Cameron Gutman
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00e81e87de
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Allow renderer initialization to indicate failure
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2014-06-29 11:38:27 -07:00 |
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Cameron Gutman
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3af3df0544
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Reduce GC pressure significantly by using a single 100 byte buffer for all audio data instead of allocating 1500 bytes for each audio packet received
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2014-03-13 21:53:10 -04:00 |
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Cameron Gutman
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ccc3eeebe8
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Remove the depacketizer thread again...
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2014-02-19 20:59:31 -05:00 |
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Cameron Gutman
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63ee6ef79a
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Add support for direct submission of buffers to the renderers without a separate thread
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2014-02-19 20:36:53 -05:00 |
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Cameron Gutman
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2d5083179c
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Revert "Remove depacketizer thread"
This reverts commit a2a4463c0b684fa54212fe497ac2a8931ebd8821.
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2014-02-17 16:14:03 -05:00 |
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Cameron Gutman
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c18b6ec00b
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Revert "Lower queued decode unit limit to resync faster if the renderers get behind. Lower the audio receive buffer size since it was unneccessarily large."
This reverts commit 255d65b148c21d1f4e9415922013f6ff91f5236a.
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2014-01-24 15:33:18 -05:00 |
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Cameron Gutman
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932bb1145b
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Lower queued decode unit limit to resync faster if the renderers get behind. Lower the audio receive buffer size since it was unneccessarily large.
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2014-01-22 17:01:37 -05:00 |
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Iwan Timmer
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82ae042f1c
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Remove depacketizer thread
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2014-01-22 15:23:38 +01:00 |
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Cameron Gutman
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3201fac36c
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Fix import warnings
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2014-01-08 20:45:18 -06:00 |
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Iwan Timmer
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b32899f101
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Use a byte buffer for audio to minimize buffer copy's
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2014-01-07 20:40:21 +01:00 |
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Cameron Gutman
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48f8a05bae
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Increase the default receive buffers for the RTP sockets to avoid dropping packets while the receive thread is suspended by the OS scheduler. Windows uses particularly small (8KB) receive buffers by default which this should work around.
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2013-12-19 14:50:50 -05:00 |
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Cameron Gutman
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7f841c1fca
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Allow reuse of the UDP ports to avoid conflicts with GFE
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2013-12-11 23:33:52 -05:00 |
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Cameron Gutman
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ce1494895e
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Commit of common limelight core with bindings based on HEAD of RenderScript-Renderer
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2013-12-05 12:57:49 -05:00 |
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