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https://github.com/moonlight-stream/moonlight-android.git
synced 2025-07-21 12:03:02 +00:00
Revert an earlier commit that introduced a bug that caused initialization to crash
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parent
34905dd01e
commit
f672befaa7
@ -137,13 +137,12 @@ public class NvConnection {
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try {
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try {
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startSteamBigPicture();
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startSteamBigPicture();
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performHandshake();
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performHandshake();
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videoStream.setupVideoStream(host, video);
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videoStream.startVideoStream(host, video);
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audioStream.startAudioStream(host);
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audioStream.startAudioStream(host);
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beginControlStream();
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beginControlStream();
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controlStream.startJitterPackets();
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controlStream.startJitterPackets();
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startController();
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startController();
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activity.hideSystemUi();
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activity.hideSystemUi();
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videoStream.startVideoStream(host);
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} catch (XmlPullParserException e) {
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} catch (XmlPullParserException e) {
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e.printStackTrace();
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e.printStackTrace();
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displayToast(e.getMessage());
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displayToast(e.getMessage());
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@ -144,18 +144,7 @@ public class NvVideoStream {
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decrend.setup(1280, 720, renderTarget);
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decrend.setup(1280, 720, renderTarget);
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}
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}
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public void startVideoStream(final String host)
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public void startVideoStream(final String host, final Surface surface)
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{
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// Read the first frame to start the UDP video stream
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try {
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readFirstFrame(host);
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} catch (IOException e2) {
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abort();
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return;
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}
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}
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public void setupVideoStream(final String host, final Surface surface)
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{
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{
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// This thread becomes the output display thread
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// This thread becomes the output display thread
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Thread t = new Thread() {
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Thread t = new Thread() {
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@ -180,6 +169,17 @@ public class NvVideoStream {
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// the reference frame
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// the reference frame
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startUdpPingThread();
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startUdpPingThread();
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// Read the first frame to start the UDP video stream
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// This MUST be called before the normal UDP receive thread
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// starts in order to avoid state corruption caused by two
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// threads simultaneously adding input data.
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try {
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readFirstFrame(host);
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} catch (IOException e2) {
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abort();
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return;
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}
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// Start the receive thread early to avoid missing
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// Start the receive thread early to avoid missing
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// early packets
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// early packets
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startReceiveThread();
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startReceiveThread();
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