
.project
Commit of common limelight core with bindings based on HEAD of RenderScript-Renderer
2013-12-05 12:57:49 -05:00
LICENSE.txt
add gpl
2014-01-14 10:03:07 -05:00
README.md
Update README.md
2014-01-24 13:25:03 -05:00

README.md

#Limelight

Limelight-common contains common code between limelight-android and limelight-pc.

It implements the actual GameStream protocol.

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