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Fix crash when a rumble effect only uses the high-frequency motor
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@ -1072,19 +1072,22 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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}
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private void rumbleVibrator(Vibrator vibrator, short lowFreqMotor, short highFreqMotor) {
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if (lowFreqMotor == 0 && highFreqMotor == 0) {
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// This case is easy - just cancel and get out
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vibrator.cancel();
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return;
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}
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// Since we can only use a single amplitude value, compute the desired amplitude
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// by taking 75% of the big motor and 25% of the small motor.
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// NB: This value is now 0-255 as required by VibrationEffect.
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short lowFreqMotorMSB = (short)((lowFreqMotor >> 8) & 0xFF);
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short highFreqMotorMSB = (short)((lowFreqMotor >> 8) & 0xFF);
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short highFreqMotorMSB = (short)((highFreqMotor >> 8) & 0xFF);
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int simulatedAmplitude = (int)((lowFreqMotorMSB * 0.75) + (highFreqMotorMSB * 0.25));
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if (simulatedAmplitude == 0) {
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// This case is easy - just cancel the current effect and get out.
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// NB: We cannot simply check lowFreqMotor == highFreqMotor == 0
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// because our simulatedAmplitude could be 0 even though our inputs
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// are not (ex: lowFreqMotor == 0 && highFreqMotor == 1).
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vibrator.cancel();
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return;
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}
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// Attempt to use amplitude-based control if we're on Oreo and the device
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// supports amplitude-based vibration control.
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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