mirror of
https://github.com/moonlight-stream/moonlight-android.git
synced 2026-02-16 18:40:46 +00:00
Implement seamless PiP entry on Android 12
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@@ -78,7 +78,6 @@ import android.widget.TextView;
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import android.widget.Toast;
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import java.io.ByteArrayInputStream;
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import java.lang.reflect.Field;
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import java.security.cert.CertificateException;
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import java.security.cert.CertificateFactory;
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import java.security.cert.X509Certificate;
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@@ -118,6 +117,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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private boolean displayedFailureDialog = false;
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private boolean connecting = false;
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private boolean connected = false;
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private boolean autoEnterPip = false;
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private boolean surfaceCreated = false;
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private boolean attemptedConnection = false;
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@@ -571,23 +571,49 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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}
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}
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@TargetApi(Build.VERSION_CODES.O)
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private PictureInPictureParams getPictureInPictureParams(boolean autoEnter) {
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PictureInPictureParams.Builder builder =
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new PictureInPictureParams.Builder()
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.setAspectRatio(new Rational(prefConfig.width, prefConfig.height))
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.setSourceRectHint(new Rect(
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streamView.getLeft(), streamView.getTop(),
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streamView.getRight(), streamView.getBottom()));
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
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builder.setAutoEnterEnabled(autoEnter);
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builder.setSeamlessResizeEnabled(true);
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}
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return builder.build();
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}
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private void setPipAutoEnter(boolean autoEnter) {
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if (!prefConfig.enablePip) {
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return;
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}
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
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setPictureInPictureParams(getPictureInPictureParams(autoEnter));
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}
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else {
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autoEnterPip = autoEnter;
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}
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}
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@Override
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public void onUserLeaveHint() {
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super.onUserLeaveHint();
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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if (prefConfig.enablePip && connected) {
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// PiP is only supported on Oreo and later, and we don't need to manually enter PiP on
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// Android S and later.
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O && Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
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if (autoEnterPip) {
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try {
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// This has thrown all sorts of weird exceptions on Samsung devices
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// running Oreo. Just eat them and close gracefully on leave, rather
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// than crashing.
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enterPictureInPictureMode(
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new PictureInPictureParams.Builder()
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.setAspectRatio(new Rational(prefConfig.width, prefConfig.height))
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.setSourceRectHint(new Rect(
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streamView.getLeft(), streamView.getTop(),
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streamView.getRight(), streamView.getBottom()))
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.build());
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enterPictureInPictureMode(getPictureInPictureParams(false));
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} catch (Exception e) {
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e.printStackTrace();
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}
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@@ -800,6 +826,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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private final Runnable hideSystemUi = new Runnable() {
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@Override
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public void run() {
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// TODO: Do we want to use WindowInsetsController here on R+ instead of
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// SYSTEM_UI_FLAG_IMMERSIVE_STICKY? They seem to do the same thing as of S...
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// In multi-window mode on N+, we need to drop our layout flags or we'll
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// be drawing underneath the system UI.
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && isInMultiWindowMode()) {
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@@ -1538,6 +1567,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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private void stopConnection() {
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if (connecting || connected) {
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setPipAutoEnter(false);
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connecting = connected = false;
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controllerHandler.stop();
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@@ -1702,6 +1732,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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spinner = null;
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}
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setPipAutoEnter(true);
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connected = true;
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connecting = false;
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