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Move input capture check to not mask touch events
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a413185085
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@ -688,11 +688,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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else if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0 ||
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else if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0 ||
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event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE)
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event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE)
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{
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{
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// Ignore mouse input if we're not capturing from our input source
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if (!inputCaptureProvider.isCapturing()) {
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return false;
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}
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// This case is for mice
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// This case is for mice
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if (event.getSource() == InputDevice.SOURCE_MOUSE ||
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if (event.getSource() == InputDevice.SOURCE_MOUSE ||
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(event.getPointerCount() >= 1 &&
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(event.getPointerCount() >= 1 &&
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@ -700,6 +695,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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{
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{
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int changedButtons = event.getButtonState() ^ lastButtonState;
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int changedButtons = event.getButtonState() ^ lastButtonState;
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// Ignore mouse input if we're not capturing from our input source
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if (!inputCaptureProvider.isCapturing()) {
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return false;
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}
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if (event.getActionMasked() == MotionEvent.ACTION_SCROLL) {
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if (event.getActionMasked() == MotionEvent.ACTION_SCROLL) {
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// Send the vertical scroll packet
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// Send the vertical scroll packet
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byte vScrollClicks = (byte) event.getAxisValue(MotionEvent.AXIS_VSCROLL);
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byte vScrollClicks = (byte) event.getAxisValue(MotionEvent.AXIS_VSCROLL);
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