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https://github.com/moonlight-stream/moonlight-android.git
synced 2026-04-04 06:56:06 +00:00
Add an option for absolute touch mode
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@@ -6,9 +6,11 @@ import com.limelight.binding.input.ControllerHandler;
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import com.limelight.binding.input.KeyboardTranslator;
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import com.limelight.binding.input.capture.InputCaptureManager;
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import com.limelight.binding.input.capture.InputCaptureProvider;
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import com.limelight.binding.input.TouchContext;
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import com.limelight.binding.input.touch.AbsoluteTouchContext;
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import com.limelight.binding.input.touch.RelativeTouchContext;
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import com.limelight.binding.input.driver.UsbDriverService;
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import com.limelight.binding.input.evdev.EvdevListener;
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import com.limelight.binding.input.touch.TouchContext;
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import com.limelight.binding.input.virtual_controller.VirtualController;
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import com.limelight.binding.video.CrashListener;
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import com.limelight.binding.video.MediaCodecDecoderRenderer;
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@@ -474,9 +476,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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// Initialize touch contexts
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for (int i = 0; i < touchContextMap.length; i++) {
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touchContextMap[i] = new TouchContext(conn, i,
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REFERENCE_HORIZ_RES, REFERENCE_VERT_RES,
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streamView);
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if (!prefConfig.touchscreenTrackpad) {
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touchContextMap[i] = new AbsoluteTouchContext(conn, i, streamView);
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}
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else {
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touchContextMap[i] = new RelativeTouchContext(conn, i,
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REFERENCE_HORIZ_RES, REFERENCE_VERT_RES,
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streamView);
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}
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}
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// Use sustained performance mode on N+ to ensure consistent
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@@ -1332,7 +1339,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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{
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case MotionEvent.ACTION_POINTER_DOWN:
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case MotionEvent.ACTION_DOWN:
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context.touchDownEvent(eventX, eventY);
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for (TouchContext touchContext : touchContextMap) {
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touchContext.setPointerCount(event.getPointerCount());
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}
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context.touchDownEvent(eventX, eventY, true);
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break;
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case MotionEvent.ACTION_POINTER_UP:
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case MotionEvent.ACTION_UP:
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@@ -1345,9 +1355,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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}
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}
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context.touchUpEvent(eventX, eventY);
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for (TouchContext touchContext : touchContextMap) {
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touchContext.setPointerCount(event.getPointerCount() - 1);
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}
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if (actionIndex == 0 && event.getPointerCount() > 1 && !context.isCancelled()) {
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// The original secondary touch now becomes primary
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context.touchDownEvent((int)event.getX(1), (int)event.getY(1));
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context.touchDownEvent((int)event.getX(1), (int)event.getY(1), false);
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}
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break;
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case MotionEvent.ACTION_MOVE:
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@@ -1379,6 +1392,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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case MotionEvent.ACTION_CANCEL:
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for (TouchContext aTouchContext : touchContextMap) {
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aTouchContext.cancelTouch();
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aTouchContext.setPointerCount(0);
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}
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break;
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default:
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