Fix Shield's hardware back button

This commit is contained in:
Cameron Gutman 2014-07-21 23:57:28 -07:00
parent ee6edd2404
commit e1e4ccf318
2 changed files with 12 additions and 73 deletions

View File

@ -299,10 +299,6 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
return modifier;
}
private static boolean isSourceFlagSet(int sourcesFlags, int flag) {
return (sourcesFlags & flag) == flag;
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
InputDevice dev = event.getDevice();
@ -310,16 +306,15 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
return super.onKeyDown(keyCode, event);
}
int source = dev.getSources();
boolean handled = false;
if (isSourceFlagSet(source, InputDevice.SOURCE_DPAD) ||
isSourceFlagSet(source, InputDevice.SOURCE_GAMEPAD) ||
isSourceFlagSet(source, InputDevice.SOURCE_JOYSTICK))
{
handled = controllerHandler.handleButtonDown(keyCode, event);
// Pass-through virtual navigation keys
if ((event.getFlags() & KeyEvent.FLAG_VIRTUAL_HARD_KEY) != 0) {
return super.onKeyDown(keyCode, event);
}
// Try the controller handler first
boolean handled = controllerHandler.handleButtonDown(keyCode, event);
if (!handled) {
// Try the keyboard handler
short translated = keybTranslator.translate(event.getKeyCode());
if (translated == 0) {
return super.onKeyDown(keyCode, event);
@ -349,16 +344,15 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
return super.onKeyUp(keyCode, event);
}
int source = dev.getSources();
boolean handled = false;
if (isSourceFlagSet(source, InputDevice.SOURCE_DPAD) ||
isSourceFlagSet(source, InputDevice.SOURCE_GAMEPAD) ||
isSourceFlagSet(source, InputDevice.SOURCE_JOYSTICK))
{
handled = controllerHandler.handleButtonUp(keyCode, event);
// Pass-through virtual navigation keys
if ((event.getFlags() & KeyEvent.FLAG_VIRTUAL_HARD_KEY) != 0) {
return super.onKeyUp(keyCode, event);
}
// Try the controller handler first
boolean handled = controllerHandler.handleButtonUp(keyCode, event);
if (!handled) {
// Try the keyboard handler
short translated = keybTranslator.translate(event.getKeyCode());
if (translated == 0) {
return super.onKeyUp(keyCode, event);

View File

@ -148,10 +148,6 @@ public class ControllerHandler {
}
}
mapping.isDpad = (dev.getSources() & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD;
mapping.isGamepad = (dev.getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD ||
(dev.getSources() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK;
return mapping;
}
@ -181,47 +177,6 @@ public class ControllerHandler {
leftStickX, leftStickY, rightStickX, rightStickY);
}
private static boolean isEventExpected(ControllerMapping mapping, int keyCode) {
if (mapping.isDpad) {
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_DOWN:
return true;
}
}
if (mapping.isGamepad) {
switch (keyCode) {
case KeyEvent.KEYCODE_BUTTON_MODE:
case KeyEvent.KEYCODE_BUTTON_START:
case KeyEvent.KEYCODE_MENU:
case KeyEvent.KEYCODE_BACK:
case KeyEvent.KEYCODE_BUTTON_SELECT:
case KeyEvent.KEYCODE_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_DOWN:
case KeyEvent.KEYCODE_BUTTON_B:
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_BUTTON_A:
case KeyEvent.KEYCODE_BUTTON_X:
case KeyEvent.KEYCODE_BUTTON_Y:
case KeyEvent.KEYCODE_BUTTON_L1:
case KeyEvent.KEYCODE_BUTTON_R1:
case KeyEvent.KEYCODE_BUTTON_THUMBL:
case KeyEvent.KEYCODE_BUTTON_THUMBR:
case KeyEvent.KEYCODE_BUTTON_L2:
case KeyEvent.KEYCODE_BUTTON_R2:
return true;
}
}
return false;
}
private static int handleRemapping(ControllerMapping mapping, int keyCode) {
if (mapping.isDualShock4) {
switch (keyCode) {
@ -362,10 +317,6 @@ public class ControllerHandler {
return true;
}
if (!isEventExpected(mapping, keyCode)) {
return false;
}
// If the button hasn't been down long enough, sleep for a bit before sending the up event
// This allows "instant" button presses (like OUYA's virtual menu button) to work. This
// path should not be triggered during normal usage.
@ -489,10 +440,6 @@ public class ControllerHandler {
return true;
}
if (!isEventExpected(mapping, keyCode)) {
return false;
}
switch (keyCode) {
case KeyEvent.KEYCODE_BUTTON_MODE:
inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
@ -602,7 +549,5 @@ public class ControllerHandler {
public float hatYDeadzone;
public boolean isDualShock4;
public boolean isDpad;
public boolean isGamepad;
}
}