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https://github.com/moonlight-stream/moonlight-android.git
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Add Start+Back+LB+RB combo for disconnecting the session
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623bc5c156
commit
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@ -1,5 +1,6 @@
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package com.limelight.binding.input;
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import android.app.Activity;
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import android.content.Context;
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import android.hardware.input.InputManager;
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import android.hardware.usb.UsbDevice;
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@ -51,7 +52,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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private final SparseArray<UsbDeviceContext> usbDeviceContexts = new SparseArray<>();
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private final NvConnection conn;
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private final Context activityContext;
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private final Activity activityContext;
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private final double stickDeadzone;
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private final InputDeviceContext defaultContext = new InputDeviceContext();
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private final GameGestures gestures;
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@ -61,7 +62,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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private final PreferenceConfiguration prefConfig;
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private short currentControllers, initialControllers;
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public ControllerHandler(Context activityContext, NvConnection conn, GameGestures gestures, PreferenceConfiguration prefConfig) {
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public ControllerHandler(Activity activityContext, NvConnection conn, GameGestures gestures, PreferenceConfiguration prefConfig) {
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this.activityContext = activityContext;
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this.conn = conn;
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this.gestures = gestures;
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@ -1350,6 +1351,12 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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}
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sendControllerInputPacket(context);
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if (context.pendingExit && context.inputMap == 0) {
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// All buttons from the quit combo are lifted. Finish the activity now.
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activityContext.finish();
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}
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return true;
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}
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@ -1434,6 +1441,13 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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return false;
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}
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// Start+Back+LB+RB is the quit combo
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if (context.inputMap == (ControllerPacket.BACK_FLAG | ControllerPacket.PLAY_FLAG |
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ControllerPacket.LB_FLAG | ControllerPacket.RB_FLAG)) {
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// Wait for the combo to lift and then finish the activity
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context.pendingExit = true;
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}
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// Start+LB acts like select for controllers with one button
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if ((context.inputMap & ControllerPacket.PLAY_FLAG) != 0 &&
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((context.inputMap & ControllerPacket.LB_FLAG) != 0 ||
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@ -1457,7 +1471,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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context.emulatingButtonFlags |= ControllerHandler.EMULATING_SPECIAL;
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}
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// We don't need to send repeat key down events, but the platform
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// sends us events that claim to be repeats but they're from different
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// devices, so we just send them all and deal with some duplicates.
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@ -1588,6 +1601,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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public boolean modeIsSelect;
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public boolean ignoreBack;
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public boolean hasJoystickAxes;
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public boolean pendingExit;
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public int emulatingButtonFlags = 0;
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