140 lines
3.9 KiB
Java

package com.limelight.binding.input;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.MouseButtonPacket;
public class TouchContext {
private int lastTouchX = 0;
private int lastTouchY = 0;
private int originalTouchX = 0;
private int originalTouchY = 0;
private long originalTouchTime = 0;
private boolean cancelled;
private final NvConnection conn;
private final int actionIndex;
private final double xFactor;
private final double yFactor;
private static final int TAP_MOVEMENT_THRESHOLD = 10;
private static final int TAP_TIME_THRESHOLD = 250;
public TouchContext(NvConnection conn, int actionIndex, double xFactor, double yFactor)
{
this.conn = conn;
this.actionIndex = actionIndex;
this.xFactor = xFactor;
this.yFactor = yFactor;
}
public int getActionIndex()
{
return actionIndex;
}
private boolean isTap()
{
int xDelta = Math.abs(lastTouchX - originalTouchX);
int yDelta = Math.abs(lastTouchY - originalTouchY);
long timeDelta = System.currentTimeMillis() - originalTouchTime;
return xDelta <= TAP_MOVEMENT_THRESHOLD &&
yDelta <= TAP_MOVEMENT_THRESHOLD &&
timeDelta <= TAP_TIME_THRESHOLD;
}
private byte getMouseButtonIndex()
{
if (actionIndex == 1) {
return MouseButtonPacket.BUTTON_RIGHT;
}
else {
return MouseButtonPacket.BUTTON_LEFT;
}
}
public boolean touchDownEvent(int eventX, int eventY)
{
originalTouchX = lastTouchX = eventX;
originalTouchY = lastTouchY = eventY;
originalTouchTime = System.currentTimeMillis();
cancelled = false;
return true;
}
public void touchUpEvent(int eventX, int eventY)
{
if (cancelled) {
return;
}
if (isTap())
{
byte buttonIndex = getMouseButtonIndex();
// Lower the mouse button
conn.sendMouseButtonDown(buttonIndex);
// We need to sleep a bit here because some games
// do input detection by polling
try {
Thread.sleep(100);
} catch (InterruptedException ignored) {}
// Raise the mouse button
conn.sendMouseButtonUp(buttonIndex);
}
}
public boolean touchMoveEvent(int eventX, int eventY)
{
if (eventX != lastTouchX || eventY != lastTouchY)
{
// We only send moves for the primary touch point
if (actionIndex == 0) {
int deltaX = eventX - lastTouchX;
int deltaY = eventY - lastTouchY;
// Scale the deltas based on the factors passed to our constructor
deltaX = (int)Math.round((double)Math.abs(deltaX) * xFactor);
deltaY = (int)Math.round((double)Math.abs(deltaY) * yFactor);
// Fix up the signs
if (eventX < lastTouchX) {
deltaX = -deltaX;
}
if (eventY < lastTouchY) {
deltaY = -deltaY;
}
// If the scaling factor ended up rounding deltas to zero, wait until they are
// non-zero to update lastTouch that way devices that report small touch events often
// will work correctly
if (deltaX != 0) {
lastTouchX = eventX;
}
if (deltaY != 0) {
lastTouchY = eventY;
}
conn.sendMouseMove((short)deltaX, (short)deltaY);
}
else {
lastTouchX = eventX;
lastTouchY = eventY;
}
}
return true;
}
public void cancelTouch() {
cancelled = true;
}
public boolean isCancelled() {
return cancelled;
}
}