2135 Commits

Author SHA1 Message Date
Cameron Gutman
b603bf4887 Add a checkbox to favor image quality over performance 2013-11-26 20:03:55 -05:00
Cameron Gutman
8e22a125e2 Remove AvcDecoder.SLICE_THREADING flag which was making performance worse. Scale the thread count higher on low performing devices. Use a constant 30 fps target since rendering tends to have very little effect on decoding speed. Only wait when the wait time will exceed 8 ms in order to reduce the likelyhood that the wait causes us to render late. 2013-11-26 14:36:06 -05:00
Cameron Gutman
55d534c8cf Fix off-by-one error in prefix matching 2013-11-25 21:48:35 -05:00
Cameron Gutman
734d80b281 Blacklist the Rockchip H264 decoders. Blacklist another software decoder that doesn't support H264 L5.0 high profile 2013-11-24 19:55:12 -05:00
Cameron Gutman
5360d6c9b2 Hint the GC to run at the completion of each frame. This forces concurrent garbage collection which means that the likelyhood of a long GC pause while other threads are running is lower. 2013-11-24 19:32:50 -05:00
Cameron Gutman
dd82573d08 Switch from ArrayBlockingQueues to LinkedBlockingQueues for increased throughput. Set thread priorities for the decoder and ping threads. 2013-11-24 19:31:50 -05:00
Cameron Gutman
d9527a3810 Optimize performance flags. 2013-11-24 19:29:26 -05:00
Cameron Gutman
9be14c3d92 Add thread names for easier debugging 2013-11-24 17:57:00 -05:00
Cameron Gutman
732ea8a3ac Optimize the reinitialization of the buffer descriptor in the receive threads 2013-11-24 17:29:12 -05:00
Cameron Gutman
9a3c5dac0a Suppress connection failure warnings when closing gracefully 2013-11-24 21:52:33 -05:00
Cameron Gutman
7d39ac2a45 Reuse a single AvByteBufferDescriptor when depacketizing H264 instead of allocating many of them per packet 2013-11-24 21:51:09 -05:00
Cameron Gutman
fb8b6fd7f5 Add configurable ffmpeg performance options 2013-11-24 21:46:47 -05:00
Cameron Gutman
c8b94217cf Set the datagram destination manually for ping packets rather than connecting the datagram socket explicitly. This prevents the ICMP port unreachable message from being propagated to the receive thread which causes an IOException. 2013-11-23 17:07:33 -05:00
Cameron Gutman
0fe7549942 Loosen the connection timeouts. Remove the HTTP request timeout because it depends on how long it takes for the requested app to start. 2013-11-23 16:48:46 -05:00
Cameron Gutman
022866288d Add more logging for exceptions. 2013-11-23 14:06:51 -05:00
Cameron Gutman
125bcb370f Limit the size of queues. Switch to a blacklist instead of a whitelist for hardware decoding. Currently, Nvidia, TI, and Google H264 codecs are on the blacklist. Reenable large heap since we're allocating more objects now. 2013-11-23 02:44:10 -05:00
Cameron Gutman
4d5849f448 Add UI indications of the connection status and failure 2013-11-23 01:03:37 -05:00
Cameron Gutman
c88d23001e Commit forgotten ConnectionStatusListener interface. Thanks to danielb7390 for pointing this out. 2013-11-22 22:13:39 -05:00
Cameron Gutman
2946966456 Whitelist the Exynos hardware H264 decoder 2013-11-22 02:13:02 -05:00
Cameron Gutman
d00474c1cd Fix warning. 2013-11-22 00:31:39 -05:00
Cameron Gutman
49b2332f14 Make the IP textview single line with no suggestions. Set focus to the start streaming button by default. 2013-11-22 00:31:25 -05:00
Cameron Gutman
db78af916d Handle decode units larger than the size of the decode unit buffer 2013-11-22 00:29:48 -05:00
Cameron Gutman
e1a8f86d4f Make the virtual and hardware back buttons on the devices themselves work as the in-game back button. This is required for Shield's back button to work. 2013-11-21 19:56:44 -05:00
Cameron Gutman
80fdae3673 Request an IDR frame if a previous frame was lost or 2013-11-21 19:55:40 -05:00
Cameron Gutman
e52b85a883 Restore the performance level fed into the AvcDecoder 2013-11-21 16:59:04 -05:00
Cameron Gutman
6bb215eddf Remove pooling code due to higher concurrency latency that resulted in a net loss of performance. 2013-11-21 16:40:27 -05:00
Cameron Gutman
1d7460e8b3 Revert "WIP optimization of object allocation and pools. There's currently a double free on the AvByteBufferDescriptor that I'm trying to track down."
This reverts commit 6600329580aace81321220d2e4000099ad27f4f7.
2013-11-21 16:25:10 -05:00
Cameron Gutman
3efa356bb8 Revert "Add double-free detection code to the pools"
This reverts commit 9cdcfd2522febcc2eb7f65d926a37cfa05f21323.
2013-11-21 16:25:01 -05:00
Cameron Gutman
45120e79e4 Revert "Fix the double-free bug and disable double free debugging."
This reverts commit 9bb395501172f754baacc1efe6f09af55627fa15.
2013-11-21 16:24:52 -05:00
Cameron Gutman
ff50b5fdab Revert "Fix memory leaks of special NAL sequences"
This reverts commit d9987105d0d9c27e920b4113875e82b315d050a4.
2013-11-21 16:24:47 -05:00
Cameron Gutman
e6959e66e4 Fix memory leaks of special NAL sequences 2013-11-21 14:36:17 -05:00
Cameron Gutman
d5f59bb972 Remove large heap flag. 2013-11-21 13:08:07 -05:00
Cameron Gutman
9e4364f672 Fix the double-free bug and disable double free debugging. 2013-11-21 13:05:01 -05:00
Cameron Gutman
acb3dc8881 Add double-free detection code to the pools 2013-11-21 12:55:05 -05:00
Cameron Gutman
7951c0fa13 WIP optimization of object allocation and pools. There's currently a double free on the AvByteBufferDescriptor that I'm trying to track down. 2013-11-21 12:24:45 -05:00
Cameron Gutman
c42d40b8f6 Remove an extra frame copy that wasn't needed. Only update the stored frame if the previous frame had been displayed. Don't render the same frame again if there's no new frame to update. 2013-11-21 09:55:57 -05:00
Cameron Gutman
ab9b7b5164 Discard the alpha channel of the surface since it's not used. Always use MED_PERF for the AvcDecoder configuration because it now works well enough on Tegra 3 that the image quality improvements are worth it. 2013-11-21 08:45:25 -05:00
Cameron Gutman
45664dac2a Draw directly to the surface buffer. Improve amount of decoding and rendering that can be done in parallel. Add performance levels and choose them by cpuinfo. Improves Tegra 3 performance significantly. 2013-11-21 08:38:49 -05:00
Cameron Gutman
54839e672d Fix multithreaded decoding to significantly improve Tegra 3 decoding performance. It's not as smooth as Tegra 4 CPU decoding or Snapdragon hardware decoding, but it's much better than it was before. 2013-11-20 03:07:52 -05:00
Cameron Gutman
9b46155af2 Log a message based on what type of decoding is being used 2013-11-20 01:35:39 -05:00
Cameron Gutman
5a4a0d55e3 Enable both landscape orientations 2013-11-20 01:33:58 -05:00
Cameron Gutman
bd6338730d Don't decode video on the emulator for performance reasons. 2013-11-20 01:33:38 -05:00
Cameron Gutman
f672befaa7 Revert an earlier commit that introduced a bug that caused initialization to crash 2013-11-20 00:59:12 -05:00
Cameron Gutman
34905dd01e Fix crashes caused by rendering to a surface on teardown 2013-11-20 00:32:37 -05:00
Cameron Gutman
16d629f5cf Remove jlibrtp (finally). CPU decoding support (works great on Tegra 4, not so well on Tegra 3) 2013-11-20 00:00:00 -05:00
Cameron Gutman
0504bed5e9 Fix ffmpeg library loading. Create a DecoderRenderer interface and use it to move the MediaCodec code into for Qualcomm devices. 2013-11-19 02:49:33 -05:00
Cameron Gutman
2c2e713166 Rework our JNI interface and add ffmpeg bindings for AVC decoding (WIP) 2013-11-18 18:58:49 -05:00
Cameron Gutman
cca7df6c25 Reassemble AVC NALs when padding is reached, rather than waiting through several packets until the next AVC frame start NAL. Improves video latency and vulnerability to packet loss. 2013-11-17 16:50:45 -05:00
Cameron Gutman
10165f3166 Fix frame pacing issues on Snapdragon. Improve latency on Tegra (not perfect still). 2013-11-15 23:42:00 -05:00
Cameron Gutman
79db2ed584 Fix a bug with MAC address selection that caused it to always select the first adapter 2013-11-14 17:30:40 -05:00