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Use current display refresh rate only for non-TV devices
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@ -43,6 +43,7 @@ import android.content.Intent;
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import android.content.ServiceConnection;
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import android.content.ServiceConnection;
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import android.content.SharedPreferences;
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import android.content.SharedPreferences;
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import android.content.pm.ActivityInfo;
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import android.content.pm.ActivityInfo;
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import android.content.pm.PackageManager;
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import android.content.res.Configuration;
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import android.content.res.Configuration;
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import android.graphics.Point;
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import android.graphics.Point;
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import android.graphics.Rect;
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import android.graphics.Rect;
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@ -731,7 +732,18 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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streamView.setDesiredAspectRatio((double)prefConfig.width / (double)prefConfig.height);
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streamView.setDesiredAspectRatio((double)prefConfig.width / (double)prefConfig.height);
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}
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}
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return displayRefreshRate;
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if (getPackageManager().hasSystemFeature(PackageManager.FEATURE_TELEVISION) ||
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getPackageManager().hasSystemFeature(PackageManager.FEATURE_LEANBACK)) {
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// TVs may take a few moments to switch refresh rates, and we can probably assume
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// it will be eventually activated.
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// TODO: Improve this
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return displayRefreshRate;
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}
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else {
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// Use the actual refresh rate of the display, since the preferred refresh rate or mode
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// may not actually be applied (ex: Pixel 4 with Smooth Display disabled).
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return getWindowManager().getDefaultDisplay().getRefreshRate();
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}
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}
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}
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@SuppressLint("InlinedApi")
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@SuppressLint("InlinedApi")
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