Cameron Gutman
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934e234b74
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Update limelight-android for limelight-common changes
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2013-12-19 04:43:42 -05:00 |
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Cameron Gutman
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4701c22b67
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Create a StreamConfiguration class and use it to send correct information about the requested resolution and refresh rate to the various streaming components and the target PC.
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2013-12-19 04:24:45 -05:00 |
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Cameron Gutman
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7f841c1fca
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Allow reuse of the UDP ports to avoid conflicts with GFE
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2013-12-11 23:33:52 -05:00 |
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Aaron Neyer
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4f56dce9f7
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add readme
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2013-12-11 21:12:43 -05:00 |
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Aaron Neyer
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25be9e5cf8
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updated readme
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2013-12-09 16:55:12 -05:00 |
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Aaron Neyer
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5337e938e0
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add license and readme
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2013-12-09 12:12:03 -05:00 |
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Diego Waxemberg
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4e9fb1bbce
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no longer print each time we send a keyboard packet
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2013-12-09 11:56:20 -05:00 |
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Diego Waxemberg
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da47b43ad3
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added support for all 3 mouse buttons
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2013-12-08 16:25:41 -05:00 |
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Diego Waxemberg
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87152e6403
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added support for keyboard modifier keys
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2013-12-08 14:44:01 -05:00 |
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Diego Waxemberg
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895c123b13
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removed keyboard packet print statment
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2013-12-07 22:14:35 -05:00 |
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Diego Waxemberg
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35476e2c28
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added support for sending keyboard key presses
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2013-12-07 21:21:34 -05:00 |
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Diego Waxemberg
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29909e07e8
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added render api for limelight-pc
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2013-12-07 20:09:57 -05:00 |
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Cameron Gutman
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9ac103187f
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Fix an off-by-one in fallback interface selection
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2013-12-05 19:27:46 -05:00 |
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Cameron Gutman
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12179a999b
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Missed uncommenting this.
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2013-12-05 13:01:43 -05:00 |
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Cameron Gutman
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14d093cf06
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Remove code shared with limelight-common and implement Android bindings.
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2013-12-05 12:59:36 -05:00 |
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Cameron Gutman
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ce1494895e
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Commit of common limelight core with bindings based on HEAD of RenderScript-Renderer
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2013-12-05 12:57:49 -05:00 |
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Cameron Gutman
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41d2f6b0e2
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Create .gitignore
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2013-12-05 12:54:41 -05:00 |
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Cameron Gutman
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b0bb8b685c
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Further optimize the JNI code for faster H264 decoding. Add an experimental RenderScript renderer.
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2013-11-29 21:06:35 -06:00 |
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Cameron Gutman
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f4cf83012e
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Disable Nagle on the control socket. Use a single resync thread rather than spawning a new thread each time.
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2013-11-28 21:36:51 -05:00 |
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Cameron Gutman
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fb437f11a0
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Always request an IDR frame if packet loss occurs because we don't know if we missed a full frame (partial revert of last commit). Remove the last bit of active NAL parsing.
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2013-11-28 21:02:31 -05:00 |
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Cameron Gutman
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b0d138b7f2
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Rewrite the NAL depacketizer to run in O(1) time by parsing the proprietary header rather than the H264 bytestream
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2013-11-28 14:22:12 -05:00 |
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Cameron Gutman
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a2a4159b0c
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Also disable non-compliant speed optimizations when prioritizing quality
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2013-11-26 20:44:10 -05:00 |
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Cameron Gutman
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b603bf4887
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Add a checkbox to favor image quality over performance
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2013-11-26 20:03:55 -05:00 |
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Cameron Gutman
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8e22a125e2
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Remove AvcDecoder.SLICE_THREADING flag which was making performance worse. Scale the thread count higher on low performing devices. Use a constant 30 fps target since rendering tends to have very little effect on decoding speed. Only wait when the wait time will exceed 8 ms in order to reduce the likelyhood that the wait causes us to render late.
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2013-11-26 14:36:06 -05:00 |
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Cameron Gutman
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55d534c8cf
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Fix off-by-one error in prefix matching
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2013-11-25 21:48:35 -05:00 |
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Cameron Gutman
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734d80b281
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Blacklist the Rockchip H264 decoders. Blacklist another software decoder that doesn't support H264 L5.0 high profile
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2013-11-24 19:55:12 -05:00 |
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Cameron Gutman
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5360d6c9b2
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Hint the GC to run at the completion of each frame. This forces concurrent garbage collection which means that the likelyhood of a long GC pause while other threads are running is lower.
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2013-11-24 19:32:50 -05:00 |
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Cameron Gutman
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dd82573d08
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Switch from ArrayBlockingQueues to LinkedBlockingQueues for increased throughput. Set thread priorities for the decoder and ping threads.
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2013-11-24 19:31:50 -05:00 |
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Cameron Gutman
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d9527a3810
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Optimize performance flags.
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2013-11-24 19:29:26 -05:00 |
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Cameron Gutman
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9be14c3d92
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Add thread names for easier debugging
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2013-11-24 17:57:00 -05:00 |
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Cameron Gutman
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732ea8a3ac
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Optimize the reinitialization of the buffer descriptor in the receive threads
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2013-11-24 17:29:12 -05:00 |
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Cameron Gutman
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9a3c5dac0a
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Suppress connection failure warnings when closing gracefully
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2013-11-24 21:52:33 -05:00 |
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Cameron Gutman
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7d39ac2a45
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Reuse a single AvByteBufferDescriptor when depacketizing H264 instead of allocating many of them per packet
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2013-11-24 21:51:09 -05:00 |
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Cameron Gutman
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fb8b6fd7f5
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Add configurable ffmpeg performance options
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2013-11-24 21:46:47 -05:00 |
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Cameron Gutman
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c8b94217cf
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Set the datagram destination manually for ping packets rather than connecting the datagram socket explicitly. This prevents the ICMP port unreachable message from being propagated to the receive thread which causes an IOException.
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2013-11-23 17:07:33 -05:00 |
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Cameron Gutman
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0fe7549942
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Loosen the connection timeouts. Remove the HTTP request timeout because it depends on how long it takes for the requested app to start.
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2013-11-23 16:48:46 -05:00 |
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Cameron Gutman
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022866288d
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Add more logging for exceptions.
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2013-11-23 14:06:51 -05:00 |
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Cameron Gutman
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125bcb370f
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Limit the size of queues. Switch to a blacklist instead of a whitelist for hardware decoding. Currently, Nvidia, TI, and Google H264 codecs are on the blacklist. Reenable large heap since we're allocating more objects now.
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2013-11-23 02:44:10 -05:00 |
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Cameron Gutman
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4d5849f448
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Add UI indications of the connection status and failure
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2013-11-23 01:03:37 -05:00 |
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Cameron Gutman
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c88d23001e
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Commit forgotten ConnectionStatusListener interface. Thanks to danielb7390 for pointing this out.
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2013-11-22 22:13:39 -05:00 |
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Cameron Gutman
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2946966456
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Whitelist the Exynos hardware H264 decoder
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2013-11-22 02:13:02 -05:00 |
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Cameron Gutman
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d00474c1cd
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Fix warning.
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2013-11-22 00:31:39 -05:00 |
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Cameron Gutman
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49b2332f14
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Make the IP textview single line with no suggestions. Set focus to the start streaming button by default.
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2013-11-22 00:31:25 -05:00 |
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Cameron Gutman
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db78af916d
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Handle decode units larger than the size of the decode unit buffer
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2013-11-22 00:29:48 -05:00 |
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Cameron Gutman
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e1a8f86d4f
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Make the virtual and hardware back buttons on the devices themselves work as the in-game back button. This is required for Shield's back button to work.
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2013-11-21 19:56:44 -05:00 |
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Cameron Gutman
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80fdae3673
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Request an IDR frame if a previous frame was lost or
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2013-11-21 19:55:40 -05:00 |
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Cameron Gutman
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e52b85a883
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Restore the performance level fed into the AvcDecoder
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2013-11-21 16:59:04 -05:00 |
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Cameron Gutman
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6bb215eddf
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Remove pooling code due to higher concurrency latency that resulted in a net loss of performance.
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2013-11-21 16:40:27 -05:00 |
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Cameron Gutman
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1d7460e8b3
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Revert "WIP optimization of object allocation and pools. There's currently a double free on the AvByteBufferDescriptor that I'm trying to track down."
This reverts commit 6600329580aace81321220d2e4000099ad27f4f7.
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2013-11-21 16:25:10 -05:00 |
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Cameron Gutman
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3efa356bb8
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Revert "Add double-free detection code to the pools"
This reverts commit 9cdcfd2522febcc2eb7f65d926a37cfa05f21323.
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2013-11-21 16:25:01 -05:00 |
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