Initial working pointer capture using onClick

This commit is contained in:
Cameron Gutman 2017-05-31 21:46:53 -07:00
parent f07c886711
commit aa1b283570

View File

@ -171,10 +171,16 @@ public class Game extends Activity implements SurfaceHolder.Callback,
streamView.setOnGenericMotionListener(this);
streamView.setOnTouchListener(this);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
streamView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
inputCaptureProvider.enableCapture();
}
});
streamView.setOnCapturedPointerListener(new View.OnCapturedPointerListener() {
@Override
public boolean onCapturedPointer(View view, MotionEvent motionEvent) {
return handleMotionEvent(motionEvent, true);
return handleMotionEvent(motionEvent);
}
});
}
@ -285,19 +291,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
streamView.getHolder().addCallback(this);
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// If the window gains focus while we're grabbing input,
// we'll need to request for pointer capture again
if (grabbedInput) {
inputCaptureProvider.enableCapture();
}
}
}
private void prepareDisplayForRendering() {
Display display = getWindowManager().getDefaultDisplay();
WindowManager.LayoutParams windowLayoutParams = getWindow().getAttributes();
@ -680,12 +673,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
inputManager.toggleSoftInput(InputMethodManager.SHOW_FORCED, InputMethodManager.HIDE_IMPLICIT_ONLY);
}
private boolean handleMotionEvent(MotionEvent event) {
return handleMotionEvent(event, false);
}
// Returns true if the event was consumed
private boolean handleMotionEvent(MotionEvent event, boolean capturedMouseCallback) {
private boolean handleMotionEvent(MotionEvent event) {
// Pass through keyboard input if we're not grabbing
if (!grabbedInput) {
return false;
@ -696,8 +685,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return true;
}
}
else if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0)
else if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0 ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE)
{
// Ignore mouse input if we're not capturing from our input source
if (!inputCaptureProvider.isCapturing()) {
return false;
}
// This case is for mice
if (event.getSource() == InputDevice.SOURCE_MOUSE ||
(event.getPointerCount() >= 1 &&
@ -739,7 +734,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
// Get relative axis values if we can
if (inputCaptureProvider.eventHasRelativeMouseAxes(event) || capturedMouseCallback) {
if (inputCaptureProvider.eventHasRelativeMouseAxes(event)) {
// Send the deltas straight from the motion event
conn.sendMouseMove((short) inputCaptureProvider.getRelativeAxisX(event),
(short) inputCaptureProvider.getRelativeAxisY(event));