mirror of
https://github.com/moonlight-stream/moonlight-android.git
synced 2026-04-04 06:56:06 +00:00
Fix for broken keyboard d-pad and Shift+Space behavior on Samsung devices
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@@ -70,7 +70,7 @@ import android.widget.Toast;
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public class Game extends Activity implements SurfaceHolder.Callback,
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OnGenericMotionListener, OnTouchListener, NvConnectionListener, EvdevListener,
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OnSystemUiVisibilityChangeListener, GameGestures
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OnSystemUiVisibilityChangeListener, GameGestures, StreamView.InputCallbacks
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{
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private int lastMouseX = Integer.MIN_VALUE;
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private int lastMouseY = Integer.MIN_VALUE;
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@@ -189,6 +189,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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streamView = findViewById(R.id.surfaceView);
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streamView.setOnGenericMotionListener(this);
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streamView.setOnTouchListener(this);
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streamView.setInputCallbacks(this);
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inputCaptureProvider = InputCaptureManager.getInputCaptureProvider(this, this);
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@@ -788,9 +789,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event) {
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return handleKeyDown(event) || super.onKeyDown(keyCode, event);
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}
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@Override
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public boolean handleKeyDown(KeyEvent event) {
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// Pass-through virtual navigation keys
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if ((event.getFlags() & KeyEvent.FLAG_VIRTUAL_HARD_KEY) != 0) {
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return super.onKeyDown(keyCode, event);
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return false;
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}
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// Handle a synthetic back button event that some Android OS versions
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@@ -802,11 +808,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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boolean handled = false;
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boolean detectedGamepad = event.getDevice() != null && ((event.getDevice().getSources() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK ||
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(event.getDevice().getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD);
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if (detectedGamepad || (event.getDevice() == null ||
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event.getDevice().getKeyboardType() != InputDevice.KEYBOARD_TYPE_ALPHABETIC
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)) {
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if (ControllerHandler.isGameControllerDevice(event.getDevice())) {
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// Always try the controller handler first, unless it's an alphanumeric keyboard device.
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// Otherwise, controller handler will eat keyboard d-pad events.
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handled = controllerHandler.handleButtonDown(event);
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@@ -816,17 +818,17 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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// Try the keyboard handler
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short translated = KeyboardTranslator.translate(event.getKeyCode());
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if (translated == 0) {
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return super.onKeyDown(keyCode, event);
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return false;
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}
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// Let this method take duplicate key down events
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if (handleSpecialKeys(keyCode, true)) {
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if (handleSpecialKeys(event.getKeyCode(), true)) {
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return true;
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}
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// Pass through keyboard input if we're not grabbing
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if (!grabbedInput) {
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return super.onKeyDown(keyCode, event);
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return false;
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}
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conn.sendKeyboardInput(translated, KeyboardPacket.KEY_DOWN, getModifierState(event));
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@@ -837,9 +839,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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@Override
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public boolean onKeyUp(int keyCode, KeyEvent event) {
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return handleKeyUp(event) || super.onKeyUp(keyCode, event);
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}
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@Override
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public boolean handleKeyUp(KeyEvent event) {
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// Pass-through virtual navigation keys
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if ((event.getFlags() & KeyEvent.FLAG_VIRTUAL_HARD_KEY) != 0) {
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return super.onKeyUp(keyCode, event);
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return false;
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}
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// Handle a synthetic back button event that some Android OS versions
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@@ -850,11 +857,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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}
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boolean handled = false;
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boolean detectedGamepad = event.getDevice() != null && ((event.getDevice().getSources() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK ||
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(event.getDevice().getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD);
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if (detectedGamepad || (event.getDevice() == null ||
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event.getDevice().getKeyboardType() != InputDevice.KEYBOARD_TYPE_ALPHABETIC
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)) {
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if (ControllerHandler.isGameControllerDevice(event.getDevice())) {
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// Always try the controller handler first, unless it's an alphanumeric keyboard device.
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// Otherwise, controller handler will eat keyboard d-pad events.
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handled = controllerHandler.handleButtonUp(event);
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@@ -864,16 +867,16 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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// Try the keyboard handler
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short translated = KeyboardTranslator.translate(event.getKeyCode());
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if (translated == 0) {
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return super.onKeyUp(keyCode, event);
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return false;
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}
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if (handleSpecialKeys(keyCode, false)) {
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if (handleSpecialKeys(event.getKeyCode(), false)) {
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return true;
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}
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// Pass through keyboard input if we're not grabbing
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if (!grabbedInput) {
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return super.onKeyUp(keyCode, event);
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return false;
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}
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conn.sendKeyboardInput(translated, KeyboardPacket.KEY_UP, getModifierState(event));
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