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https://github.com/moonlight-stream/moonlight-android.git
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Send client's display refresh rate to server for better frame pacing
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766e629be5
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@ -304,6 +304,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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// If we're using OSC, always set at least gamepad 1.
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gamepadMask |= 1;
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}
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// Set to the optimal mode for streaming
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float displayRefreshRate = prepareDisplayForRendering();
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LimeLog.info("Display refresh rate: "+displayRefreshRate);
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StreamConfiguration config = new StreamConfiguration.Builder()
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.setResolution(prefConfig.width, prefConfig.height)
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@ -318,6 +322,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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.setHevcSupported(decoderRenderer.isHevcSupported())
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.setEnableHdr(willStreamHdr)
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.setAttachedGamepadMask(gamepadMask)
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.setClientRefreshRateX100((int)(displayRefreshRate * 100))
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.setAudioConfiguration(prefConfig.enable51Surround ?
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MoonBridge.AUDIO_CONFIGURATION_51_SURROUND :
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MoonBridge.AUDIO_CONFIGURATION_STEREO)
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@ -330,9 +335,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
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inputManager.registerInputDeviceListener(controllerHandler, null);
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// Set to the optimal mode for streaming
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prepareDisplayForRendering();
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// Initialize touch contexts
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for (int i = 0; i < touchContextMap.length; i++) {
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touchContextMap[i] = new TouchContext(conn, i,
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@ -407,9 +409,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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}
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}
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private void prepareDisplayForRendering() {
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private float prepareDisplayForRendering() {
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Display display = getWindowManager().getDefaultDisplay();
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WindowManager.LayoutParams windowLayoutParams = getWindow().getAttributes();
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float displayRefreshRate;
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// On M, we can explicitly set the optimal display mode
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
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@ -447,6 +450,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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LimeLog.info("Selected display mode: "+bestMode.getPhysicalWidth()+"x"+
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bestMode.getPhysicalHeight()+"x"+bestMode.getRefreshRate());
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windowLayoutParams.preferredDisplayModeId = bestMode.getModeId();
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displayRefreshRate = bestMode.getRefreshRate();
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}
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// On L, we can at least tell the OS that we want 60 Hz
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else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
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@ -459,6 +463,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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}
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LimeLog.info("Selected refresh rate: "+bestRefreshRate);
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windowLayoutParams.preferredRefreshRate = bestRefreshRate;
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displayRefreshRate = bestRefreshRate;
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}
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else {
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// Otherwise, the active display refresh rate is just
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// whatever is currently in use.
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displayRefreshRate = display.getRefreshRate();
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}
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// Apply the display mode change
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@ -494,6 +504,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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// Set the surface to scale based on the aspect ratio of the stream
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streamView.setDesiredAspectRatio((double)prefConfig.width / (double)prefConfig.height);
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}
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return displayRefreshRate;
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}
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@SuppressLint("InlinedApi")
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@ -1 +1 @@
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Subproject commit 52e09a1e697657b819357b83ae167346e938695c
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Subproject commit 8a89f2ff821737d3eaa520e9c1b38fa344297f1a
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