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https://github.com/moonlight-stream/moonlight-android.git
synced 2025-07-20 03:23:07 +00:00
Use low latency audio pathway on Lollipop and later
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commit
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@ -1,8 +1,10 @@
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package com.limelight.binding.audio;
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package com.limelight.binding.audio;
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import android.media.AudioAttributes;
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import android.media.AudioFormat;
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import android.media.AudioFormat;
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import android.media.AudioManager;
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import android.media.AudioManager;
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import android.media.AudioTrack;
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import android.media.AudioTrack;
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import android.os.Build;
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import com.limelight.LimeLog;
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import com.limelight.LimeLog;
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import com.limelight.nvstream.av.audio.AudioRenderer;
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import com.limelight.nvstream.av.audio.AudioRenderer;
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@ -12,10 +14,50 @@ public class AndroidAudioRenderer implements AudioRenderer {
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private AudioTrack track;
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private AudioTrack track;
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private AudioTrack createAudioTrack(int channelConfig, int bufferSize, boolean lowLatency) {
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if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
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return new AudioTrack(AudioManager.STREAM_MUSIC,
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48000,
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channelConfig,
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AudioFormat.ENCODING_PCM_16BIT,
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bufferSize,
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AudioTrack.MODE_STREAM);
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}
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else {
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AudioAttributes.Builder attributesBuilder = new AudioAttributes.Builder()
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.setUsage(AudioAttributes.USAGE_GAME);
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if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O) {
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// Use FLAG_LOW_LATENCY on L through N
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if (lowLatency) {
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attributesBuilder.setFlags(AudioAttributes.FLAG_LOW_LATENCY);
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}
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}
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AudioTrack.Builder trackBuilder = new AudioTrack.Builder()
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.setAudioFormat(new AudioFormat.Builder()
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.setEncoding(AudioFormat.ENCODING_PCM_16BIT)
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.setSampleRate(48000)
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.setChannelMask(channelConfig)
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.build())
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.setAudioAttributes(attributesBuilder.build())
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.setTransferMode(AudioTrack.MODE_STREAM)
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.setBufferSizeInBytes(bufferSize);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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// Use PERFORMANCE_MODE_LOW_LATENCY on O and later
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if (lowLatency) {
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trackBuilder.setPerformanceMode(AudioTrack.PERFORMANCE_MODE_LOW_LATENCY);
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}
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}
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return trackBuilder.build();
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}
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}
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@Override
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@Override
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public int setup(int audioConfiguration) {
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public int setup(int audioConfiguration) {
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int channelConfig;
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int channelConfig;
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int bufferSize;
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int bytesPerFrame;
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int bytesPerFrame;
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switch (audioConfiguration)
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switch (audioConfiguration)
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@ -38,26 +80,40 @@ public class AndroidAudioRenderer implements AudioRenderer {
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// do this on many devices and it lowers audio latency.
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// do this on many devices and it lowers audio latency.
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// We'll try the small buffer size first and if it fails,
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// We'll try the small buffer size first and if it fails,
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// use the recommended larger buffer size.
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// use the recommended larger buffer size.
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try {
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// Buffer two frames of audio if possible
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bufferSize = bytesPerFrame * 2;
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track = new AudioTrack(AudioManager.STREAM_MUSIC,
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for (int i = 0; i < 4; i++) {
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48000,
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boolean lowLatency;
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channelConfig,
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int bufferSize;
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AudioFormat.ENCODING_PCM_16BIT,
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bufferSize,
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// We will try:
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AudioTrack.MODE_STREAM);
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// 1) Small buffer, low latency mode
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track.play();
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// 2) Large buffer, low latency mode
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} catch (Exception e) {
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// 3) Small buffer, standard mode
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// Try to release the AudioTrack if we got far enough
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// 4) Large buffer, standard mode
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try {
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if (track != null) {
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switch (i) {
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track.release();
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case 0:
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case 1:
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lowLatency = true;
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break;
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case 2:
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case 3:
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lowLatency = false;
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break;
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default:
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// Unreachable
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throw new IllegalStateException();
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}
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}
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} catch (Exception ignored) {}
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// Now try the larger buffer size
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switch (i) {
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case 0:
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case 2:
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bufferSize = bytesPerFrame * 2;
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break;
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case 1:
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case 3:
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// Try the larger buffer size
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bufferSize = Math.max(AudioTrack.getMinBufferSize(48000,
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bufferSize = Math.max(AudioTrack.getMinBufferSize(48000,
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channelConfig,
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channelConfig,
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AudioFormat.ENCODING_PCM_16BIT),
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AudioFormat.ENCODING_PCM_16BIT),
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@ -65,17 +121,35 @@ public class AndroidAudioRenderer implements AudioRenderer {
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// Round to next frame
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// Round to next frame
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bufferSize = (((bufferSize + (bytesPerFrame - 1)) / bytesPerFrame) * bytesPerFrame);
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bufferSize = (((bufferSize + (bytesPerFrame - 1)) / bytesPerFrame) * bytesPerFrame);
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break;
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track = new AudioTrack(AudioManager.STREAM_MUSIC,
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default:
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48000,
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// Unreachable
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channelConfig,
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throw new IllegalStateException();
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AudioFormat.ENCODING_PCM_16BIT,
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}
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bufferSize,
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AudioTrack.MODE_STREAM);
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// Skip low latency options if hardware sample rate isn't 48000Hz
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track.play();
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if (AudioTrack.getNativeOutputSampleRate(AudioManager.STREAM_MUSIC) != 48000 && lowLatency) {
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continue;
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}
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try {
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track = createAudioTrack(channelConfig, bufferSize, lowLatency);
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track.play();
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// Successfully created working AudioTrack. We're done here.
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LimeLog.info("Audio track configuration: "+bufferSize+" "+lowLatency);
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break;
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} catch (Exception e) {
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// Try to release the AudioTrack if we got far enough
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try {
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if (track != null) {
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track.release();
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track = null;
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}
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} catch (Exception ignored) {}
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}
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}
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}
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LimeLog.info("Audio track buffer size: "+bufferSize);
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return 0;
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return 0;
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}
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}
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