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https://github.com/moonlight-stream/moonlight-android.git
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@@ -7,8 +7,8 @@ android {
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minSdkVersion 16
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minSdkVersion 16
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targetSdkVersion 30
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targetSdkVersion 30
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versionName "9.8.1"
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versionName "9.8.2"
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versionCode = 252
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versionCode = 253
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}
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}
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flavorDimensions "root"
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flavorDimensions "root"
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@@ -107,6 +107,8 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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defaultContext.rightStickDeadzoneRadius = (float) stickDeadzone;
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defaultContext.rightStickDeadzoneRadius = (float) stickDeadzone;
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defaultContext.leftTriggerAxis = MotionEvent.AXIS_BRAKE;
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defaultContext.leftTriggerAxis = MotionEvent.AXIS_BRAKE;
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defaultContext.rightTriggerAxis = MotionEvent.AXIS_GAS;
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defaultContext.rightTriggerAxis = MotionEvent.AXIS_GAS;
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defaultContext.hatXAxis = MotionEvent.AXIS_HAT_X;
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defaultContext.hatYAxis = MotionEvent.AXIS_HAT_Y;
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defaultContext.controllerNumber = (short) 0;
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defaultContext.controllerNumber = (short) 0;
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defaultContext.assignedControllerNumber = true;
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defaultContext.assignedControllerNumber = true;
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defaultContext.external = false;
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defaultContext.external = false;
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@@ -194,6 +196,28 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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return true;
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return true;
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}
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}
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// HACK for https://issuetracker.google.com/issues/163120692
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if (Build.VERSION.SDK_INT == Build.VERSION_CODES.R) {
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if (device.getId() == -1) {
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// This "virtual" device could be input from any of the attached devices.
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// Look to see if any gamepads are connected.
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int[] ids = InputDevice.getDeviceIds();
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for (int id : ids) {
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InputDevice dev = InputDevice.getDevice(id);
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if (dev == null) {
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// This device was removed during enumeration
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continue;
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}
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// If there are any gamepad devices connected, we'll
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// report that this virtual device is a gamepad.
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if (hasJoystickAxes(dev) || hasGamepadButtons(dev)) {
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return true;
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}
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}
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}
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}
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// Otherwise, we'll try anything that claims to be a non-alphabetic keyboard
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// Otherwise, we'll try anything that claims to be a non-alphabetic keyboard
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return device.getKeyboardType() != InputDevice.KEYBOARD_TYPE_ALPHABETIC;
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return device.getKeyboardType() != InputDevice.KEYBOARD_TYPE_ALPHABETIC;
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}
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}
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@@ -703,6 +727,13 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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return null;
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return null;
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}
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}
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// HACK for https://issuetracker.google.com/issues/163120692
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if (Build.VERSION.SDK_INT == Build.VERSION_CODES.R) {
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if (event.getDeviceId() == -1) {
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return defaultContext;
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}
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}
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// Return the existing context if it exists
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// Return the existing context if it exists
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InputDeviceContext context = inputDeviceContexts.get(event.getDeviceId());
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InputDeviceContext context = inputDeviceContexts.get(event.getDeviceId());
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if (context != null) {
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if (context != null) {
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+1
-1
@@ -5,7 +5,7 @@ buildscript {
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google()
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google()
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}
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}
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dependencies {
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dependencies {
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classpath 'com.android.tools.build:gradle:4.1.1'
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classpath 'com.android.tools.build:gradle:4.1.2'
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}
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}
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}
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}
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@@ -0,0 +1,2 @@
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- Add a workaround for the Android 11 gamepad bug when Accessibility features are enabled
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- See https://issuetracker.google.com/issues/163120692 for more details
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