Switch to the Honeycomb controller interface for cross-platform support

This commit is contained in:
Cameron Gutman 2013-09-30 19:20:46 -04:00
parent 4e597b77ce
commit cd42ae04ff
2 changed files with 61 additions and 40 deletions

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@ -3,7 +3,6 @@ package com.limelight;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.NvControllerPacket;
import tv.ouya.console.api.OuyaController;
import android.app.Activity;
import android.os.Bundle;
import android.view.InputDevice;
@ -35,8 +34,6 @@ public class Game extends Activity {
setContentView(R.layout.activity_game);
OuyaController.init(this);
SurfaceView sv = (SurfaceView) findViewById(R.id.surfaceView);
conn = new NvConnection(Game.this.getIntent().getStringExtra("host"), Game.this, sv.getHolder().getSurface());
conn.start();
@ -53,44 +50,47 @@ public class Game extends Activity {
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode) {
case OuyaController.BUTTON_MENU:
System.out.println("Menu Pressed");
case KeyEvent.KEYCODE_BUTTON_START:
case KeyEvent.KEYCODE_MENU:
inputMap |= NvControllerPacket.PLAY_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_SELECT:
inputMap |= NvControllerPacket.BACK_FLAG;
break;
case OuyaController.BUTTON_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_LEFT:
inputMap |= NvControllerPacket.LEFT_FLAG;
break;
case OuyaController.BUTTON_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
inputMap |= NvControllerPacket.RIGHT_FLAG;
break;
case OuyaController.BUTTON_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_UP:
inputMap |= NvControllerPacket.UP_FLAG;
break;
case OuyaController.BUTTON_DPAD_DOWN:
case KeyEvent.KEYCODE_DPAD_DOWN:
inputMap |= NvControllerPacket.DOWN_FLAG;
break;
case OuyaController.BUTTON_A:
case KeyEvent.KEYCODE_BUTTON_B:
inputMap |= NvControllerPacket.B_FLAG;
break;
case OuyaController.BUTTON_O:
case KeyEvent.KEYCODE_BUTTON_A:
inputMap |= NvControllerPacket.A_FLAG;
break;
case OuyaController.BUTTON_U:
case KeyEvent.KEYCODE_BUTTON_X:
inputMap |= NvControllerPacket.X_FLAG;
break;
case OuyaController.BUTTON_Y:
case KeyEvent.KEYCODE_BUTTON_Y:
inputMap |= NvControllerPacket.Y_FLAG;
break;
case OuyaController.BUTTON_L1:
case KeyEvent.KEYCODE_BUTTON_L1:
inputMap |= NvControllerPacket.LB_FLAG;
break;
case OuyaController.BUTTON_R1:
case KeyEvent.KEYCODE_BUTTON_R1:
inputMap |= NvControllerPacket.RB_FLAG;
break;
case OuyaController.BUTTON_L3:
case KeyEvent.KEYCODE_BUTTON_THUMBL:
inputMap |= NvControllerPacket.LS_CLK_FLAG;
break;
case OuyaController.BUTTON_R3:
case KeyEvent.KEYCODE_BUTTON_THUMBR:
inputMap |= NvControllerPacket.RS_CLK_FLAG;
break;
default:
@ -103,43 +103,47 @@ public class Game extends Activity {
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
switch (keyCode) {
case OuyaController.BUTTON_MENU:
case KeyEvent.KEYCODE_BUTTON_START:
case KeyEvent.KEYCODE_MENU:
inputMap &= ~NvControllerPacket.PLAY_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_SELECT:
inputMap &= ~NvControllerPacket.BACK_FLAG;
break;
case OuyaController.BUTTON_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_LEFT:
inputMap &= ~NvControllerPacket.LEFT_FLAG;
break;
case OuyaController.BUTTON_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
inputMap &= ~NvControllerPacket.RIGHT_FLAG;
break;
case OuyaController.BUTTON_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_UP:
inputMap &= ~NvControllerPacket.UP_FLAG;
break;
case OuyaController.BUTTON_DPAD_DOWN:
case KeyEvent.KEYCODE_DPAD_DOWN:
inputMap &= ~NvControllerPacket.DOWN_FLAG;
break;
case OuyaController.BUTTON_A:
case KeyEvent.KEYCODE_BUTTON_B:
inputMap &= ~NvControllerPacket.B_FLAG;
break;
case OuyaController.BUTTON_O:
case KeyEvent.KEYCODE_BUTTON_A:
inputMap &= ~NvControllerPacket.A_FLAG;
break;
case OuyaController.BUTTON_U:
case KeyEvent.KEYCODE_BUTTON_X:
inputMap &= ~NvControllerPacket.X_FLAG;
break;
case OuyaController.BUTTON_Y:
case KeyEvent.KEYCODE_BUTTON_Y:
inputMap &= ~NvControllerPacket.Y_FLAG;
break;
case OuyaController.BUTTON_L1:
case KeyEvent.KEYCODE_BUTTON_L1:
inputMap &= ~NvControllerPacket.LB_FLAG;
break;
case OuyaController.BUTTON_R1:
case KeyEvent.KEYCODE_BUTTON_R1:
inputMap &= ~NvControllerPacket.RB_FLAG;
break;
case OuyaController.BUTTON_L3:
case KeyEvent.KEYCODE_BUTTON_THUMBL:
inputMap &= ~NvControllerPacket.LS_CLK_FLAG;
break;
case OuyaController.BUTTON_R3:
case KeyEvent.KEYCODE_BUTTON_THUMBR:
inputMap &= ~NvControllerPacket.RS_CLK_FLAG;
break;
default:
@ -171,18 +175,24 @@ public class Game extends Activity {
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
InputDevice dev = event.getDevice();
if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
//Get all the axis for the event
float LS_X = event.getAxisValue(OuyaController.AXIS_LS_X);
float LS_Y = event.getAxisValue(OuyaController.AXIS_LS_Y);
float RS_X = event.getAxisValue(OuyaController.AXIS_RS_X);
float RS_Y = event.getAxisValue(OuyaController.AXIS_RS_Y);
float LS_X = event.getAxisValue(MotionEvent.AXIS_X);
float LS_Y = event.getAxisValue(MotionEvent.AXIS_Y);
float RS_X = event.getAxisValue(MotionEvent.AXIS_Z);
float RS_Y = event.getAxisValue(MotionEvent.AXIS_RZ);
if (LS_X * LS_X + LS_Y * LS_Y < OuyaController.STICK_DEADZONE * OuyaController.STICK_DEADZONE) {
float LS_X_DEADZONE = dev.getMotionRange(MotionEvent.AXIS_X).getFlat();
float LS_Y_DEADZONE = dev.getMotionRange(MotionEvent.AXIS_Y).getFlat();
if (LS_X * LS_X + LS_Y * LS_Y < LS_X_DEADZONE * LS_Y_DEADZONE) {
LS_X = LS_Y = 0.0f;
}
if (RS_X * RS_X + RS_Y * RS_Y < OuyaController.STICK_DEADZONE * OuyaController.STICK_DEADZONE) {
float RS_X_DEADZONE = dev.getMotionRange(MotionEvent.AXIS_Z).getFlat();
float RS_Y_DEADZONE = dev.getMotionRange(MotionEvent.AXIS_RZ).getFlat();
if (RS_X * RS_X + RS_Y * RS_Y < RS_X_DEADZONE * RS_Y_DEADZONE) {
RS_X = RS_Y = 0.0f;
}
@ -192,8 +202,19 @@ public class Game extends Activity {
rightStickX = (short)Math.round(RS_X * 0x7FFF);
rightStickY = (short)Math.round(-RS_Y * 0x7FFF);
float L2 = event.getAxisValue(OuyaController.AXIS_L2);
float R2 = event.getAxisValue(OuyaController.AXIS_R2);
float L2 = event.getAxisValue(MotionEvent.AXIS_LTRIGGER);
float L2_DEADZONE = dev.getMotionRange(MotionEvent.AXIS_LTRIGGER).getFlat();
if (L2 < L2_DEADZONE) {
L2 = 0.0f;
}
float R2 = event.getAxisValue(MotionEvent.AXIS_RTRIGGER);
float R2_DEADZONE = dev.getMotionRange(MotionEvent.AXIS_RTRIGGER).getFlat();
if (R2 < R2_DEADZONE) {
R2 = 0.0f;
}
leftTrigger = (byte)Math.round(L2 * 0xFF);
rightTrigger = (byte)Math.round(R2 * 0xFF);