Cameron Gutman
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7951c0fa13
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WIP optimization of object allocation and pools. There's currently a double free on the AvByteBufferDescriptor that I'm trying to track down.
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2013-11-21 12:24:45 -05:00 |
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Cameron Gutman
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16d629f5cf
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Remove jlibrtp (finally). CPU decoding support (works great on Tegra 4, not so well on Tegra 3)
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2013-11-20 00:00:00 -05:00 |
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Cameron Gutman
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aa4e07ea2f
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Free audio packets back to the packet pool after decoding.
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2013-11-12 02:19:58 -05:00 |
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Cameron Gutman
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83ad55e436
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Fix some ANRs and force-close errors when connection failures occur.
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2013-11-11 17:21:50 -05:00 |
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Cameron Gutman
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524cab4115
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Drop audio frames if the backlog becomes too large. Trim buffer pools when memory runs low. Optimize AVC decoding a bit more.
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2013-11-10 15:25:00 -05:00 |
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Cameron Gutman
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ac1380bd4c
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Fix force-close if the stream is aborted before RTP is connected. Fix address already in use exception on RTCP socket.
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2013-11-10 05:49:00 -05:00 |
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Cameron Gutman
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c631649867
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Fix order of initialization of streams.
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2013-11-10 02:53:19 -05:00 |
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Cameron Gutman
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0a445b9add
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Properly terminate threads when the game activity exits.
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2013-11-10 01:30:55 -05:00 |
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Cameron Gutman
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ab61af0cb7
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Release decoded data back to the buffer pool
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2013-11-10 03:58:48 -05:00 |
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Cameron Gutman
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34e87ca899
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Rename AvBufferX -> AvByteBufferX and create AvShortBufferX
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2013-11-10 03:42:29 -05:00 |
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Cameron Gutman
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62a9040cb8
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Add a Opus decoder JNI library. Write an audio depacketizer. Audio works!
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2013-11-10 03:27:21 -05:00 |
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Cameron Gutman
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d3b9387c37
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Refactor AV code
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2013-11-09 19:20:49 -05:00 |
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Cameron Gutman
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3aad899a07
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Fix video stream reception. Remove debugging info.
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2013-09-22 03:22:58 -04:00 |
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Cameron Gutman
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aa4376f3d7
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Do proper activity transitions. Send controller input to the streaming PC.
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2013-09-21 20:40:38 -04:00 |
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Cameron Gutman
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fcdc23eeb7
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Add implementation of http negotiation, handshake, control, and input packets
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2013-09-21 18:51:48 -04:00 |
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