mirror of
https://github.com/moonlight-stream/moonlight-android.git
synced 2026-04-04 06:56:06 +00:00
Update for Android 11
This commit is contained in:
@@ -63,6 +63,7 @@ import android.view.Display;
|
||||
import android.view.InputDevice;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.Surface;
|
||||
import android.view.SurfaceHolder;
|
||||
import android.view.View;
|
||||
import android.view.View.OnGenericMotionListener;
|
||||
@@ -212,11 +213,17 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
prefConfig = PreferenceConfiguration.readPreferences(this);
|
||||
tombstonePrefs = Game.this.getSharedPreferences("DecoderTombstone", 0);
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P && prefConfig.stretchVideo) {
|
||||
if (prefConfig.stretchVideo) {
|
||||
// Allow the activity to layout under notches if the fill-screen option
|
||||
// was turned on by the user
|
||||
getWindow().getAttributes().layoutInDisplayCutoutMode =
|
||||
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
|
||||
getWindow().getAttributes().layoutInDisplayCutoutMode =
|
||||
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS;
|
||||
}
|
||||
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
|
||||
getWindow().getAttributes().layoutInDisplayCutoutMode =
|
||||
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
|
||||
}
|
||||
}
|
||||
|
||||
// Listen for events on the game surface
|
||||
@@ -609,29 +616,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: Remove when Android R SDK is finalized
|
||||
private static void setPreferMinimalPostProcessingWithReflection(WindowManager.LayoutParams windowLayoutParams, boolean isPreferred) {
|
||||
// Build.VERSION.PREVIEW_SDK_INT was added in M
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
|
||||
if (Build.VERSION.SDK_INT <= Build.VERSION_CODES.Q && Build.VERSION.PREVIEW_SDK_INT == 0) {
|
||||
// Don't attempt this reflection unless on Android R Developer Preview
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
Field field = windowLayoutParams.getClass().getDeclaredField("preferMinimalPostProcessing");
|
||||
field.set(windowLayoutParams, isPreferred);
|
||||
} catch (NoSuchFieldException e) {
|
||||
e.printStackTrace();
|
||||
} catch (IllegalAccessException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private float prepareDisplayForRendering() {
|
||||
Display display = getWindowManager().getDefaultDisplay();
|
||||
WindowManager.LayoutParams windowLayoutParams = getWindow().getAttributes();
|
||||
@@ -709,7 +693,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
}
|
||||
|
||||
// Enable HDMI ALLM (game mode) on Android R
|
||||
setPreferMinimalPostProcessingWithReflection(windowLayoutParams, true);
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
|
||||
windowLayoutParams.preferMinimalPostProcessing = true;
|
||||
}
|
||||
|
||||
// Apply the display mode change
|
||||
getWindow().setAttributes(windowLayoutParams);
|
||||
@@ -1693,6 +1679,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
surfaceCreated = true;
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
|
||||
// Tell the OS about our frame rate to allow it to adapt the display refresh rate appropriately
|
||||
holder.getSurface().setFrameRate(prefConfig.fps, Surface.FRAME_RATE_COMPATIBILITY_FIXED_SOURCE);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user