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Use applicationId com.limelight.unofficial for release builds by default
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@ -54,6 +54,38 @@ android {
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applicationIdSuffix ".debug"
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}
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release {
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// To whomever is releasing/using an APK in release mode with
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// Moonlight's official application ID, please stop. I see every
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// single one of your crashes in my Play Console and it makes
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// Moonlight's reliability look worse and makes it more difficult
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// to distinguish real crashes from your crashy VR app. Seriously,
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// 44 of the *same* native crash in 72 hours and a few each of
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// several other crashes.
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//
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// This is technically not your fault. I would have hoped Google
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// would validate the signature of the APK before attributing
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// the crash to it. I asked their Play Store support about this
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// and they said they don't and don't have plans to, so that sucks.
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//
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// In any case, it's bad form to release an APK using someone
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// else's application ID. There is no legitimate reason, that
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// anyone would need to comment out the following line, except me
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// when I release an official signed Moonlight build. If you feel
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// like doing so would solve something, I can tell you it will not.
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// You can't upgrade an app while retaining data without having the
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// same signature as the official version. Nor can you post it on
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// the Play Store, since that application ID is already taken.
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// Reputable APK hosting websites similarly validate the signature
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// is consistent with the Play Store and won't allow an APK that
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// isn't signed the same as the original.
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//
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// I wish any and all people using Moonlight as the basis of other
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// cool projects the best of luck with their efforts. All I ask
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// is to please change the applicationId before you publish.
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//
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// TL;DR: Leave the following line alone!
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applicationIdSuffix ".unofficial"
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt')
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}
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