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https://github.com/moonlight-stream/moonlight-android.git
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Test network when the connection terminates due to lack of video traffic
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@@ -1586,14 +1586,30 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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if (errorCode != MoonBridge.ML_ERROR_GRACEFUL_TERMINATION) {
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String message;
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switch (errorCode) {
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case MoonBridge.ML_ERROR_NO_VIDEO_TRAFFIC:
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message = getResources().getString(R.string.no_video_received_error);
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break;
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// Perform a connection test if the failure could be due to a blocked port
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int portFlags = MoonBridge.getPortFlagsFromTerminationErrorCode(errorCode);
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int portTestResult;
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if (portFlags != 0) {
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portTestResult = MoonBridge.testClientConnectivity(ServerHelper.CONNECTION_TEST_SERVER, 443, portFlags);
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}
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else {
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portTestResult = MoonBridge.ML_TEST_RESULT_INCONCLUSIVE;
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}
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default:
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message = getResources().getString(R.string.conn_terminated_msg);
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break;
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if (portTestResult != MoonBridge.ML_TEST_RESULT_INCONCLUSIVE && portTestResult != 0) {
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// If we got a blocked result, that supersedes any other error message
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message = getResources().getString(R.string.nettest_text_blocked);
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}
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else {
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switch (errorCode) {
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case MoonBridge.ML_ERROR_NO_VIDEO_TRAFFIC:
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message = getResources().getString(R.string.no_video_received_error);
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break;
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default:
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message = getResources().getString(R.string.conn_terminated_msg);
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break;
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}
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}
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Dialog.displayDialog(Game.this, getResources().getString(R.string.conn_terminated_title),
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