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Properly handle SOURCE_MOUSE_RELATIVE in the mouse back button hack. Fixes #424
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@ -835,7 +835,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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// Handle a synthetic back button event that some Android OS versions
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// create as a result of a right-click.
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if (event.getSource() == InputDevice.SOURCE_MOUSE && event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
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if ((event.getSource() == InputDevice.SOURCE_MOUSE ||
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event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) &&
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event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
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conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
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return true;
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}
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@ -885,7 +887,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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// Handle a synthetic back button event that some Android OS versions
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// create as a result of a right-click.
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if (event.getSource() == InputDevice.SOURCE_MOUSE && event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
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if ((event.getSource() == InputDevice.SOURCE_MOUSE ||
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event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) &&
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event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
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return true;
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}
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@ -953,6 +957,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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{
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// This case is for mice
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if (event.getSource() == InputDevice.SOURCE_MOUSE ||
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event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE ||
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(event.getPointerCount() >= 1 &&
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event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE))
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{
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