mirror of
https://github.com/moonlight-stream/moonlight-android.git
synced 2025-07-20 03:23:07 +00:00
Behave better when in immersive mode. Take up the entire screen, instead of leaving the navigation bar empty. Re-enter immersive mode if the volume buttons are pressed
This commit is contained in:
parent
508b855e36
commit
b82d74474a
@ -20,6 +20,7 @@ import android.graphics.Point;
|
||||
import android.media.AudioManager;
|
||||
import android.net.ConnectivityManager;
|
||||
import android.os.Bundle;
|
||||
import android.os.Handler;
|
||||
import android.view.Display;
|
||||
import android.view.InputDevice;
|
||||
import android.view.KeyEvent;
|
||||
@ -91,15 +92,24 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
// We don't want a title bar
|
||||
requestWindowFeature(Window.FEATURE_NO_TITLE);
|
||||
|
||||
// Full-screen and don't let the display go off
|
||||
getWindow().setFlags(
|
||||
WindowManager.LayoutParams.FLAG_FULLSCREEN |
|
||||
WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
|
||||
getWindow().addFlags(
|
||||
WindowManager.LayoutParams.FLAG_FULLSCREEN |
|
||||
WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
|
||||
|
||||
// We don't want a title bar
|
||||
requestWindowFeature(Window.FEATURE_NO_TITLE);
|
||||
// If we're going to use immersive mode, we want to have
|
||||
// the entire screen
|
||||
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
|
||||
getWindow().getDecorView().setSystemUiVisibility(
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
|
||||
|
||||
getWindow().addFlags(WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN);
|
||||
}
|
||||
|
||||
// Change volume button behavior
|
||||
setVolumeControlStream(AudioManager.STREAM_MUSIC);
|
||||
@ -162,8 +172,7 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
|
||||
}
|
||||
|
||||
@SuppressLint("InlinedApi")
|
||||
private void hideSystemUi() {
|
||||
runOnUiThread(new Runnable() {
|
||||
private Runnable hideSystemUi = new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
// Use immersive mode on 4.4+ or standard low profile on previous builds
|
||||
@ -182,7 +191,14 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
|
||||
View.SYSTEM_UI_FLAG_LOW_PROFILE);
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
private void hideSystemUi() {
|
||||
Handler h = getWindow().getDecorView().getHandler();
|
||||
if (h != null) {
|
||||
h.removeCallbacks(hideSystemUi);
|
||||
h.postDelayed(hideSystemUi, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -235,6 +251,16 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
|
||||
|
||||
@Override
|
||||
public boolean onKeyUp(int keyCode, KeyEvent event) {
|
||||
// Pressing a volume button drops the immersive flag so the UI shows up again and doesn't
|
||||
// go away. I'm not sure if that's a bug or a feature, but we're working around it here
|
||||
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
|
||||
Handler h = getWindow().getDecorView().getHandler();
|
||||
if (h != null) {
|
||||
h.removeCallbacks(hideSystemUi);
|
||||
h.postDelayed(hideSystemUi, 2000);
|
||||
}
|
||||
}
|
||||
|
||||
if (event.getDevice() != null &&
|
||||
(event.getDevice().getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC)) {
|
||||
short translated = keybTranslator.translate(event.getKeyCode());
|
||||
|
Loading…
x
Reference in New Issue
Block a user