Use low latency audio pathway on Lollipop and later

This commit is contained in:
Cameron Gutman 2017-06-16 19:08:15 -07:00
parent 42f18cb4ac
commit 6f82f82abb

View File

@ -1,8 +1,10 @@
package com.limelight.binding.audio;
import android.media.AudioAttributes;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.os.Build;
import com.limelight.LimeLog;
import com.limelight.nvstream.av.audio.AudioRenderer;
@ -12,10 +14,50 @@ public class AndroidAudioRenderer implements AudioRenderer {
private AudioTrack track;
private AudioTrack createAudioTrack(int channelConfig, int bufferSize, boolean lowLatency) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
return new AudioTrack(AudioManager.STREAM_MUSIC,
48000,
channelConfig,
AudioFormat.ENCODING_PCM_16BIT,
bufferSize,
AudioTrack.MODE_STREAM);
}
else {
AudioAttributes.Builder attributesBuilder = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME);
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O) {
// Use FLAG_LOW_LATENCY on L through N
if (lowLatency) {
attributesBuilder.setFlags(AudioAttributes.FLAG_LOW_LATENCY);
}
}
AudioTrack.Builder trackBuilder = new AudioTrack.Builder()
.setAudioFormat(new AudioFormat.Builder()
.setEncoding(AudioFormat.ENCODING_PCM_16BIT)
.setSampleRate(48000)
.setChannelMask(channelConfig)
.build())
.setAudioAttributes(attributesBuilder.build())
.setTransferMode(AudioTrack.MODE_STREAM)
.setBufferSizeInBytes(bufferSize);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Use PERFORMANCE_MODE_LOW_LATENCY on O and later
if (lowLatency) {
trackBuilder.setPerformanceMode(AudioTrack.PERFORMANCE_MODE_LOW_LATENCY);
}
}
return trackBuilder.build();
}
}
@Override
public int setup(int audioConfiguration) {
int channelConfig;
int bufferSize;
int bytesPerFrame;
switch (audioConfiguration)
@ -38,44 +80,76 @@ public class AndroidAudioRenderer implements AudioRenderer {
// do this on many devices and it lowers audio latency.
// We'll try the small buffer size first and if it fails,
// use the recommended larger buffer size.
try {
// Buffer two frames of audio if possible
bufferSize = bytesPerFrame * 2;
track = new AudioTrack(AudioManager.STREAM_MUSIC,
48000,
channelConfig,
AudioFormat.ENCODING_PCM_16BIT,
bufferSize,
AudioTrack.MODE_STREAM);
track.play();
} catch (Exception e) {
// Try to release the AudioTrack if we got far enough
try {
if (track != null) {
track.release();
}
} catch (Exception ignored) {}
for (int i = 0; i < 4; i++) {
boolean lowLatency;
int bufferSize;
// Now try the larger buffer size
bufferSize = Math.max(AudioTrack.getMinBufferSize(48000,
// We will try:
// 1) Small buffer, low latency mode
// 2) Large buffer, low latency mode
// 3) Small buffer, standard mode
// 4) Large buffer, standard mode
switch (i) {
case 0:
case 1:
lowLatency = true;
break;
case 2:
case 3:
lowLatency = false;
break;
default:
// Unreachable
throw new IllegalStateException();
}
switch (i) {
case 0:
case 2:
bufferSize = bytesPerFrame * 2;
break;
case 1:
case 3:
// Try the larger buffer size
bufferSize = Math.max(AudioTrack.getMinBufferSize(48000,
channelConfig,
AudioFormat.ENCODING_PCM_16BIT),
bytesPerFrame * 2);
bytesPerFrame * 2);
// Round to next frame
bufferSize = (((bufferSize + (bytesPerFrame - 1)) / bytesPerFrame) * bytesPerFrame);
// Round to next frame
bufferSize = (((bufferSize + (bytesPerFrame - 1)) / bytesPerFrame) * bytesPerFrame);
break;
default:
// Unreachable
throw new IllegalStateException();
}
track = new AudioTrack(AudioManager.STREAM_MUSIC,
48000,
channelConfig,
AudioFormat.ENCODING_PCM_16BIT,
bufferSize,
AudioTrack.MODE_STREAM);
track.play();
// Skip low latency options if hardware sample rate isn't 48000Hz
if (AudioTrack.getNativeOutputSampleRate(AudioManager.STREAM_MUSIC) != 48000 && lowLatency) {
continue;
}
try {
track = createAudioTrack(channelConfig, bufferSize, lowLatency);
track.play();
// Successfully created working AudioTrack. We're done here.
LimeLog.info("Audio track configuration: "+bufferSize+" "+lowLatency);
break;
} catch (Exception e) {
// Try to release the AudioTrack if we got far enough
try {
if (track != null) {
track.release();
track = null;
}
} catch (Exception ignored) {}
}
}
LimeLog.info("Audio track buffer size: "+bufferSize);
return 0;
}