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moonlight-android/moonlight-common
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Cameron Gutman 48f8a05bae Increase the default receive buffers for the RTP sockets to avoid dropping packets while the receive thread is suspended by the OS scheduler. Windows uses particularly small (8KB) receive buffers by default which this should work around.
2013-12-19 14:50:50 -05:00
..
.settings
Commit of common limelight core with bindings based on HEAD of RenderScript-Renderer
2013-12-05 12:57:49 -05:00
libs
Commit of common limelight core with bindings based on HEAD of RenderScript-Renderer
2013-12-05 12:57:49 -05:00
src/com/limelight/nvstream
Increase the default receive buffers for the RTP sockets to avoid dropping packets while the receive thread is suspended by the OS scheduler. Windows uses particularly small (8KB) receive buffers by default which this should work around.
2013-12-19 14:50:50 -05:00
.classpath
Commit of common limelight core with bindings based on HEAD of RenderScript-Renderer
2013-12-05 12:57:49 -05:00
.gitignore
Create .gitignore
2013-12-05 12:54:41 -05:00
.project
Commit of common limelight core with bindings based on HEAD of RenderScript-Renderer
2013-12-05 12:57:49 -05:00
README.md
add readme
2013-12-11 21:12:43 -05:00

README.md

#Limelight

Limelight-common contains common code between limelight-android and limelight-pc.

It implements the actual GameStream protocol.

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