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Update common jar to allow the client to tell the host which controllers are attached
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@ -132,7 +132,8 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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private void releaseControllerNumber(GenericControllerContext context) {
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private void releaseControllerNumber(GenericControllerContext context) {
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// If this device sent data as a gamepad, zero the values before removing
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// If this device sent data as a gamepad, zero the values before removing
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if (context.assignedControllerNumber) {
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if (context.assignedControllerNumber) {
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conn.sendControllerInput(context.controllerNumber, (short) 0,
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conn.sendControllerInput(context.controllerNumber, currentControllers,
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(short) 0,
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(byte) 0, (byte) 0,
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(byte) 0, (byte) 0,
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(short) 0, (short) 0,
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(short) 0, (short) 0,
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(short) 0, (short) 0);
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(short) 0, (short) 0);
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@ -537,11 +538,12 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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}
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}
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}
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}
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conn.sendControllerInput(controllerNumber,
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conn.sendControllerInput(controllerNumber, currentControllers,
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(short)0, (byte)0, (byte)0, (short)0, (short)0, (short)0, (short)0);
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(short)0, (byte)0, (byte)0, (short)0, (short)0, (short)0, (short)0);
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}
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}
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else {
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else {
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conn.sendControllerInput(controllerNumber, inputMap,
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conn.sendControllerInput(controllerNumber, currentControllers,
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inputMap,
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leftTrigger, rightTrigger,
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leftTrigger, rightTrigger,
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leftStickX, leftStickY,
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leftStickX, leftStickY,
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rightStickX, rightStickY);
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rightStickX, rightStickY);
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